Latest Comments
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By elbuglione, 26 May 2017 at 6:52 pm UTC
By elbuglione, 26 May 2017 at 6:52 pm UTC
OpenGL??? WHY!!???
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By Iperpido, 26 May 2017 at 6:08 pm UTC
I switched to a 1700x too. And it's great :D
By Iperpido, 26 May 2017 at 6:08 pm UTC
Quoting: pete910Hoping to see AMD's CPU share increase.It probably will. Ryzen and AM4 motherboards are selling so much that many models have been sold out for months all around Europe.
I switched to a 1700x too. And it's great :D
Quoting: tmtvlSame, but GPU (for the OSS driver).Well, to see a gpu increase we'll probably need to wait Vega's launch
Looks like Micro Machines World Series from Codemasters is heading to Linux
By Mohandevir, 26 May 2017 at 5:53 pm UTC
Not going to argue on that. Never pretended it was a sure thing. This said, any hints from these 2 guys? :)
By Mohandevir, 26 May 2017 at 5:53 pm UTC
Quoting: liamdaweQuoting: MohandevirJaycee has a point. Only if the contract says so. Aspyr & Feral have their names as they assume the role of Publisher for the Linux versions.Quoting: GuestI must say I am not quite sure why it is being assumed that because it's a first day release of Mac/Linux alongside Windows, it's assumed that the work on this is being done in house. This is not a given at all.
When you look at the Steam page, it's Codemaster's all over the place in the editors/distributors informations. No mention of Feral, Aspyr or VP. Other ports usually mention the porting studio. It's sure not a certainty and it might get updated in the coming days/weeks, but for the moment it looks like an in house port.
It could be anyone doing it on a contract simply on behalf of Codemasters. Ethan Lee ports for example or Icculus don't have their details on their ports as they were just contracted to work on them.
Not going to argue on that. Never pretended it was a sure thing. This said, any hints from these 2 guys? :)
The Khronos UK Vulkan talk is tomorrow with Feral, Croteam and more & you watch online
By Emazza, 26 May 2017 at 5:26 pm UTC
By Emazza, 26 May 2017 at 5:26 pm UTC
YouTube video link?
Looks like Micro Machines World Series from Codemasters is heading to Linux
By Liam Dawe, 26 May 2017 at 5:25 pm UTC Likes: 1
It could be anyone doing it on a contract simply on behalf of Codemasters. Ethan Lee ports for example or Icculus don't have their details on their ports as they were just contracted to work on them.
By Liam Dawe, 26 May 2017 at 5:25 pm UTC Likes: 1
Quoting: MohandevirJaycee has a point. Only if the contract says so. Aspyr & Feral have their names as they assume the role of Publisher for the Linux versions.Quoting: GuestI must say I am not quite sure why it is being assumed that because it's a first day release of Mac/Linux alongside Windows, it's assumed that the work on this is being done in house. This is not a given at all.
When you look at the Steam page, it's Codemaster's all over the place in the editors/distributors informations. No mention of Feral, Aspyr or VP. Other ports usually mention the porting studio. It's sure not a certainty and it might get updated in the coming days/weeks, but for the moment it looks like an in house port.
It could be anyone doing it on a contract simply on behalf of Codemasters. Ethan Lee ports for example or Icculus don't have their details on their ports as they were just contracted to work on them.
The Culling survival game still broken, despite the attempted fix in the latest patch
By Qantourisc, 26 May 2017 at 5:15 pm UTC Likes: 1
By Qantourisc, 26 May 2017 at 5:15 pm UTC Likes: 1
Quoting: Guest(insert sad face :()Done
Wine 2.9 released with support for Direct3D tessellation shaders
By Shmerl, 26 May 2017 at 5:10 pm UTC Likes: 3
By Shmerl, 26 May 2017 at 5:10 pm UTC Likes: 3
Feel free to try. I didn't buy it yet. Even TW3 I was reluctant to buy, because of how CDPR failed to port it, but someone gave me a spare GOG key, so I could test it in Wine.
