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Planescape: Torment: Enhanced Edition officially announced with Linux support
By Ketil, 29 March 2017 at 1:37 am UTC

I already own the original planescape torment, but never played it. I guess the enhanced edition will make it more appealing.

Snoost, a new cloud gaming service has opened with Linux support, uses Steam's in-home streaming
By Koopacabras, 29 March 2017 at 1:08 am UTC

Quoting: runedaltonThe reason we decided to go for a "any game you own" approach, is that we simply didn't want to restrict the selection, as that would only have enabled gamers to play the games that we had the regional commercial licenses for, which is something that other companies have tried and yes... ended up with a very limited offering of games, plus we saw it as a something that could drive the costs up and thus make it impossible to offer cloud gaming for the price that we wanted.

I see why the service is not available in south america. Most of my games won't work they are region locked to South America. This won't work for me (and a lot of people). Unless they deploy a server in South America.

Planescape: Torment: Enhanced Edition officially announced with Linux support
By Asu, 29 March 2017 at 12:56 am UTC

I will grab it on mobile first tho.

To no surprise the Cossacks 3 Linux version has been delayed once again
By GustyGhost, 29 March 2017 at 12:45 am UTC Likes: 1

They should stop going by calendar dates and instead switch to measure of distance between continents.

Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
By saildata, 29 March 2017 at 12:37 am UTC

I've had a lot of luck with just dropping down/over to another desktop (I use ctl+shift+arrow) instead of ALT+TAB, even with full screen like DiRT Rally or Civ6. Always worth a shot..

Definitely been there though, like with Vulkan up to about December; it would freeze on me where it took not just F2 but all the way out to like F7 before the SIG went through. It seems to have come a long ways since last year, but it used to lock the system hard if fps got too high (or maybe coincidence?)

Thanks for the video! It looks like a good casual or perhaps with friends/pass the controller type game.

The developers of 'Ticket to Ride' have abandoned Linux support for their game
By saildata, 29 March 2017 at 12:27 am UTC Likes: 1

Quoting: thelimeydragon
Quoting: ProfessorKaos64Fortunately,I can make a good bet someone on Tabletop Simulator's workshop has a mod for this already or will have one.

Mods for it exist but they will never exist on the workshop long as the game gets taken down by DoW for copyright infringement all the time. You have to ask around for people to send you the save.

If there's enough community support, that's where you get the "open" version of games that use the original game assets. Obviously that's a ton of dev time and effort, but it's turned out some amazing games.

I really wish they would reconsider on TTR; I was wanting to play this since I played the original back in HS? College? great board game...

Edit: Wrote 'bash' instead of 'back' .. all work no play :)

Day of Infamy is an absolutely brutal first-person shooter you need to play
By saildata, 29 March 2017 at 12:20 am UTC

Quoting: EhvisCould be that the group stuff and the game not staying as "playing" are related.

My guess would be a faulty startup script. I suppose that if it spawns another process and then immediately exits the script, that is could look to steam as an exit from the game. Should be an easy fix if that is the case.

Definitely. I always have /tmp/dumps/*.txt files, usually "std out" where it redirects to, and sometimes game specific ones.

After a couple years on Steam now, I've realized that the problem with ~90% of all launch errors are directly related to the Steam run time.

Recently, I've started just (1) starting Steam in native mode (or the LSI installed from the AUR - the Solus helper app) and (2) dropping down one "desktop layer" or whatever people call it, lol, and start the game from a terminal.

I also have found many issues with the overlay and typically run without it. Even when using my Steam controller, the GTK app "SC" works great.. just need to export a config file from the library to local so that SC can pick it up.

Leave a reply/message if anyone wants to play co-op on Day of Infamy.. (or if you're on Rising World.. another one that's worth 10X the $11? or so)

Day of Infamy is an absolutely brutal first-person shooter you need to play
By Gutterdrums, 29 March 2017 at 12:14 am UTC

Be sure to check out this game's Vietnam mod "Born To Kill". It's fantastic and there's always at least 1 fully populated server going for it

Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
By sr_ls_boy, 28 March 2017 at 11:35 pm UTC

The store page say it's only in Japanese with English subtitles.

