While you're here, please consider supporting GamingOnLinux on:
Reward Tiers:
Patreon. Plain Donations:
PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers:
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- KDE Plasma 6.6.1 rolls out with lots of fixes for KWin
- Lutris v0.5.21 and v0.5.22 arrive with Valve's Sniper runtime support and new game runners
- Open source graphics drivers Mesa 26.0.1 released with various bug fixes and a security fix
- > See more over 30 days here
- steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Of course Microsoft is the publisher here, so I wouldn't be surprised if there is some sumbaggery at work. Is there a known anti-cheat on it?
I don't see an issue for it on the proton repo yet, figured I'd wait for more information before opening one myself. I'd like to launch it from the command line so I can see logging output, but I'm still struggling with what are the correct ways of running stuff (I have a question about that in another forum post).
I'm mildly hopeful that with steam-deck coming up valve is going to be really pissed off about whatever MS likely did to prevent this from running and will put some kind of priority on getting it running as I suspect it'll be pretty popular.
Figured I'd start a thread to collect and share information anyone might have on this game.
Bugs does not get fixed if people doesn't report the issues (in the correct place).
See https://github.com/ValveSoftware/Proton/issues/5258
[https://github.com/ValveSoftware/Proton/issues/5258](https://github.com/ValveSoftware/Proton/issues/5258)
The game works with proton-experimental [bleeding-edge]
Apply the same "fix" that's needed for AoE2 multiplayer:
wget "https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe"
cabextract vc_redist.x64.exe
cabextract a10
cp ucrtbase.dll $APPROPRIATE_PATH_WITHIN_PROTON_DIRECTORY
I'm playing the game right now, works fine after this
Still get a couple of sporadic crashes *only* in campaign, which is a bit weird since I now have a good 6 or 7 hours in random maps with no issues whatsoever. Perhaps it has something to do with loading assets? (I have not checked as of yesterdays patch whether it still crashes.)