Thinking of it, I actually prefer that if the game isn't really native, that it should use open wrappers (like winelib), rather than closed ones (eON, Feral's, etc). In this sense, CDPR could partner with CodeWeavers, and sponsor their DX11 development efforts, then at least they wouldn't be breaking their promises.
Thinking of it, I actually prefer that if the game isn't really native, that it should use open wrappers (like winelib), rather than closed ones (eON, Feral's, etc). In this sense, CDPR could partner with CodeWeavers, and sponsor their DX11 development efforts, then at least they wouldn't be breaking their promises.
Wine 2.9 released with support for Direct3D tessellation shaders
By Comandante Ñoñardo, 26 May 2017 at 5:09 pm UTC Likes: 1
By Comandante Ñoñardo, 26 May 2017 at 5:09 pm UTC Likes: 1
Just for curiousity. Can the DRMFREE version of Metro Redux run with this?
Looks like Micro Machines World Series from Codemasters is heading to Linux
By Mohandevir, 26 May 2017 at 4:47 pm UTC
When you look at the Steam page, it's Codemaster's all over the place in the editors/distributors informations. No mention of Feral, Aspyr or VP. Other ports usually mention the porting studio. It's sure not a certainty and it might get updated in the coming days/weeks, but for the moment it looks like an in house port.
By Mohandevir, 26 May 2017 at 4:47 pm UTC
Quoting: GuestI must say I am not quite sure why it is being assumed that because it's a first day release of Mac/Linux alongside Windows, it's assumed that the work on this is being done in house. This is not a given at all.
When you look at the Steam page, it's Codemaster's all over the place in the editors/distributors informations. No mention of Feral, Aspyr or VP. Other ports usually mention the porting studio. It's sure not a certainty and it might get updated in the coming days/weeks, but for the moment it looks like an in house port.
SteamVR updated with experimental Linux support for SteamVR Home
By bubexel, 26 May 2017 at 4:44 pm UTC
Nah, its the exactly the same as destinations.
By bubexel, 26 May 2017 at 4:44 pm UTC
Quoting: slaapliedjeNeeds more cowbell?
Nah, its the exactly the same as destinations.
SteamVR updated with experimental Linux support for SteamVR Home
By slaapliedje, 26 May 2017 at 3:44 pm UTC Likes: 1
By slaapliedje, 26 May 2017 at 3:44 pm UTC Likes: 1
Needs more cowbell?
Wine 2.9 released with support for Direct3D tessellation shaders
By Shmerl, 26 May 2017 at 3:10 pm UTC Likes: 2
By Shmerl, 26 May 2017 at 3:10 pm UTC Likes: 2
Not sure about others, but I've heard Skyrim runs very well already. At least the classic one (was there a remaster)? I'm not keeping track of Bethesda games. The last good TES game was Morrowind, and for that we have OpenMW. :)
Regarding general progress, DX11 is pretty big, so I guess it might take a while before it all will be implemented. But still, some games can work well even before that. TW3 is a good test case, because it's using really a lot of DX11 features and quite heavy ones.
Regarding general progress, DX11 is pretty big, so I guess it might take a while before it all will be implemented. But still, some games can work well even before that. TW3 is a good test case, because it's using really a lot of DX11 features and quite heavy ones.
Wine 2.9 released with support for Direct3D tessellation shaders
By Kimyrielle, 26 May 2017 at 3:08 pm UTC Likes: 1
By Kimyrielle, 26 May 2017 at 3:08 pm UTC Likes: 1
WINE sure seems to pick up some steam these days. oO
I have no clue how far they are in terms of actually completing DX11 support, but they sure release a lot of patches now. :)
For me, it's Skyrim, Fallout 4 and ESO I am looking forward no longer to have to boot into Windows for. No clue how far WINE is away from being able to run these, though.
