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Godot Foundation announced that JetBrains have become a Platinum sponsor of Godot Engine development, helping push this cross-platform open source game engine.

Looking at Godot's sponsorship levels, this means JetBrains will be providing at least €36,000 a year. However, it does not give JetBrains any sway at all. Many companies and groups already help to fund Godot including Scorewarrior, The Khronos Group, W4 Games, Megacrit, Robot Gentleman, Re-Logic, Broken Rules, Chasing Carrots and others.

Currently, the Godot team are receiving €35,992 a month in funding from 1,521 members and 18 sponsors in total.

JetBrains said:

At JetBrains, we value the diversity of thought and experience in the software industry, such as the many different programming languages and related ecosystems. We can see that there is ample scope for multiple game engines, especially so for a not-for-profit, open-source game engine. Development happens thanks to the dedication of contributors and paid volunteers, and we welcome the chance to support passionate people making a difference with a successful community project.

Are you still waiting for Godot? Maybe time to try it out if you're a game developer.

See more on the Godot website.

Article taken from GamingOnLinux.com.
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ShadowXeldron 18 hours ago
I've actually been using Godot a lot recently. I don't like GDScript because it's whitespace-sensitive, but I have found an extension that allows me to write stuff in Rust which I'm more familiar with.

I don't see the need for a fancy JetBrains IDE for my use case though. Kate does everything I need for writing Rust.
williamjcm 18 hours ago
I guess JetBrains is eventually gonna add support for Godot development/debugging in one of their IDEs, like Rider (which already supports C++ for UE and C# for Unity).
Kimyrielle 15 hours ago
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I have been using Godot for a while now, and getting some extra funds to improve an already great engine is awesome news.
spacemonkey 36 minutes ago
@williamjmc, JetBrains Rider already supports Godot. It detects automatically that it's a Godot project and shows the appropiate debugging buttons in the IDE (with the actual Godot icon). But only for the .NET version (which I use), because Rider is for C# only.

I actually think they see Rider being used with Godot a lot and that made them support the Godot project.


Last edited by spacemonkey on 6 Aug 2025 at 6:22 am UTC
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