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- Linaro reveal they're collaborating with Valve for the Steam Frame
- Mesa RADV driver on Linux looks set for a big ray tracing performance boost
- Steam Frame and Steam Machine will be another good boost for Flatpaks and desktop Linux overall too
- 007 First Light gets PC specifications released and that's a lot of RAM needed
- SteamOS 3.7.19 arrives with a bunch of essential bug fixes
- > See more over 30 days here
- Will you buy the new Steam Frame?
- Arehandoro - Game recommendation?
- reaply - Welcome back to the GamingOnLinux Forum
- Liam Dawe - Does anyone game and capture card on linux mint?
- LoudTechie - Will you buy the new Steam Machine?
- Gooda - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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Seeing you're using a flavour of Ubuntu, too: I'm running a mainline kernel (5.18.12) and the mesa drivers from the kisak-mesa PPA on Ubuntu LTS 22.04. (And I probably should upgrade that kernel). Works flawlessly.
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nvidia-smiis, so I'm not going to miss it, lol. I am curious about the "kisak-mesa PPA" you mentioned, though. I'll look into it. I like hearing your recent move from NVIDIA to Mesa was a good experience. Thank you for sharing that. :smile:Last edited by Nanobang on 6 Jan 2023 at 1:34 pm UTC
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We now have the "libglvnd" (gl vendor neutral dispatch) so the old problem of the Nvidia driver breaking Xorg/Mesa doesn't happen anymore. It should be an easy transition.
I know it may make you apprehensive as you've relied on Nvidia for years, but nowadays, that's not necessarily where it's at for Linux anymore (in general). Mesa/amdgpu has gotten pretty good.
If not I fear no cookies can be provided,
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This made it more difficult to switch to a non-nvidia card.
For some years now, Nvidia has pushed distributors all to use the "GL Vendor Neutral Dispatch" library, libglvnd which provides the vendor neutral parts of opengl like libGL and libGLX, handling the opengl calls and dispatches them to the appropriate library functions for your card(s). Therefore you can have Nvidia and Mesa (Intel, AMD, Nouveau, llvmpipe/OSmesa etc.) graphics libraries on the same system.
We also use a similar dispatch for Vulkan, the vulkan-icd-loader ("installable client driver") so we can have multiple vulkan implementations at the same time.
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I can't be certain, but I want to say that overall the graphics appear smoother, more fluid. Of course it could just be my imagination, looking for evidence of the upgrade, but I'm okay with that. It makes me happy to imagine that's the case.
Tonight I'll be playing Saint's Row 3 on Proton with a buddy. I'm especially interested to see if things've improved graphically. SR3 on Proton has had annoying graphical issues for me---lags, stuttering---and occasionally the graphics just freeze (even as the rest of the game continues to run). Sometimes it's temporary, other times I have to restart the game. I tried all sorts of things, but the best I could get was reduce the number and length of the problems (OP).
Somewhere along the line I decided to believe the CPU and GPU just didn't communicate well. It was more a notion than any kind of theory, really, but it was a notion that could be notionally tested with an AMD GPU---which I'd been wanting to do anyway. Yay! Win-win I guess ... Or it will be after spending a few hours with SR3 tonight. I'll let y'all know. :)
Oh, and the cookies? Muy delish.
Last edited by Nanobang on 18 Jan 2023 at 7:00 pm UTC
Recently acquired an rx6600 for, as they say in my home-country, an apple and an egg. Literally zero problems with the drivers out-of-the-box with the latest mint xfce.
Lutris is being useless for me, however. But that's another story...
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And, if it makes you feel a bit better, Lutris has never been anything but useless for me, either. ;)
I'll say that I do believe that a lot of stuff in it doesn't work as expected anymore though. Like install scripts and things and from what I can see, they haven't updated our runtimes in some time, but rely on those Proton-GE Lutris runners. Again, it's still good to have the UI for using my own wine and runtime drop-ins.
I would not be surprised if it's a huge project that's lost some momentum and has fewer participants. It's of course way more than just wine games, it accommodates many different runner types. Who works on integrating all that shit? lol
Something like Bottles might be more polished, but I haven't tried it because the dependencies are too onerous for me and I prefer a simpler tool like Lutris. (I'd rather use it the way I do anyway)
I have really liked Lutris and I'd be very sad if it went to Hell. I don't think so, I got a new release not long ago. It's still being worked on.
Last edited by Grogan on 25 Jan 2023 at 3:33 am UTC
I'm talking about the Windows version of Saints Row The Third. The Linux port stopped working for me a long time before this.
I got pissed off and went and re-bought it on GoG and it worked perfectly, out of the box, with my system wine-tkg. (Set up with Lutris). I just had to go fish my game data out of steam/userdata/steamid/appid directories and drop it in. My friend did the same, he used lutris-7.2-2 for his wine runner.
We're both on Arch Linux(ish) environments.
That's a game I never want to lose because of stupid DRM. I don't want that newer remaster of it either (the current original one has been enhanced a few times). I've been doing that a lot with my old favourites, they are usually quite inexpensive to repurchase on GoG and then I download and back up the installer archives.
It's also good to have games for if Internet service is out. It happened a few weeks ago (it felt like a maintenance window, at the time they usually do it) and I just smiled and fired up Lutris with all my GoG games. It turned out to be a near 4 hour outage, but I had lots to entertain myself with and nothing else to distract me.
Last edited by Grogan on 25 Jan 2023 at 3:59 am UTC