I have no clue how far they are in terms of actually completing DX11 support, but they sure release a lot of patches now. :)
For me, it's Skyrim, Fallout 4 and ESO I am looking forward no longer to have to boot into Windows for. No clue how far WINE is away from being able to run these, though.
SteamVR updated with experimental Linux support for SteamVR Home
By bubexel, 26 May 2017 at 2:50 pm UTC
By bubexel, 26 May 2017 at 2:50 pm UTC
I just tested it few minutes ago, first time it run "good", with some latency. Second time i recorded, but after a while it hang up my computer. Well here the video i did fast, without audio from vr.. i will try to set better for next video. I will do it later.
View video on youtube.com
View video on youtube.com
SteamVR updated with experimental Linux support for SteamVR Home
By slaapliedje, 26 May 2017 at 2:50 pm UTC
By slaapliedje, 26 May 2017 at 2:50 pm UTC
Would be nice if Debian Stretch would get the newer nVidia drivers so it'd work out of the box. Not sure if they have plans to do so or not yet.
I test mine out in Arch Linux, and basically we just need more games / engines with Vulkan support.
I also noticed that SteamVR for Linux is no longer in a 'beta' channel.
I test mine out in Arch Linux, and basically we just need more games / engines with Vulkan support.
I also noticed that SteamVR for Linux is no longer in a 'beta' channel.
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By cRaZy-bisCuiT, 26 May 2017 at 1:54 pm UTC Likes: 1
By cRaZy-bisCuiT, 26 May 2017 at 1:54 pm UTC Likes: 1
Most of the time DirectX 11 still beats Vulkan. At least for the fact that most of the time we speak about ports, no Vulkan games from the scratch. But also on Windows it's rare to see DirectX 11 being outperformed by either Vulkan or DirectX 12.
Hopefully they can fix the missing cross platform Multiplayer this time. Still no excuse for this missing feature.
Hopefully they can fix the missing cross platform Multiplayer this time. Still no excuse for this missing feature.
SteamVR updated with experimental Linux support for SteamVR Home
By Doc Angelo, 26 May 2017 at 1:10 pm UTC
By Doc Angelo, 26 May 2017 at 1:10 pm UTC
Does anyone have any pointers on how to make the old Oculus Development Kit 1 run on Linux? I haven't found anything yet.
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By ghem, 26 May 2017 at 12:46 pm UTC Likes: 1
Exactly, it seems DirectX 11 lends itself to multithreading a lot better then OpenGL, though not as ideally as Vulkan.
I'd also like to see some Vulkanized Hitman, this game is so severely CPU bottlenecked, it's detracting from the otherwise awesome experience.
By ghem, 26 May 2017 at 12:46 pm UTC Likes: 1
Quoting: LeopardQuoting: drmothCan't wait. And Windows has only DirectX11 support, no DX12. This is a first! Go Feral!!
The reason is DirectX 11 is still performing good and OpenGL was so behind of it at performance terms
I'm happy that Feral is adopting Vulkan more and more.
Deus Ex Md and Hitman are also needs to be Vulkanized
Exactly, it seems DirectX 11 lends itself to multithreading a lot better then OpenGL, though not as ideally as Vulkan.
I'd also like to see some Vulkanized Hitman, this game is so severely CPU bottlenecked, it's detracting from the otherwise awesome experience.
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By Ehvis, 26 May 2017 at 12:38 pm UTC Likes: 1
That was already the case with Mad Max.
By Ehvis, 26 May 2017 at 12:38 pm UTC Likes: 1
Quoting: drmothCan't wait. And Windows has only DirectX11 support, no DX12. This is a first! Go Feral!!
That was already the case with Mad Max.
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By musojon74, 26 May 2017 at 12:32 pm UTC Likes: 1
By musojon74, 26 May 2017 at 12:32 pm UTC Likes: 1
Damn just saw this on Facebook page. Excellent news, the more Vulkan the better!
