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ACTION GAME MAKER is the brand new release from Gotcha Gotcha Games, who are known for the RPG Maker series and it's good news for Linux fans.

This new game creation toolkit was built on top of Godot and previously they talked about looking into Linux support. In the new Producer Letter about the release, they've confirmed some future plans for it which includes full Linux support now.

Update Plans

Currently, we are in development of the following changes for future updates.

  • Update to Godot 4.4
  • This will update the base version of Godot used in ACTION GAME MAKER.
  • Editor Support for Linux
    We received many requests for official Linux, so we’re happy to finally make that a reality!
  • New Export Platform: Linux
  • New Export Platform: Android
  • With these changes, we will be able to support even more platforms for our users.
  • Create Actions and Conditions using GDScript
  • By allowing users to create their own Actions and Conditions, the Visual Script system will become highly customizable and more flexible.
  • “Light” Object Type for Bullets
    In order to allow for higher Object counts for developers that need them, we will be implementing a special simplified Bullet Object type based on Godot’s Area2D or Node2D, which will greatly improve performance.

Great to see. The more tools we have for game developers the better the overall platform health will be. Especially since this is quite an accessible game engine, using a special node-based approach built on top of Godot. It's based on the visual scripting they made for Pixel Game Maker MV but with many improvements. They say "No knowledge of programming is needed" as you simply connect up Actions to see it all come together.

ACTION GAME MAKER

Official links:

Article taken from GamingOnLinux.com.
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fenglengshun 12 hours ago
That's good. To be honest, the amount of action-y games built on top of RPG Maker and Wolf RPG feels weird sometimes. Clearly, there's appeal to developing with their UX and tooling even if you're doing a non-traditional RPG (including action game), so it is great that they pay attention to Linux there.

Hopefully, we eventually see more natively exported Linux version for RPG Maker games as well, because non-native nwjs performance sucks.


Last edited by fenglengshun on 17 Jun 2025 at 8:31 am UTC
silverhikari 11 hours ago
you can usually switch out the engine for the linux version of electron with rpg maker mv/mz games most of the time(some plugins don't play nicely) though you may run into case-issue so you would need to run something like cicpoffs to make the directory non-case-sensitive or use a launcher for easier switching like rpgmakerlinux-cicpoffs.

usually it is a good idea to stick with the same electron version, you can check this by renaming the package.json file(can be named anything but that) and launch the game will show the electron version in the bottom right corner


Last edited by silverhikari on 17 Jun 2025 at 9:03 am UTC
kaijukun 3 hours ago
This would be so much better as a plugin for Godot instead of a quasi-fork.
Caldathras 2 hours ago
A game engine built in another game engine. Kinda bizarre ... Well, at least they're using Godot.
eev 60 minutes ago
This shows potential for an official Linux RPG Maker in the future, that's very exciting! I'm also glad to see more Godot based engines, the industry needs the giants to have at least a little less control over everything.
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