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Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By tmtvl, 2 June 2017 at 9:09 pm UTC Likes: 2

Quoting: zimplex1
Quoting: Nyamiou100$ for you is not much, but for some people, especially in poor countries, is a lot.
If $100 is too much for someone, then I think they should take care of that problem first before trying to get their game onto steam.

Yes, let a poor wannabe game dev from (IDK) Greece fix his country's economy first, before trying to get a game on Steam and hopefully eking out a living.

Feral Interactive to livestream Dawn of War III on Linux the day before release
By Liam Dawe, 2 June 2017 at 8:15 pm UTC

Quoting: ellie_feral
Quoting: dubigrasuFeral Strategy Games Interactive ™

Fair enough, we do love our strategy games. DiRT Rally has an awesome Campaign Map, and the thousands of units in Life Is Strange were epic. You'd have thought the turn-based manoeuvring of massive armies in games like Deus Ex: Mankind Divided, Shadow of Mordor, Mad Max, GRID Autosport and HITMAN would be bizarre, but it worked out really well -- though the fleet of tanks in Alien: Isolation was a bit weird. What faction did you pick in Tomb Raider? I went with the Dwarves.
you forgot to mic drop ;)

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By Leopard, 2 June 2017 at 8:10 pm UTC

Still no entry in " Vulkan Systems" section.

VULKAN SYSTEMS (LINUX OR POST-XP WINDOWS WITH VULKAN GPU)

Blank

http://store.steampowered.com/hwsurvey/directx/

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By Disharmonic, 2 June 2017 at 7:51 pm UTC Likes: 2

Quoting: Nyamiou
Quoting: zimplex1
Quoting: Nyamiou100$ for you is not much, but for some people, especially in poor countries, is a lot.
If $100 is too much for someone, then I think they should take care of that problem first before trying to get their game onto steam. I personally think $500-$1000 would be a much better as it's more of an investment; one that asset flippers and fake developers are less likely to take.

There are some genre like visual novels, point&click and humoristic games that have low investment and wouldn't take the risk of publishing on Steam if it means an additional $1000 investment.

Quoting: GuestWhat we want is good games, not games made only by rich people.

Well said.
Just wait and see Steam get flooded with crappy games, unless they have some other deterrents planned. They're basically throwing open the floodgates.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By Nyamiou, 2 June 2017 at 7:22 pm UTC Likes: 3

Quoting: zimplex1
Quoting: Nyamiou100$ for you is not much, but for some people, especially in poor countries, is a lot.
If $100 is too much for someone, then I think they should take care of that problem first before trying to get their game onto steam. I personally think $500-$1000 would be a much better as it's more of an investment; one that asset flippers and fake developers are less likely to take.

There are some genre like visual novels, point&click and humoristic games that have low investment and wouldn't take the risk of publishing on Steam if it means an additional $1000 investment.

Quoting: GuestWhat we want is good games, not games made only by rich people.

Well said.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By Tchey, 2 June 2017 at 7:16 pm UTC Likes: 1

About 100€ is fine.

As myself, if i wanted to publish a game made on my freetime, i would never be able to pay 1000€ without relying on some kind of bank loan or alike. 1000€ is already a big deal for "small people", i don't know the name in english. 100€ is an engagement, but it's more symbolic than vital.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By lucinos, 2 June 2017 at 7:12 pm UTC Likes: 3

Quoting: neowiz73when steam hit the active users of 125mil mark it had 8.9mil concurrent users. In January 2017 Steam had 14mil, considering how the amount of Linux user sort of dropped % wise. it would be because of a surge of new players.

considering the average of concurrent users when up an average of 62%. which would put steam roughly 202mil active users. Linux users are roughly 1.25mil in February 2015. and are now approximately 1.6mil in 2017 so far.

Yes, steam has expanded really fast, and is expanding faster in Asia. So if Asia has relatively lower linux percentage, even if linux is expanding everywhere including Asia, then its percentage on steam will fall. I think this is really what is happening. The expansion of steam in Asia makes linux percentage drop (or at least not rise)

It would be really interesting if we could see percentages per country

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By Nyamiou, 2 June 2017 at 7:12 pm UTC Likes: 7

I completely disagree, this survey is unclear in his methods and we know that it doesn't cover some parts of the community which we have no way to say if they are actually such a minority. Also people get the wrong idea about this survey, it's the active users, not the active buyers, a lot of people have Steam to play only one game and never buy anything.

Also saying that it match up with sales numbers is not true, developers have been reporting Linux sales between 1 to 3 percent of all sales. 1% is already 25% more than 0.8%, that's a huge difference.

