Half-Life Alyx NoVR is really coming together and a fresh update is out now to make the experience even better for those without a VR kit. I will say that it's still one of my favourite experiences ever in gaming with the Valve Index, but given how Half-Life is a much loved series, more people deserve to be able to play it. These modders are a dedicated bunch that's for sure!
To go along with the update they also released some new trailers:
Direct Link
Direct Link
What's in the latest update:
- Added Alyx's pockets (not available on Steam Deck yet).
- Improved collision in various levels so players cannot skip areas.
- Unsupported mods no longer crash the game when going back to the main menu.
- Added new supported mods.
- Improved viewmodel sway and bob.
- Improved interactions throughout all levels.
- Easier to use ladders.
- Crash fixes.
- Steam Deck stability improvements.
- And more!
They're also now providing a dedicated version for the Steam Deck, although that will potentially not be needed once they add support on Steam Deck for everything. From what I tested in a previous build on Steam Deck it was very promising and desktop too - so I can't wait to see this finished.
For the mod support it now works with Levitation, Extra-Ordinary Value, Resident Evil Alyx: Biohazard, Goldeneye Alyx - 007 - Dam, Belomorskaya Station, Overcharge and Red Dust.
See all the info in their news post on Mod DB. A good time to try it as Half-Life: Alyx is currently on sale on Steam with 60% off in the Summer Sale.
Quoting: edoCan someone confirm if it's fun to play it like this or not? I have heard it feels too slow in this wayAs someone who has played both modes, this just turns the game into a mediocre FPS. It's cool to make custom actually good FPS maps/campaigns though.
I was disappointed when I first heard of it, "oh wow, a new Half Life game!" then my eyes fell on VR only.
Hopefully one day it will be almost as fluid as the VR version.
Quoting: BalkanSpyIt is nice that someone is working hard on a non-VR mod. But yeah, the movement and gunplay look just too stiff and janky.Doubt it will ever live up to expectations. It suffers the same problems that many flat -> VR ports have. They can kind of make it work, but it never feels as if the mechanics of the game feel well thought out. A game that was designed and balanced for human motion won't ever feel right as a flat game.
Hopefully one day it will be almost as fluid as the VR version.
Quoting: TrainDocAre there k+m novr custom campaigns on the alyx workshop?Quoting: edoCan someone confirm if it's fun to play it like this or not? I have heard it feels too slow in this wayAs someone who has played both modes, this just turns the game into a mediocre FPS. It's cool to make custom actually good FPS maps/campaigns though.




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