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Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By Eike, 21 April 2017 at 8:45 am UTC Likes: 1

Quoting: BdMdesigNOn GOG its free, too.

... and they offer a money back guarantee! ;)

Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By Liam Dawe, 21 April 2017 at 8:45 am UTC Likes: 5

Quoting: BdMdesigNOn GOG its free, too.
As clearly stated in the article, GOG do not have Linux versions.

Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By Eike, 21 April 2017 at 8:44 am UTC

I wonder how one can tell free to keep from free for some days offers on Steam...

Saints Row 2 is currently free on Steam, other Saints Row titles on sale
By LinuxGamesTV, 21 April 2017 at 8:42 am UTC Likes: 3

On GOG its free, too.

About Linux games being delayed: A chat with several game developers and porters
By Tchey, 21 April 2017 at 8:18 am UTC

Great reading, good job with this article, as with many others.

Techland claim to have finally fixed Linux co-op in Dying Light
By crt0mega, 21 April 2017 at 7:46 am UTC

@Al3s @jsa1983 @vickop:
Dying Light requires OpenGL "compatibility profiles"
Quoting: Samuel Pitoiset(...) For example,
Dying Light requires a 4.4 compat profile but overriding the version doesn't
work. More work is needed if we want to support that game.
(source)

About Linux games being delayed: A chat with several game developers and porters
By Zlopez, 21 April 2017 at 6:55 am UTC Likes: 3

Very good insight into linux game porting background.

But this
QuoteMany game developers are not even super users so getting around on a Linux distro can be a challenge to the average developer. Even translating what a Linux player has in a bug report they send to a developer can be a challenge.
makes me very sad. I'm a developer myself (not a game developer) and I can't understand how somebody can even use the Microsoft OS for developing. I tried it for a few years and I never want to go back there. Only thing that makes this system useful for developing is MinGW. But this is only a small substitute for a Linux OS.

Techland claim to have finally fixed Linux co-op in Dying Light
By vickop, 21 April 2017 at 6:53 am UTC

I completely regret buying this game 2 years ago when I had Nvidia hardware. They have not yet added Mesa compatibility and it seems that they have no intention of doing so

Jonathan Blow's next game looks like it might support Linux
By StraToN, 21 April 2017 at 6:07 am UTC Likes: 4

Yeah, well... Jonathan Blow may be a nice guy and all, making great games, I really disliked his aggressivity aginst Linux in general. He's a big voice in the indie game dev community, so what he says resounds a lot in many people's ears. I'm waiting for actions after that, not just "oh, I changed my mind". The Witness was a great occasion, he missed it. He's not the only one (hello 2dark) so I'm currently a bit fed up.

Civilization VI for Linux updated with the Spring Update, no cross-platform multiplayer yet
By Kimyrielle, 21 April 2017 at 6:03 am UTC Likes: 1

Eh, that's ok. I can live with companies that give their best to make something happen and discover while implementing it, that it was more complicated than they thought. It's not like the garbage some other moron studios pulled on us when they decided they'd rather work on some irrelevant Windows-related updates and not the Linux port they promised when they collected all the Kickstarter money from us.

Civilization VI for Linux updated with the Spring Update, no cross-platform multiplayer yet
By ryad, 21 April 2017 at 6:02 am UTC

Quoting: GuestWe need more performance, i'm not playing the game because of this.
Really..? I can't see, why you actually need to have high fps in a board game like Civilization. Certainly, on low-end hardware, the game is stuttering. However, you don't need a high-end rig to play it properly. I do my "good-night Civ 6 sessions" with playable performance on a i5-4200U + 730M notebook (with integrated GPU it's pretty unplayable though).

Announcing a new fun venture for me: Our sister site LifeOnLinux
By slaapliedje, 21 April 2017 at 5:29 am UTC

For someone who just had Lasik surgery, I applaud the color scheme on the new site. Damn white ends up being bluish blinding hell to me at the moment!

Jonathan Blow's next game looks like it might support Linux
By Corben, 21 April 2017 at 5:14 am UTC Likes: 1

Whoa, what happened to Jonathan doing a presentation showing off on Linux?!
I'm shocked... in a positive way :)
I would have never expected that, but this is quite cool!

edit: ah okay, it's only one screenshot, just showing the game is also running on Linux.
Still cool enough ;)

Techland claim to have finally fixed Linux co-op in Dying Light
By Corben, 21 April 2017 at 5:10 am UTC

Hope they can also fix the coop issue of Dead Island: Riptide Definitive Edition.
There we often can't join each other properly, we see the login request, but then immediately that the player left again. Mostly when more than one Linux gamer wants to join.

Jonathan Blow's next game looks like it might support Linux
By emphy, 21 April 2017 at 4:45 am UTC Likes: 1

Quoting: kibblesI don't know why Braid has so much acclaim. I gave it a try and that game was just boring and awful.

Fair enough; I found it focussed, engaging and well-crafted.

The attention to detail in the puzzles is mind-blowing (heh), but you do have to have a taste for the games specific implementation of puzzles.

I suspect most reviewers, being distracted by the artwork, ignored that it is just not a game suitable for everyone, or even for most people. The worst of the reviewers seemed rather smug and superior about liking the game when other people didn't.

About Linux games being delayed: A chat with several game developers and porters
By bingus, 21 April 2017 at 4:24 am UTC

Interesting read. I guess we all just have to have a little patience and understanding.

About Linux games being delayed: A chat with several game developers and porters
By natewardawg, 21 April 2017 at 3:58 am UTC

Very fun read, thanks guys for your answers. :)

Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
By storma, 21 April 2017 at 3:47 am UTC

It appears to be working a bit better after the update #3. It has finally loaded for me on my HTPC Debian testing system where before it would just run in the background.