Just because a survey happens to be in the range of what we know is possible it doesn't make it automatically legitimate.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By Tchey, 2 June 2017 at 7:10 pm UTC Likes: 1

Funny, i play Low Magic Age on Steam via PlayOnLinux, and i get the survey. I think i got the survey 3 or 4 times in 2016-2017, everytime via PlayOnLinux, while it's maybe 10 to 20% of my play time...

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By neowiz73, 2 June 2017 at 6:58 pm UTC Likes: 3

when steam hit the active users of 125mil mark it had 8.9mil concurrent users. In January 2017 Steam had 14mil, considering how the amount of Linux user sort of dropped % wise. it would be because of a surge of new players.

considering the average of concurrent users when up an average of 62%. which would put steam roughly 202mil active users. Linux users are roughly 1.25mil in February 2015. and are now approximately 1.6mil in 2017 so far.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By Salvatos, 2 June 2017 at 6:44 pm UTC Likes: 1

The difference may simply lie in the right to publish that data. People who participate in the survey willingly submit their info for inclusion in the survey.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By wojtek88, 2 June 2017 at 6:33 pm UTC

I don't get it. Why Steam publishes information about users from surveys instead from analytics of running Steam clients?
It would make much more sense to have analytics per month with:
- max / min / average daily users,
- max / min / average users at the same time,
- overall hours steam clients been running.

I have never had Steam survey and I was using multiple machines, multiple Wine prefixes and multiple distributions.
Measuring market share from Steam survey makes no sense.

And I don't say Linux market would be bigger, because most of the game sales published on this site say Linux is about 0.5 - 2 percent, but I would consider such a data much more useful than Steam survey.

P.S. if someone would say that such an analytics would be too much to infrastructure, I would laugh, because I can't imagine such a big system without analytics data. So I'm confident Steam collects such a data.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By zimplex1, 2 June 2017 at 6:28 pm UTC Likes: 2

Quoting: Nyamiou100$ for you is not much, but for some people, especially in poor countries, is a lot.
If $100 is too much for someone, then I think they should take care of that problem first before trying to get their game onto steam. I personally think $500-$1000 would be a much better as it's more of an investment; one that asset flippers and fake developers are less likely to take.

Besides, it already costs $100 to publish onto greenlight and look how much good that did. If it didn't work with greenlight, then it won't work now.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By lucifertdark, 2 June 2017 at 6:23 pm UTC Likes: 1

I got the survey too, for the first time this year.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By Redface, 2 June 2017 at 6:07 pm UTC

Quoting: lucinosMy opinion is that Valve should do something like a combination of Steam Direct and Greenlight.

To be more exact I am thinking that Valve could collaborate with a completelly open platform (itch.io maybe). The idea would be that Steam Direct could have more cost as a flat $100 can not work well in all cases, but developers/games with good reputation on the other platform could have a free pass on steam. That I think would benefit everyone. It would benefit Valve as Steam would have better quality control, it would benefit a platform like itch.io as it would have more attention, it would benefit indie developers as they would have more choice.
I like that idea, but the collaboration with another site might not be something Valve wants

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By themixturemedia, 2 June 2017 at 6:04 pm UTC

Quoting: liamdawe
Quoting: themixturemediaWhen I barely get the steam survey and that is the same issue with my daughters computer. It makes you wonder how accurate the survey really is, it should be pushed out to everyone once a month.
You realize it's a survey, right? Of course it doesn't capture everyone or the same people each month. It is meant to show trends.

People seem to misunderstand what a survey does.

I 100% understand what the survey does :-) it just would be nice to get a bigger picture of users using Linux, Windows and Mac. I understand that the stats can go down and up but the survey does not really tell the bigger picture of how many users are using an OS. Just my thought that would be nice to get a bigger picture of user base.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By no_information_here, 2 June 2017 at 5:58 pm UTC Likes: 8

The thing with a statistical test is that it should be carefully set up with an explicit testing methodology. I don't care how brilliant Steam's engineers are, if they just slapped the hardware survey together then it probably does not actually test what they think it does. Of all the mathematical sciences, statistics is the easiest to delude yourself with.

As for all the rest of us, until the methodology is made public, the statistic is frankly useless. Yes, it may match up with other anecdotal numbers (small developer sales) but, as we should know by now, the plural of anecdote is not data.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By skinnyraf, 2 June 2017 at 5:33 pm UTC

So, it's basically stable, cause it has been hovering around 0.8% as far as I remember.

