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Site Updates

By liamdawe, 23 July 2010 at 9:02 pm UTC (0 Comments)
Well tonight i added a new little feature for games and stuff in the directory - youtube videos! So news and directory items can now both have video previews, another nifty little feature to have! So i will be slowly going through current items to add decent videos i can find to show them off! :) Ps...

Spring RTS 0.82 test build released!

By liamdawe, 20 July 2010 at 9:29 pm UTC (0 Comments)
The Spring RTS Engine project has release a test version of what could become 0.82 the next true version.

Aquaria source code released

By liamdawe, 18 July 2010 at 1:08 pm UTC (0 Comments)
Well i am very late with this post and to be honest i only posted it to test out the new youtube video parser i put on news items (hehe). Back on the 3rd of June Infinite Ammo released the source code behind Aquaria as promised via the Humble Indie Bundle...

Wine 1.2 Stable Released!

By liamdawe, 16 July 2010 at 3:35 pm UTC (0 Comments)
[quote] The Wine team is proud to announce that the stable release Wine 1.2 is now available. This release represents two years of development effort and over 23,000 changes. The main highlights are the support for 64-bit applications, and the new graphics based on the Tango standard...

You can now Search GOL

By liamdawe, 13 July 2010 at 2:41 pm UTC (0 Comments)
About 2 minutes ago I uploaded the next updates to the GamingOnLinux website, anyone can now search the directory for items! You can find the link below the category list to the left of the index page or using the simple form inside each category page. Another feature that makes the website much much more useful! Also added the ability for me when adding a new item to have it auto-search to find anything familiar to help stop me adding in things i have already done (which means i will add more and faster)...

0 A.D. Releases 3rd pre-alpha

By liamdawe, 11 July 2010 at 2:09 pm UTC (0 Comments)
Wildfire Games has announced the 3rd pre-alpha version of their Age Of Empires-like RTS game. [quote] Wildfire Games proudly announces the release of a third pre-alpha version of 0 A.D., a free, open-source game of ancient warfare. Like previous releases, it's not a playable release yet, but slowly yet surely we're getting there, so as one longtime developer remarked, "it's feeling more like a proper game than I can ever remember," if only because now you can play 0 A...

Todays promised updates

By liamdawe, 9 July 2010 at 1:39 pm UTC (0 Comments)
Okay so after a little spurt of energy last night that carried on today i have added a few other bits and bobs to the website. [list] [*] You can now submit news and i can review it via my admin panel. [*] Guests can now comment on items (before you HAD to be registered)...

Website Updates

By liamdawe, 8 July 2010 at 11:27 pm UTC (0 Comments)
Ok so recently i started working full time which hasn't given me much time for the website. Tonight i decided to fix that and got some work done on the back-end. The register page captcha is now using googles recaptcha as will news and item comments when i add it to them (tomorrow)...

Spring RTS Engine nearing a new release

By liamdawe, 7 July 2010 at 5:08 pm UTC (0 Comments)
After following the dev meeting notes for a while now the next release of the Spring RTS Engine is just around the corner: [quote] Date: Sunday, July 4, 2010 (2010-07-4) Present: hoijui, jK, Tobi, Kloot Main Conclusions [list] [*] the RC will be released when all blocking bugs on the roadmap are fixed ("soon") [*] Spring will be converted to a github organization* [/list] [/quote] It has been around 4 months since the last release, let's hope this brings in some good new features...

Achron 0.4.0.0

By liamdawe, 4 July 2010 at 9:21 pm UTC (0 Comments)
Achron is a Real Time Strategy (RTS) game with time controlling elements, turn back time and change something you did wrong etc etc... One of their recent releases added support for Linux and the game looks interesting too. [quote] Achron changelog: * increased speeds of some units to add more differentiation in units' speeds * added creation of custom level sizes to Level Editor * fixed Level Editor bug where entering player Objectives did not allow carriage returns * updated units to respect elevation slopes for not being able to move over steep elevation changes * added to Level Editor: toggle to view Allowed move for selected unit * changed slinghots and teleporters: distances set to 50 and 250 respectively, no active mode for teleporters * added unit descriptions * improved pathfinding performance while decreasing cpu utilization * fixed continuous recharge/drain rates for blackbird and athc * fixed chronoported doesn't die when recharging bug * fixed vertical range of nanite infect * fixed typing in console would enable camera rotation * fixed size of tank's animations * updated several ui and in-game sfx * made height levels less tall (easier to select air units) Resequence Engine changelog: * AdditionalParameters2 is now initialized to 0 on unit creation * fixed bug where when selecting a position, undetected units could adversely affect the position selection * added PERFORM GET_XPORT_TIMEOUT to Rescript * fixed bug where PERFORM SET_TIME_WAVE_TIME would always set time waves to time 0 * added LevelEditorShowUnitAllowablePositions to skin language * added maximum terrain angle each unit can traverse * fixed bug where ...

UFO: Alien Invasion 2.3 released

By liamdawe, 4 July 2010 at 9:02 pm UTC (0 Comments)
Okay i know i am a little late on this one, full time work has been keeping me rather busy! UFO: AI has reached a new milestone release, good job team! [quote] The UFO:AI development team is proud to announce the release of UFO: Alien Invasion Version 2...

Steel Storm

By liamdawe, 3 July 2010 at 7:09 pm UTC (0 Comments)
[quote] We are small group of indie developers who has been working on their first game since 2008. Steel Storm is a 3D top down arcade shooter with distinct visuals and fun gameplay. Single player and multiplayer modes are supported. The game is being developed on Linux, for Linux, Mac and Win platforms...

Linux Game Publishing...still alive.

By liamdawe, 28 June 2010 at 9:24 pm UTC (0 Comments)
Well after this website, Phoronix and LGN all posted their articles on the silence of Linux Game Publishing (LGP) slashdot finally picked it up (also their first time noticing LGP exists). Which caused LGP to finally give us an official statement on their website: [quote]Is grateful to Slashdot for finally noticing that LGP exists, after militantly ignoring any game release we have made for the last 5 years, as soon as reports of our death come through, we get a front page story...

Osmos-Linux Sales Stats

By liamdawe, 24 June 2010 at 11:38 pm UTC (0 Comments)
Thanks to Dave Burke of Hemisphere Games for emailing me the details on this (to remind me to post it hah!). The developers behind the brilliant little game Osmos which is currently available for Linux, Mac and Windows have written up a piece giving us a bit of info on how it turned out for them to port the game to Linux.

Red Eclipse

By liamdawe, 16 June 2010 at 6:18 pm UTC (0 Comments)
In true Open Source fashion "Blood Frontier" is now a dead project and straight out of it's ashes comes Red Eclipse! I have tried reading what really happened on the official Blood Frontier wevsite but all that i get from it is this - The main guy got bored/annoyed & fell out with the rest of the development team so he shut it all down...
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