While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- European Commission gathering feedback on the importance of open source
- GOG plan to look a bit closer at Linux through 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- simplyseven - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - Will you buy the new Steam Machine?
- mr-victory - Game recommendation?
- JSVRamirez - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
You can find playable Linux binaries over at https://samsai.itch.io/robot-ricochet and the source code and assets are on https://gitlab.com/Samsai/mirrored-lasers. Code is GPLv3 and the assets I made myself are CC-BY-SA, but there are also some PD assets I took from elsewhere and some contributions that were made by other people. Those people are credited both on the Itch page and in the readme file.
If nothing else it might be useful for people interested in what goes into a game like this. I wrote it in Rust using SDL2 and the Specs ECS system. Some of the code is maybe a bit messy since some of the newer ideas clash a little bit with the older design, but I think it's reasonably well architected and should be possible to follow along with, even if it doesn't have a whole lot of comments. So maybe someone might learn something from it.
It runs fine on current Manjaro, however.
Good job! :-)
Last edited by damarrin on 1 Feb 2021 at 8:19 am UTC
It took me a couple of levels to even see that robots have the red lines and even once I did I can't use them to tell if I'm going to be safe or not. If they're supposed to help me, they need to be more visible.