Unreal Tournament updated, weapon animations overhauled and AI improvements
By neowiz73, 28 March 2017 at 11:15 pm UTC Likes: 3

Quoting: liamdawe
Quoting: FuriousI don't have Vulkan capable GPU, but maybe someone try -vulkan -sm5 ?
Vulkan last I checked with Epic is not in the Linux builds.

I tried ./UE4-Linux-Test UnrealTournament -vulkan and i see in terminal LogRHI: GL_NV_draw_vulkan_image is loaded. but I tried UE4-Linux-Test without the -vulkan flag and noticed the vulkan image is now loaded by default.
I also get 60 to 80 fps with max settings using a gtx 780 ti on my system.

I was getting 30 to 45 frames at max settings with the original default setup.

I also see GL_NV_draw_vulkan_image is loaded with ./UE4-Linux-Shipping UnrealTournament -vulkan as well. the fps aren't quite as stable as the test version. I get framerate lag spikes more-so than on test. mainly when picking up new weapons. but overall it stays 60 to 80fps, but the lag spikes drop it down to the ~20s but it quickly jumps back after the weapon pickup.

Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
By HihiDanni, 28 March 2017 at 10:40 pm UTC

This actually seems kind of neat? The stiff animation seemed bad at first but there's almost a unique charm to it. I imagine the average person will go "this game sucks, you just fall over all the time" but that's the whole point!

Unigine always had issues with Alt + Tab on Linux. It captures the X11 keyboard directly, just like screen lockers do. It also doesn't use SDL so you can't use a patched SDL to fix it. I imagine one could patch the X libraries directly but then you'd likely open a huge hole in your screen locker.

The open source itch client is a little smarter on Linux now
By HihiDanni, 28 March 2017 at 10:31 pm UTC

Chromium will probably remain my goto browser for a while. It has a good UI and works well with KDE. I suspect the issue happened because I disabled privacy protection on a site that was acting weird (turned out to be a browser issue actually).

Day of Infamy is an absolutely brutal first-person shooter you need to play
By hardpenguin, 28 March 2017 at 10:08 pm UTC Likes: 1

Quoting: GuppyHow does it play compared to day of defeat?
More realistic and a bit slower. Also, I would say the maps are bigger. Other than that, pretty similar. Some maps are even directly influenced by Day of Defeat maps.

The open source itch client is a little smarter on Linux now
By HihiDanni, 28 March 2017 at 10:07 pm UTC Likes: 1

The problem with testing for just any input is that uncalibrated gamepads or gamepads without hardware deadzones will be seen as in use because the input state on them will keep changing. If a game is written in SDL2 (as it probably should be), it will disable power management by default while it is open. Obviously, not all games are written in SDL2. A user-facing per-application override in the DE would be a nice feature (user-facing means not hidden in a busy WM override tweak tool).

Funny thing is that I actually had the exact opposite issue a while ago - my system didn't go to sleep overnight when I expected it would. It turned out there was a bug in Chrome related to vaguely creepy WebRTC web bugs: https://productforums.google.com/forum/#!topic/chrome/B7X1xTrAMoo

Planescape: Torment: Enhanced Edition officially announced with Linux support
By Keyrock, 28 March 2017 at 10:02 pm UTC Likes: 1

Quoting: DolusThe technical improvements are welcome, but I hope their writing has improved since they gave the BG games the "Enhanced Edition" treatment.
Hopefully they didn't add any writing at all, even with Chris Avellone's help. Beamdog couldn't match the level of writing in BG and the writing in Planescape: Torment is an order of magnitude greater, any story bits Beamdog themselves would add would massively stand out from the rest of the narrative.

Unreal Tournament updated, weapon animations overhauled and AI improvements
By Snowdrake, 28 March 2017 at 9:59 pm UTC

UT is really an awesome series ! Nice to see it still kicking !

Planescape: Torment: Enhanced Edition officially announced with Linux support
By Dolus, 28 March 2017 at 9:56 pm UTC Likes: 1

The technical improvements are welcome, but I hope their writing has improved since they gave the BG games the "Enhanced Edition" treatment.

Hollow Knight, the fantastic looking action adventure game has a Linux build being tested
By linuxjacques, 28 March 2017 at 9:54 pm UTC

I'm sure I'll get it once it's out for Linux.

Mudlet, the open source MUD client has a new major stable build available
By razing32, 28 March 2017 at 9:54 pm UTC Likes: 1

Quoting: Crystal Dagger
Quoting: razing32OK , curios now.
What would you recommend to a complete n00b of MUDs ?

