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- Linaro reveal they're collaborating with Valve for the Steam Frame
- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- Canonical call for testing their Steam gaming Snap for Arm Linux
- Valve update the Steam Workshop to allow mods to support multiple game versions
- SteamOS 3.7.20 adds the ntsync driver to help improve some game performance
- > See more over 30 days here
- Game recommendation?
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- Minoscereb - Will you buy the new Steam Frame?
- Arehandoro - Welcome back to the GamingOnLinux Forum
- Liam Dawe - Does anyone game and capture card on linux mint?
- LoudTechie - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
View PC info
The only error I see looks like this:
0114:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x230 for device 0.Did anyone manage to run it with recent Wine?
I'll probably open a Wine bug about it.
Last edited by Shmerl on 4 Jul 2021 at 6:12 pm UTC
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dxvk loads the GPU more evenly, so performance looks better than eON in the starting scene (max settings, ubersampling off, 2560x1440, Sapphire Pulse RX 6800 XT):
eON (OpenGL)
dxvk (Vulkan)
Last edited by Shmerl on 5 Jul 2021 at 1:30 am UTC
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It really improves visuals in the game:
Ubersampling on:
Last edited by Shmerl on 5 Jul 2021 at 1:40 am UTC
Ubersampling was nice to look at, but I opted out of it because it turned my GPU fan on and the silence was much nicer than the visual improvement.
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I don't have such monitor, so I never tried it.
The irony is that Witcher 1 did fine in ultrawide for the 3D part and only needed a fix for the cutscenes.
Would be cool if you got it running better in Wine+DXVK though.
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Then again, wasn't Witcher 2 much easier to mod, because CDPR released proper modding tools for it? RedKit2 or something like that. Considering the amount of lighting mods for TW3 (I've not tried any, because I like the default game, mostly), it wouldn't surprise me if there are some of those for TW2 as well. Don't think I used any mods for that game. Or maybe some minor visual ones. Been too many years now, and for some reason I didn't enjoy the game as much as Witcher 1 or Witcher 3. It felt more free and open to me, instead of the locked chapters/area system. Well, that was there in TW1 as well, but that game was such a gem :heart:
All Witcher games has the problem that you eventually get madly overpowered, though. Less so in the first one really, and oddly enough the "problem" is arguably worst in TW3.
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And yes, TW3 is only really worth playing on Death March if you care about interesting combat.
Letho died, and in all playthroughs of TW3 I have imported that save, so I've never seen his cameo in TW3. Not a big miss as he was an ass anyway. Felt right to kill him after all the crap he did.
And here is the question - does anyone managed to run Witcher 2 on Steam Deck? Seems Virtual Programming port doesn't start, same if I force Proton Experimental or newest stable.
Any verified advice will be appreciated!
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I haven't worked much with Proton, but there is protontricks apparently which can help setting up such override similiarly to how winetricks does it (it does use winetricks underneath).
Last edited by Shmerl on 8 Jun 2022 at 6:14 am UTC
I think the Windows version would run better on the Deck than the native version could.