Wine 2.9 released with support for Direct3D tessellation shaders
By rstrube, 26 May 2017 at 12:18 pm UTC Likes: 3
By rstrube, 26 May 2017 at 12:18 pm UTC Likes: 3
Wow! The WINE team has been doing some incredible work. What a fantastic time to be a Linux user. I remember in the early 2000's trying to get the native version of Neverwinter Nights working - what a pain. Now we have Steam with some fantastic games, and WINE making progress almost every day. In another couple months the Witcher 3 should be running great. It's the only game I really miss since making the switch 100% to Linux.
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By Leopard, 26 May 2017 at 12:12 pm UTC Likes: 5
The reason is DirectX 11 is still performing good and OpenGL was so behind of it at performance terms
I'm happy that Feral is adopting Vulkan more and more.
Deus Ex Md and Hitman are also needs to be Vulkanized
By Leopard, 26 May 2017 at 12:12 pm UTC Likes: 5
Quoting: drmothCan't wait. And Windows has only DirectX11 support, no DX12. This is a first! Go Feral!!
The reason is DirectX 11 is still performing good and OpenGL was so behind of it at performance terms
I'm happy that Feral is adopting Vulkan more and more.
Deus Ex Md and Hitman are also needs to be Vulkanized
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By drmoth, 26 May 2017 at 12:08 pm UTC Likes: 2
By drmoth, 26 May 2017 at 12:08 pm UTC Likes: 2
Can't wait. And Windows has only DirectX11 support, no DX12. This is a first! Go Feral!!
Wine 2.9 released with support for Direct3D tessellation shaders
By StackMasher, 26 May 2017 at 11:53 am UTC Likes: 1
By StackMasher, 26 May 2017 at 11:53 am UTC Likes: 1
Any progress with GTAV in this Release? Does it even launch or do we have to wait for staging to catch up again?
Planet Nomads officially lands into Early Access
By Nanobang, 26 May 2017 at 11:46 am UTC
By Nanobang, 26 May 2017 at 11:46 am UTC
This is exciting news! I feel inexplicably confident that Planet Nomads will see its way to a final release, and I'm going to wait for that release before I buy for the usual I-don't-want-to-tire-of-it-before-the-final-release reasons.
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By Ehvis, 26 May 2017 at 11:38 am UTC Likes: 4
By Ehvis, 26 May 2017 at 11:38 am UTC Likes: 4
Vulkan and cake, this is a good day!
It's funny that this news came out just after I spent a whole bunch of money on Feral games I probably won't play much. So I'll claim that I made this happen. :D
It's funny that this news came out just after I spent a whole bunch of money on Feral games I probably won't play much. So I'll claim that I made this happen. :D
SteamVR updated with experimental Linux support for SteamVR Home
By Beamboom, 26 May 2017 at 11:22 am UTC Likes: 1
By Beamboom, 26 May 2017 at 11:22 am UTC Likes: 1
I love the push they do on this now - apparently it's got focus. I'm still hoping for a fully fledged VR experience sometime this year, although I will have to adjust my initial hopes of it happening this summer.
SteamVR updated with experimental Linux support for SteamVR Home
By bubexel, 26 May 2017 at 11:16 am UTC
By bubexel, 26 May 2017 at 11:16 am UTC
I didn't try it yet. But i will try this afternoon.
Feral announce that Dawn of War III will use both OpenGL and Vulkan
By razing32, 26 May 2017 at 11:13 am UTC Likes: 1
By razing32, 26 May 2017 at 11:13 am UTC Likes: 1
Look forward to the community games.
Hope they fall on the weekend.
But , I would need to see and in depth review before I buy. I want at least SOME single player to be there besides over glorified skirmish.
Hope they fall on the weekend.
But , I would need to see and in depth review before I buy. I want at least SOME single player to be there besides over glorified skirmish.
Wine 2.9 released with support for Direct3D tessellation shaders
By Zlopez, 26 May 2017 at 11:12 am UTC Likes: 1
By Zlopez, 26 May 2017 at 11:12 am UTC Likes: 1
Nice I will test it on WH40k: Eternal Crusade.
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