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Overgrowth
Rustybolts 6 Nov, 2010
Overgrowth

[video:1e1ondsk]http://www.youtube.com/watch?v=_cGdN0dRUu0&feature=player_profilepage#![/video:1e1ondsk]
Really enjoyed playing Lugaru currently have addon campaign "Empire" installed.
Overgrowth is looking great so I am really looking forward to the release of this one.
Liam Dawe 6 Nov, 2010
Re: Overgrowth

Yeah it does look increadibly good, the maps are especially detailed - imagine a a 3D rpg that supports linux using that engine...
Hamish 6 Nov, 2010
Re: Overgrowth

Ah, Lugaru... the game where anthropomorphic rabbits beat the crap out of each other in increasingly brutal ways. :D
MaximB 7 Nov, 2010
Re: Overgrowth

Shame that their Alphas are STILL don't support Linux, it's not their fault, they are waiting for the engines "parent company" to support it.
(part of their engine is developed by external company, I've been inquiring about that several months ago).

P.S
Lugaru and OG are NOT RPG games, hack-n-slash suites the description better.
Hamish 7 Nov, 2010
Re: Overgrowth

Quoting: MaximBLugaru and OG are NOT RPG games, hack-n-slash suites the description better.


True, but I was under the impression that Overgrowth would sport more RPGish elements.
Liam Dawe 7 Nov, 2010
Re: Overgrowth

Quoting: MaximBLugaru and OG are NOT RPG games, hack-n-slash suites the description better.


No one actually said it was, the only comment on an RPG was by me and it was an "imagine if.." comment - wasn't saying the game is an RPG.
Rustybolts 30 Nov, 2010
Re: Overgrowth

Alpha video #5
[video:nl3u451n]http://www.youtube.com/watch?v=2pT5vrL1LPU&feature=player_embedded#![/video:nl3u451n]
* Added character teams
* Added wolf claw slap attack
* Added thrust punch attack
* Added haymaker hook punch attack
* Much faster ragdoll physics
* Much faster character logic and animation for NPCs
* Character spawn points always visible in editor
* More accurate arm and leg physics
* Tweaked bone weights so hard armor doesn't stretch
* Framerate cap for main menu and load screen (prevents GPU problems from 1000+ fps)
* Ragdolls go to 'sleep' faster (stop using CPU when they stop moving)
* Temporarily disabled rigging editor
* Fixed center of mass bug (caused wolf collision errors)
* Animations can override soft bones (needed for crisp punch animations)
* More script comments by Endoperez
MaximB 30 Nov, 2010
Re: Overgrowth

Still waiting till they add the main thing : Native GNU/Linux support.
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