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Scrabdackle is an action adventure I've been excited about for years, and now it has a proper fresh trailer along with a big demo upgrade.

What is it: Scrabdackle is a sprawling, scribbly adventure that blends exploration, challenge, with genuine joy. Players take on the role of novice wizard Blue, flung from the safety of the academy into a vast, hand-animated world full of secrets, tough-but-fair bosses, curious creatures, and a journey home that's anything but straightforward.

During the Six One Indie Showcase it had a new trailer show up:

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Act I will arrive sometime later this year with it in Early Access. Until then, you can try the demo which was refreshed with all these changes listed in the announcement:

  • More readable fonts (larger sizes, better character differentiation),
  • A new "taskroll" quest menu replacing the one that, uh, no one knew was there or how to use (it was kind of hidden in the minimap),
  • Completion/collectible tracking per-region (via the taskroll),
  • Notifications for when quests are started and completed, and better tagging for when a quest will continue in the full game,
  • A huge performance/optimization pass that should be pretty clear to see the gains of for anyone who played the previous build,
  • Speaker tags indicating the name of who's speaking, and a conversation log in the pause menu,
  • Controller support (finally! - although, I do want to tune it more as feedback comes in),
  • A pretty substantial batch of misc QOL features,
  • Aaand a general fresh coat of polish on like, everything.
Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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