Though I do have a white screen in place of graphics.
The work around for the white screen is to add/create .drirc and add the following.
<driconf>
    <!-- Please always enable app-specific workarounds for all drivers and
         screens. -->
    <device>
        <!-- mesa commit b0ff18bd3441ce7f28354686934440a92826eaf8 -->
        <application name="Sumoman 64-bit" executable="sumoman_x64">
            <option name="allow_glsl_extension_directive_midshader" value="true" />
        </application>
    </device>
</driconf>


Next problem is to sort out why it isn't working for the steam controller.

Techland claim to have finally fixed Linux co-op in Dying Light
By 14, 21 April 2017 at 2:46 am UTC

I thought this game was super buggy and crashy...? That's why I took it off my wish list long ago. But now I see multiple people playing more than 100 hours?! What?

Hmm, is it not possible to buy the older version on Steam that's cheaper? Enhanced edition is $60. That's... hard to swallow when I have other games I'm not bored with.

Civilization VI for Linux updated with the Spring Update, no cross-platform multiplayer yet
By 14, 21 April 2017 at 2:35 am UTC

I know what the solution is: make all your friends get on Linux! Sorry for the cynicism... it's just depressing sometimes.
A ray of light is my dad plans to abandon Windows once 7 loses all support in 2020. That's also when I'll stop dual booting into Windows every 30-40 days when friends want to play an exclusive game.
I was delighted when I hooked up a tower to my TV and my step-daughter saw it and asked, "Is that Linux?" in a tone that was sort of surprised in a good way. It was Elementary OS.

About Linux games being delayed: A chat with several game developers and porters
By GustyGhost, 21 April 2017 at 12:40 am UTC

A general attitude here seems that it's harder to port games which are older. But the good news is that older games tend to be easier to package in a wrapper or emulator!

About Linux games being delayed: A chat with several game developers and porters
By no_information_here, 21 April 2017 at 12:32 am UTC

First: Thank-you to all these great game devs!

Second: Ethan's answer made me laugh...

Great interviews.

About Linux games being delayed: A chat with several game developers and porters
By Shmerl, 20 April 2017 at 11:56 pm UTC Likes: 1

Great interviews!

QuoteDon't make a game that depends on Direct3D. All the hard hard work is getting the thing to run with OpenGL.

Or Vulkan I'd add for current times. That's really the major demonstration, how the whole point of DirectX is to tax cross platform development, to make it less affordable.

About Linux games being delayed: A chat with several game developers and porters
By linuxjacques, 20 April 2017 at 11:39 pm UTC

Wow. Your interview articles are really excellent.

Techland claim to have finally fixed Linux co-op in Dying Light
By ProfessorKaos64, 20 April 2017 at 10:55 pm UTC

Quoting: bubexel2 weeks ago i was on a LAN party and we played all the following, and i was playing on linux without any kind of problem.
Well i had a problem with microphone, it was all time saying "your microphone is too loud it will call the zombies" and my microphone was unplugged and muted.
Same here I stopped playing once that issue came up

Jonathan Blow's next game looks like it might support Linux
By ProfessorKaos64, 20 April 2017 at 10:54 pm UTC

Gotta love the after-lunch-special, G2A .

Jonathan Blow's next game looks like it might support Linux
By Ray54, 20 April 2017 at 10:35 pm UTC Likes: 8

I know Jonathan Blow is not a favorite among us Linux gamers, but I have been following his series of programming videos for quite a while now and I have a lot of respect for the guy, both for his knowledge and his intuition into what makes a good game programming language. For many years I ran C++ commercial programming teams under Unix and I was considered an expert on C++, but I never felt it was a natural language for programming. Unfortunately, C++ was always a language where you can do a function in 7 different ways, but you will need to put a lot of work in to find out which of those is an 80% reasonable solution. For personal use, I ditched C++ very quickly once Java became mainstream, as Java was like daylight compared to the C++ fog.

I think Jonathan Blow's language will be excellent 80% of the time for writing games, I just wished he had fully created it, rather than writing the Witness, but I guess he has got to pay his bills first. I am not surprised that his language is showcased on Linux, it is by far the best OS for new languages, and was one of the many reasons I personally moved from Windows to Linux. I wanted to play with what were then new languages and only available on Linux, like Google's Go, Firefox's Rust and Gnome's Vala. So please allow Jonathan more leeway, as I am sure Linux will benefit in the longer term from his work.

Google login is now live in addition to the Twitter & Steam logins
By HyperRealisticRock, 20 April 2017 at 9:59 pm UTC

Just signed up for both sites, I was a lurker for quite some time, I just never got around to creating accounts until now!

About Linux games being delayed: A chat with several game developers and porters
By edo, 20 April 2017 at 9:47 pm UTC Likes: 1

QuoteCase Sensitivity

Everyone is wrong except linux, at least on this point


QuoteProgramming is hard.
True that. Thats why Linux need better tools, so devs can focus on what matters.

Jonathan Blow's next game looks like it might support Linux
By micha, 20 April 2017 at 9:45 pm UTC Likes: 1

Quoting: SpykerI watched the video, but still I didn't understand what the purpose of his new language. What problems does it solve that cannot be done in other modern languages ?

He explain it in the first video of this playlist why no other modern language is a perfect fit for gamedev:
https://www.youtube.com/playlist?list=PLmV5I2fxaiCKfxMBrNsU1kgKJXD3PkyxO