How unforgiving are they and how time consuming (compared to a MMO RPG) ?

I haven't played much MUDs mainly because they aren't "from my time", I wish I would give a good effort to get into one because I'm sure they are great. I've known plenty of people that have played them and I've even tried them myself a little so I hope that I can reply your question.

From what I've heard they give you very unforgiving memories since a good side of MUDs is that you use your imagination (just like reading a book) and you generate a mental construct, so, in a way, your brain creates the "graphics" the way you want them to be. I've seen some graphical MUDs with really simple and static graphics, ascii maps, maybe an avatar, etc.

Secondly the "time consuming" aspect varies a lot depending on the MUD as far as I'm aware, some might be very punishing, sandboxy, etc while others are not as much, just like the vast variety of mmos you got like 5-10 years ago when they were "a thing". An MMO that gets quite often compared with a MUD is Wurm Online (which works on Linux, I highly recommend it since I play it on a daily basis lol).

Also, I've been told (not really sure about this but I can imagine that it is true) there are MUDs were you can literally do anything and I mean ANYTHING you can imagine, making look open-world sandbox MMOs look like nothing.

Last but not least the communities there are "old" and by old I mean mature, so the chances of finding that "special snowflake" or a raging "kid" are lower, but you'll surely will come across someone eventually I'm sure...

The first one that comes to my memory is Aardwolf, it has been around for a long time - http://www.aardwolf.com/

pd: Sorry for the long reply and my English...

I did hear of aardwolf.
Was asking on a few MUD sites when I wanted to remotely login to my Pi from work and play MUDS try MUDs in my spare
time
Might finally give it a go.
And your English was very good ;-)

Snoost, a new cloud gaming service has opened with Linux support, uses Steam's in-home streaming
By rick01457, 28 March 2017 at 9:53 pm UTC

Well this is really interesting. I've been watching Liquidsky pretty closely since the article the other day and have been wondering whether its for me. With the lack of real Linux support (and the lack of any real service right now) I'm already having my doubts over it, so it's really nice to see an alternative.

This type of service really could be the future of gaming for many I think, and I wouldn't be surprised if one of these companies gets picked up by Valve at some point. I think the first success will happen when the pricing becomes right though.

To no surprise the Cossacks 3 Linux version has been delayed once again
By linuxjacques, 28 March 2017 at 9:53 pm UTC

Quoting: ShmerlAbout delayed versions. What happened to Everspace? They said, they had some issues, and nothing since then.

I've been wondering the exact same thing. :-|

Unreal Tournament updated, weapon animations overhauled and AI improvements
By m0nt3, 28 March 2017 at 9:49 pm UTC Likes: 3

I really wish this would work well with mesa and without graphical issues. Makes me want to install my copy of UT2004 to see if anyone is on, if not bot it up. I miss the good ole UT days.

Unreal Tournament updated, weapon animations overhauled and AI improvements
By ShabbyX, 28 March 2017 at 9:48 pm UTC

Geeky comment:

Safer:
cd "$HOME/Downloads/LinuxNoEditor/Engine/Binaries/Linux/"

Planescape: Torment: Enhanced Edition officially announced with Linux support
By m0nt3, 28 March 2017 at 9:47 pm UTC

I am excited for this. Been waiting for this before grabbing the new torment game.

Unreal Tournament updated, weapon animations overhauled and AI improvements
By minidou, 28 March 2017 at 9:46 pm UTC Likes: 1

I wonder if they're cool with us making an unofficial launcher

Planescape: Torment: Enhanced Edition officially announced with Linux support
By damarrin, 28 March 2017 at 9:37 pm UTC Likes: 1

Story is miles better than the fairly mundane sword and sorcery tale of BG. It's all very depressing, mind. Highly recommended.

Planescape: Torment: Enhanced Edition officially announced with Linux support
By nullzero, 28 March 2017 at 9:36 pm UTC Likes: 1

Finally!! But if it is like the other "enhanced" editions, it will be released with plenty of bugs, and it wil be worth wainting till they get it all sorted out.

Bit since I've never finished the original, and since it is not 100% in gemRB, this is one I'll get for sure! Also I plan to play this one fully before Torment: Numerara