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So I wonder what I might be missing.
The game is using Unity by the way. It's annoying these codec issues still exist and some engines are still using these junk codecs.
Last edited by Shmerl on 4 Jul 2024 at 6:26 pm UTC
and GE-proton has some extra mfplat s**t that's technically some licensing grey area.
i think vanilla wine is missing all the media foundation stuff
but i don't know if that specific game uses media foundation stuff ofc.
Last edited by Xpander on 4 Jul 2024 at 7:41 pm UTC
Yeah, I don't know if it's related here, but these junk codecs is one of the most common reasons for videos not working.
Last edited by Shmerl on 4 Jul 2024 at 8:19 pm UTC
:smile:
https://github.com/HoodedDeath/mf-fix
Not sure if it will work.
I see you've already commented here, but mf-install illegally redistributes the Media Foundation DLLs: https://github.com/Winetricks/winetricks/issues/1132
They do work for some games, though.
That's my understanding of the situation.
With the additional qualification that the codecs that are patented which you'll actually run into are probably only VC-1, H.264, H.265, and maybe some newer AAC profiles. The baseline profile for H.264 is patent-free, the High profile (most widely used) will be patent-free in the next ~4 years, and the remaining VC-1 patents surely can't expire that far in the future...
No idea how that really interacts with Media Foundation though.
Dealing with codecs shouldn't be any different from how ffmpeg and gstreamer itself deals with them. So it's not the reason for this to be broken in Wine.
Last edited by Shmerl on 7 Jul 2024 at 1:45 am UTC
however bug appear now in bugzilla
https://bugs.winehq.org/show_bug.cgi?id=56936
only need wait for dev put attention
:smile:
Last edited by mrdeathjr on 7 Jul 2024 at 7:44 am UTC
https://bugs.winehq.org/show_bug.cgi?id=50277
I run the Proton binary directly without using Steam or the runtime so it uses my system libraries and local GStreamer/ffmpeg to decode the videos instead of using the transcoded versions.
The vast majority of the mfplat (and quartz etc.) happens in upstream Wine, but Proton pulls in a lot of cherry picked patches, stuff from staging and a bucket load of hacks specific to games so trying to figure out exactly what makes the videos work in this case might be hard.
Unless you have a good reason to use vanilla Wine you're almost always better of with Proton or -GE for games, even non-Steam ones.
How can I narrow down which patches Proton applies to mfplat? I can try reproducing those. I prefer to stick to upstream Wine with only minimal patches when necessary. I tried staging btw, it didn't help in this case.
Last edited by Shmerl on 7 Jul 2024 at 4:51 pm UTC
* https://github.com/ValveSoftware/wine/commits/f80ddae9e217f2bad68455891371fa0f524451e7/dlls/mfplat
* https://gitlab.winehq.org/wine/wine/-/commits/master/dlls/mfplat?ref_type=undefined
Looks like proton is behind on some commits but also has non upstreamed ones.
I guess I'll wait until Wine pulls some of that upstream.
Last edited by Shmerl on 7 Jul 2024 at 4:41 pm UTC
And there's a bunch of other mf dlls. mfplay, mfmediaengine etc. Plus the winegstreamer dll.
Sadly I don't think there's any easy way to figure out to narrow down the changes introduced to Proton.
I hope Wine developers are upstreaming what's possible.
Last edited by Shmerl on 7 Jul 2024 at 11:02 pm UTC
Looks like Wine developers are considering switching away from using gstreamer. I wonder what they'll use, may be ffmpeg? Hopefully that will result in this whole situation improving.
:smile: