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Anticheat check - which competitive games actually work on Linux?
How to give Valve feedback when Proton games have issues on Linux / SteamOS
Such a game may benefit even more if the game is a spiritual successor to a very popular game that was [abandoned by the developer due to an overwhelmingly demanding fandom](https://www.reddit.com/r/HobbyDrama/comments/s69j7m/video_games_cube_world_the_indie_sensation_turned/).
[Minetest](https://www.luanti.org) and [Veloren](https://www.veloren.net) are, IMHO, perfect examples of the above. Both were open source from the start, both were based on the incredibly-popular voxel game genre, and Minetest had support for Lua from the very start.
Last edited by Talon1024 on 20 May 2026 at 12:25 pm UTC
Narrative games are a bad fit for iterative development in the open - you want something where people will keep coming back & stay engaged, rather than something that's one & done once you know the ending.
When they're done with it, it won't just wither away, someone can fix all their little mistakes when the developers leave and then set up a new master server and community lobbies.
Of course, thanks to triple-A devs having an affinity for MTX and being deathly alergic to mods and dedicated decentralized server browsers, that's wishful thinking.
I also think blockchain should be leveraged to keep MTX purchases ownable offline and transferable to a community server for the same game, but seeing as NFTs are prettymuch exclusively used to exploit people who know nothing about money, and considering the others above, I doubt any developer will ever try such a thing in the near future.
Last edited by bonkmaykr on 14 Jul 2024 at 6:08 pm UTC
Server software too, hand it over. We won't be having people's livelihoods relying on hoping the developer keeps the servers up and that they don't ruin it in an update.