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So, what kind of DRM is/isn't reasonable and why?
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Ok, I understand what you're saying about lending or resale but then again, if there was no Steam on Linux you couldn't anyway as this game, for example, wouldn't exist on Linux! And it's not up to Steam whether you can lend the game, that's up to the developer. If they want you to lend the game they'll do a DRM free version. Even then I'm not sure many would be happy with you lending it! Isn't that unethical if it goes against their wishes?
No one is curtailing your freedom to decide what's happening with your computer - don't use Steam. It's not forced on you. Your distro will exist fine without Steam.
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Someone said in the other thread, that Steam's DRM is OK because you hardly notice it so it's "not intrusive". It reminds me a bizzare idea of one of the NSA surveillance defenders, that [if you don't notice that your privacy is violated, then it's not violated](http://www.techdirt.com/articles/20131029/18020225059/). Do you really believe that to be correct? I consider that to be completely opposite. I.e. imagine a hidden camera which you don't notice most of the time so it doesn't bother you because it doesn't register in your mind. Is it "not intrusive" just because it spies on you staying out of your way? Not at all. Hidden camera is even worse precisely because you get comfortable with it.
Same goes for "non intrusive" DRM. It's much worse than "intrusive" one, because users stop paying attention to the fact that their privacy and security is violated. If you pay attention to comfort only, you forget about many other important issues.
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However, we'll have to disagree on Steam. I don't even see it as DRM. The whole point is that it isn't intrusive. Nothing is spying on me. Everything is up front. If a game tried to install "hidden" files or some kind of rootkit then I would be up in arms and wouldn't buy that game. I installed Steam for the functionality it offers, my choice.
I think your analogy is flawed - "imagine a hidden camera which you don't notice most of the time so it doesn't bother you because it doesn't register in your mind. Is it 'not intrusive' just because it spies on you staying out of your way?" - if it's a hidden camera then you wouldn't know it's there in the first place! So in that case it couldn't bother you or register in your mind ;) I am certainly NOT comfortable with the thought of hidden cameras (or hidden anything for that matter).
My privacy and security has not been violated with Steam.
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Hidden camera was used as an analogy of something not bothering you because you don't pay attention. It can be "partially hidden" or whatever. My point is, that "comfortable" DRM does not in any way mean that it doesn't violate your privacy. If anything - it's only worse, you because users relax and don't pay attention.
Anyhow, Ed Robert's and later Bill Gates' accusations thrown at the Homebrew Club are not some stories, it's history.
There the whole narrative started,saying that free software was anti-commercial theft, committed by parasites.
This is the narrative that prevailed to this day and is indeed widespread in the minds of society.
You never heard the terms "freetards" and "communist" coined on Free Software communities in 2013?
Aren't "Hacker" public enemies today, second only to terrorists, jailed for using websites and devices in a way it wasn't intended?
Isn't Linux the OS of those hackers, who will steal your bank account as soon as you install it, because it is open?
Never assume that you and your personal surrounding has anything to do with what has been planted into the hearts and minds of society as a whole.
With accepting DRM you're not legitimizing all that but you add credibility to it.
You admit that taking away fundamental freedoms is ok for the cause of protection against said thieves and parasites.
It was, if they wouldn't call it "buying" and, more important, if it wasn't software.
Call it "lending" and reduce the price you're willing to pay accordingly and the first point is done.
The second point is by far more important.
Software by its very nature is nothing but the usage of the natural language of logic to describe the optimal path from an input to an output.
"If you smash a hammer on a nail, it will force it into the wall".
Now please respect my terms under which I allow your carpenter to do that or let him use a screwdriver instead, because I have written down the hammer method.
I buy a hammer, I pay for a carpenter, but that's not what DRM is all about.
DRM prohibits me from learning the method, or lending the product to a friend. They freaking jail people for opening a phone case.
Any wonder a geek with strong ethics cries foul?
Again, as with lying, there are good reasons to decide against strict ethics, but you should never be inconsiderate about it.
Or let Monsanto and BASF tell you what to do in your garden and then tell the people, that's just alright and nothing to worry about.
It's convenient after all.
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But you say "How do you know that Steam DRM is not spying on you, for example when you run the Steam client?". Well the answer, of course, is that I don't know. So by the same token, you don't know that your "DRM free" binary game isn't spying on you! Do you see where this is going?
A healthy dose of paranoia is good but if you take your argument to a logical conclusion then you should never run a single binary, ever. You can't pick and choose which binaries you don't trust, without evidence, to suit your argument. It's none or all.
I take great issue with DRM and I have no issue with running Steam as things stand now. That could change in the future but as it stands now I'm not that paranoid.
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I actually don't like DRM, really, never have. I'm certainly not trying to defend DRM in any way. See my last reply to Shmerl, above - I don't understand the phobia regarding Steam, that is all, which is where all this started.