Stardock CEO asking to see interest in Ashes of the Singularity: Escalation on Linux with Vulkan
By mahagr, 2 June 2017 at 5:29 pm UTC

Looks like I just got the game, but unfortunately I'm unable to play it as it's not yet on Linux!

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By Mountain Man, 2 June 2017 at 5:26 pm UTC

Quoting: Power-Metal-Games
Quoting: Mountain Man$100 is way too low. Junk games and scammers can easily make back 10x that or more before their stuff gets flagged and pulled. I think $1000 would have been better.

1000$... really? Why not 10K?? or even more? In fact, why allow anybody to publish something on the platform that only purpose is publishing something?

Oh, cool, the strawman fallacy.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By Liam Dawe, 2 June 2017 at 5:23 pm UTC Likes: 5

Quoting: themixturemediaWhen I barely get the steam survey and that is the same issue with my daughters computer. It makes you wonder how accurate the survey really is, it should be pushed out to everyone once a month.
You realize it's a survey, right? Of course it doesn't capture everyone or the same people each month. It is meant to show trends.

People seem to misunderstand what a survey does.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By themixturemedia, 2 June 2017 at 5:06 pm UTC Likes: 1

When I barely get the steam survey and that is the same issue with my daughters computer. It makes you wonder how accurate the survey really is, it should be pushed out to everyone once a month.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By lucinos, 2 June 2017 at 4:54 pm UTC Likes: 3

My opinion is that Valve should do something like a combination of Steam Direct and Greenlight.

To be more exact I am thinking that Valve could collaborate with a completelly open platform (itch.io maybe). The idea would be that Steam Direct could have more cost as a flat $100 can not work well in all cases, but developers/games with good reputation on the other platform could have a free pass on steam. That I think would benefit everyone. It would benefit Valve as Steam would have better quality control, it would benefit a platform like itch.io as it would have more attention, it would benefit indie developers as they would have more choice.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By Expalphalog, 2 June 2017 at 4:48 pm UTC

I've been on Steam for, I think, 8 years now. I still don't know what a "Curator" is or what it does.

The latest Steam Hardware Survey shows Linux market-share has increased, slightly
By , 2 June 2017 at 4:37 pm UTC Likes: 4

I do agree that the steam survey is fairly accurate but it would be nice to somehow collate a list of sales from GOG, Itch.io, Gamejolt, Ferral Store, Steam, SteamOS etc.. all into one. At last calculation there were 90million Linux desktop users in the world. Obviously not all of those people game or have the hardware to game.. but i think there is more to the picture than just the Steam survey when judging Linux gaming success.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By Nyamiou, 2 June 2017 at 4:32 pm UTC Likes: 6

Quoting: Mountain Man$100 is way too low. Junk games and scammers can easily make back 10x that or more before their stuff gets flagged and pulled. I think $1000 would have been better.

100$ for you is not much, but for some people, especially in poor countries, is a lot.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By , 2 June 2017 at 4:26 pm UTC Likes: 4

Quoting: Power-Metal-Games
Quoting: Mountain Man$100 is way too low. Junk games and scammers can easily make back 10x that or more before their stuff gets flagged and pulled. I think $1000 would have been better.

1000$... really? Why not 10K?? or even more? In fact, why allow anybody to publish something on the platform that only purpose is publishing something?

Because common sense.

Blasting away rocks and pirates in Stardrift Nomads, some thoughts
By musojon74, 2 June 2017 at 4:25 pm UTC Likes: 1

Ok well since he brought it onto Linux quickly when asked I'll pick this up. Even if I hate it, it might encourage future Linux releases from him if he gets as many sales as possible. And frankly I'm having a nightmare with geometry wars so slower might be good haha.

Steam Direct, the self-publishing system on Steam will cost developers $100, Curators getting an update too
By , 2 June 2017 at 4:25 pm UTC Likes: 5

Quoting: Mountain Man$100 is way too low. Junk games and scammers can easily make back 10x that or more before their stuff gets flagged and pulled. I think $1000 would have been better.

I kind of agree. Not pushing the onus on smaller retailers but there are sites like itch.io, indie.db & gamejolt that allow for a game to get very early Alpha coverage and interest at little to no cost, this way they can build a following and receive donations enough to get themselves enough money to get onto Steam. If a game is not doing well on smaller indie content sites then what makes them think Steam will fare any better ? That's a red flag for sure that it could be shovel ware.

$1000 ? Perhaps $300 - $500 might of been a nice starting number. Maybe Valve will increase this over time to $200, $250 etc.. They probably low balled so as to not isolate some of their user base.