While you're here, please consider supporting GamingOnLinux on:
Patreon,
Liberapay or
PayPal Donation.
We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!



We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
Popular this week
- What we expect to come from Valve to help Linux gaming in 2021
- Proton 5.13-5 is now up bringing in some of the experimental changes
- Wine compatibility layer version 6.0 released
- Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support
- Get a free copy of Bomber Crew during the Humble Winter Sale
Contact
Latest Comments
-
Valve have multiple games in development they will anno…
- orochi_kyo -
Valve have multiple games in development they will anno…
- Termy -
Valve have multiple games in development they will anno…
- orochi_kyo -
Valve have multiple games in development they will anno…
- Arten -
Valve have multiple games in development they will anno…
- bubexel - See more comments
Latest Forum Posts
- Golf with your friends constantly crashing any AMD_DEBUG var I co…
- The_Aquabat - Platinum rated Proton games won't run on Pop!_OS
- HellsBells24 - Forza Horizon alternatives for Linux
- Dunc - Battlefield 4
- chris.echoz - Steam streaming from windows.
- damarrin
Not sure. I did have something like this while vkd3d had logging enabled, but not since disabling that. It was not playable on Windows here because for some reason animations were glitching out, getting stuck in T-poses etc.
View PC info
I did have some debugging enabled, but turning it off didn't improve things. Oh well. I'll wait for few days for things to settle and if it persists, I'll give it a deeper look.
View PC info
Got it working using lutris
wine-tkg-staging-fsync-git-5.22.r2.g0ae73155-309-x86_64
vkd3d-proton git - build: 22794c67a4442af
NVidia Drivers 455.46.02
set the version of wine in lutris , disabled "dxvk/vkd3d" option in lutris so it will use the native one. and set it to use d3d12.dll native in winecfg
Tried it enough to benchmark high 50fps with my setup on medium/high settings. Will try actually playing it tonight.
Last edited by TuxThePenguin on 25 November 2020 at 4:07 pm UTC
View PC info
Unfortunately after some testing benchmark works great, but crashes out when starting a game
View PC info
Interesting. I've read the same report on reddit. Could you try beginning your game on geforce now (it can be done for free), and then attempt loading a save of a game already in progress on your local box?
View PC info
Tried that , got a little way in , saved it and started locally. Crashed out after the loading bit immediately ( animus as a boy ) Unhandled page fault on read access
View PC info
Try with https://github.com/GloriousEggroll/proton-ge-custom/releases/download/5.21-GE-1/Proton-5.21-GE-1.tar.gz - I've confirmed that it works with this runner and vkd3d dropped in to AC Valhalla's directory (64 bit version d3d12.dll)
View PC info
GloriousEggroll's version breaks identically :-)
View PC info
Then I don't know what's different. I'm using drivers 455.45.01, although I doubt newer drivers would cause the breakage. My Lutris settings are pretty much default: Proton-5.21-GE-1 as runner, Esync on, Fsync off (my stock 5.9.0 kernel doesn't support that)
View PC info