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So attitude towards DRM should be symmetrically more distrustful by default. That was my main point. Since the whole logic behind DRM is always not even economical, but some kind of perverted thirst for control, violation of your privacy and security should be always expected to a higher degree than simply not trusting a closed code.
But that's about opposing DRM on pragmatic grounds (security and so on). Even more so it should be opposed on ethical grounds as being overreaching preemptive policing. It's like opposing abusive practices of a police state in essence. Also, since DRM is a direct cause for sick DMCA 1201 like laws, I see a point in opposing all forms of it, and not picking "comfortable" vs "not comfortable" ones, which doesn't send the right message at all.
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I see your point too, that's why I pointed out devil's advocate mode explicitly.
Just to clear thing up:
The second part was more about defending Stallman than anything else.
Point is, to him, software is trivial, just sentences in a logical language, transporting ideas.
Unfree software and DRM to him is exactly the same as if I would prohibit anyone from using any of my above sentences to transport his own ideas.
It's trivial, not some literature. Who am I to prohibit anyone from building something new out of it?
Of course I weight those ethics against other things.
I use Catalyst and Steam, while I boycott other more severely unfree software & media.
My rule with Steam is: Not more than 20€ for a game, and that's for AAA titles. 5 to 10 € on average. I rather wait a year.
In my book, Desura always has an advantage over Steam
And if an indy developer sells a game I like directly and without DRM for 30€: Insta-buy, even in alpha stage. (unless he uses Paypal only, but that's another matter :D)
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1. Preventing you from installing the game any time you want without relying on their service. I.e. to install your game you need an active account and Steam service working. (Steam going bust or you losing your account will render all you games inaccessible for installation). This is probably the minimal form of DRM found there. In contrast truly DRM free distributors offer packages / installers which work without the service.
2. Games which require Steam client to run in order to run themselves. This is heavier form and privacy/security concerns in the context of Steam mostly affect this one.
3. Games which include 3rd party DRM, always on-line mode and other such stuff. This isn't directly related to Steam itself, but Steam doesn't prevent developers from distributing such games through them.
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Neither does Desura or Humble Store, although Desura has promised better labelling when they launch their new webstore.
Thankfully some of those features are becoming increasingly apparent in non-Steamworks tied variants, although this is still an on-going area of development.
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This can actually be pretty bad. Besides DRM, Steam has lock-in problems. I.e. developers who use some specific Steam APIs and rely on Steam specific services (network ones and so on), tie their games to Steam, making it impossible to release them through anyone else. I see this as a very bad thing.
More than once I've heard that people can't sell their games outside Steam because they used some lock-in stuff. So they say - either buy through Steam, or skip it. This is pretty annoying.
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I've been playing a little devil's advocate myself, I admit. Points 1 and 2 are definitely DRM. 3, like you say, isn't directly related to Steam itself and in the case of 3rd party DRM I wouldn't buy the game concerned. Points 1 and 2 don't bother me and you can call me a hypocrite if you like, I'm not bothered by that. That's my choice after all. I'm still not being "forced" to use Steam, I choose to, despite it's "limitations".
I can see that if everyone used Steam and game devs were tied in solely to Steam then that could come back and bite somewhere down the line. But that's something I personally happily accept as I'm willing to take that "risk", I'm just not paranoid enough to worry about it. Which leads to...
Point 2 - I have Steam games that can be run directly, bypassing Steam altogether, so why is Steam not enforcing this? Perhaps the developers are more to blame than is made out and don't have their hands tied after all. Is there really anything stopping devs releasing DRM free versions?
Edit: thinking about it - I have Steam and all games backed up, so I will always have most of them (those that require it) available to play anyway in offline mode (software breakage not withstanding). However, your points are still valid.
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Sure, it is possible to buy DRM free games on the platform, and sure you can run free software on Windows, but it is hardly conducive to changing the culture, and you still promote a platform that provides a DRM service and/or proprietary software rather than ones that don't. If that does not bother you, fine, but it would bother me.
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You might accept it, but those who don't use Steam can't accept such lock-in and lack of choice. I'd say amongst the Linux crowd, there are in general more of those who care to avoid DRM and therefore don't use Steam either. The situation is indeed similar to requiring Windows to play and saying "so what, everyone should have Windows". If we want truly Linux gaming, we don't need Steam-only attached to it. One of the issues with Steam is that it's huge. So it has disproportionate influence, not unlike Windows vs other OSes as well. When that influence causes good things (pushing Linux as platform for gaming) - good, but when it cases bad things, they are amplified as well (DRM, lock-in etc.). That's why more competition amongst distributors is very needed, and GOG is probably the only strong contender at present, since it's second biggest after Steam.
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