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Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)
After a couple of months' silence (the upcoming Humble Visualisations rewrite has eating up a lot of my time), I'm pleased to present a new "Cheesetalks" article
It's been a long time in coming, but it's finally here.
Earlier today, a post titled "I ever tell you about the time my buddy Keith played L4D2 on Linux" (a referen...
Recently Atomhawk added Linux as a stretch goal for their crowdfunded point and click adventure The Realm. I've been discussing with them the notion of proritising Linux support sooner, and they've put together a survey to gauge interest.
...
After deliberation and a community vote, the name for Double Fine's cross-platform crowd funded adventure game has been tentatively set as Broken Age (it may change in the future, but I've got a hunch it will grow on everybody).
Ye...
In my latest Cheese Talks To interview, I chat with Greg Rice and Nathan Martz of Double Fine about their cross-platform efforts, ranging from last year's record breaking Kicks...
Earlier today, Two Tribes tweeted saying they were keen to catch up on the latest Steam developments after focusing on Toki Tori 2 development.
When ...
Hi people. As many of you are aware, I've spent the last month or so slaving over hot research for a new article on Humble Bundle stuff.
With the recent no...
Hi guys
I've got a new interview up, this time talking with key contributors to the Free/Open Source Desura client known as "Desurium" (including the lead developer of the original client and DesuraNET's managing director).
T...
Last month saw the 0.8 branch of Desurium receive final polishes after entering a "feature freeze". We are on our third Release Candidate and are seeking feedback before moving...