Paradox Interactive and Paradox Development Studio are mixing things up in Stellaris again with the upcoming update and the Federations expansion.
As usual for Paradox games, when a big DLC is released it will come with a massive feature patch for everyone to access. With Federations, which still has no release date, Paradox will be changing a big part of how you pick your empire with an Origins system.
When you start a game in Stellaris you can either pick a pre-made empire or roll your own. When you make your own you pick all sorts of things like their appearance, ship style, special traits like being Industrious to get more Minerals, government type and so on.
Back with the 1.5 "Banks" update and the Utopia expansion in 2017, they added Civics into the game. Civics are a sort of mix between political style, background and more. The new Origins feature is going to expand this quite a lot, acting as the definitive background of your civilization and you will only be able to pick one. Certain Civics will now become an Origin, opening them up to more types of civilizations too. Some Origins will be free for everyone, some only available in certain expansions.
Here's a list of what they currently have, subject to change and additions as the update continues development of course:
- Prosperous Unification: Start with 4 additional Pops and 2 additional Districts. (Available to everyone)
- Mechanist: Start with 8 Pops being robots, and the ability to build more. (Utopia)
- Syncretic Evolution: Start the game with 12 Pops being of another species. (Utopia)
- Life-Seeded: Start on a Gaia World. (Apocalypse)
- Post-Apocalyptic: Start on a Tomb World. (Apocalypse)
- Remnants: Start on a Relic World. (Federations)
- Shattered Ring: Start on a Shattered Ring World. Your empire lives on the only intact section of the ancient megastructure, and it is possible to repair most of the other sections. (Federations)
- Void Dwellers: Start on a Habitat above your destroyed, former homeworld. Adept at living in habitats, and start with the technology to build new ones. (Federations)
- Scion: Start as the vassal of a Fallen Empire. (Federations)
- Galactic Doorstep: Start with a dormant Gateway in your home system. (Available to everyone)
- Tree of Life: Only for Hive Minds. Start with a powerful Tree of Life on your homeworld. Disastrous if you would somehow lose control of it. (Federations)
- On the Shoulder of Giants: Start with an Archaeological Site related to a mysterious benefactor. (Federations)
- Calamitous Birth: Lithoid Only. Start with a Massive Crater on your Homeworld. You are also able to build Meteorite Colony Ships, which colonize planets in a more dramatic fashion. (Lithoids)
- Resource Consolidation: Machines only. Start with a Machine World as your homeworld. (Synthetic Dawn)
- Common Ground: Start with as the leader of a Galactic Union federation, and with The Federation tradition unlocked. (Federations)
- Hegemon: Start with as the leader of a Hegemony federation, and with The Federation tradition unlocked. (Federations)
- Doomsday: Your homeworld is doomed and it will explode after 64 years, so you need to find a new home for your species. (Federations)
- Lost Colony: Another empire with the same species as you will exist somewhere in the galaxy. (Available to everyone)
This actually sounds quite exciting, massively changing how each empire will start the game and so that will change how you progress through it too. Starting as the vassal of a Fallen Empire certainly sounds like it will present a bunch of new scenarios, as will the rush of having a homeworld that is going to explode. You can learn more about Origins in this dev diary.