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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
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[Gamerzilla shell extension for gnome](https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/406/436/468/831/062/original/b10e0ec9aeaf8c55.png)
Achievement data may not seem like a big deal. I don't know that you can get a competitive advantage by mining the information but I prefer to keep my data.
More problematic is the stickiness of achievements. If you enjoy achievements, you probably will stick to purchasing from stores that include that feature. This leaves open source games at a disadvantage. Sure we could publish our games on Steam but that would require paying Valve for the privilege and using their closed source library.
I also view achievements as a marketing tool. When you see that your friend has played X, you might decide to give it a try. While your friend could post about a new game you try, there is no way to get a list of games your friends have played. In the past you could see your friend's games collection with games being mostly digital, achievement systems act as a sort of digital book shelf.
Pardon my ignorance, I had to do that.
At this point I coded up a version using .Net and react. The goal being to learn more .Net and react because we were using them in my day job. My web host didn't support running .Net applications so I couldn't host it online.
For identicalsoftware.com, I rewrote the .Net backend into php. The react frontend remained because I didn't have the time to rewrite everything. It's not bad design. It is design constraints. I'd welcome any effort to write a new frontend. At this time I'm focused more on getting it used than removing the javascript requirement. If you want you can look at the json output of my achievements.
[http://identicalsoftware.com/api/gamerzilla/games?username=dulsi](http://identicalsoftware.com/api/gamerzilla/games?username=dulsi)