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Recently I have noticed that ever since driver 515 was made available most of my Dx11 games have become all stuttery. At first with 515.62 I thought it was due to usual nvidia nuances, that at times even the use use of the desktop (GNOME in my case) felt jerky. I especially noticed these stutters in UE4 games, specifically It Takes Two, that I played a couple of weeks ago with my daughter, and now (after the update to 515.75) with Jedi:Fallen Order, I notice the stutters are literally out of control, to the point of making these games unplayable, even when I see "good framerates" and worse, according to Mango Hud, good timings.
Just wanted to chime in and ask if anyone else has noticed this as well... In the mean time, while GNOME is my preferred DE, I'll be installing a couple others (namely LXDE and XFCE, as I DESPISE KDE) and test without compositing and with compositing...
Pertinent system specs:
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In the mean time, and having a "familiar" environment (though I am not too fond of the Windows-like paradigm) I've set on Cinnamon for the time being as it does not have the slows downs and after configuration gives me an environment sufficiently similar to that of GNOME, and yields performance comparable to just running a WM, LXDE and XFCE on my system.