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Total War: WARHAMMER II announced and it sounds like it may see Linux support
By tumocs, 31 March 2017 at 5:44 pm UTC Likes: 2

I bet fourth race is skaven based on the mutated rat in the end.
All I can say is that my penis is quite hard already.

Unity 5.6 is now available with full Vulkan support
By dmantione, 31 March 2017 at 5:40 pm UTC Likes: 4

This is the big one we have been waiting for, as the vast majority of Linux games uses Unity as engine. Suddenly most new games can and will support Vulkan now and many existing ones can be economically updated. Vulkan is no longer the future, but the present!

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By elbuglione, 31 March 2017 at 5:35 pm UTC

Quoting: ZeloxIm excited to see start citizen now. Cause I think we really can see vulkan vs dx12 there.
If vulkan performe better, I can see that as a possble reason for windows users to ditch windows and go to linux.
And maybe dev teams can see the value better in using vulkan. But I got no doubt they are already mutch better informed then atleast me :P.
Star Citizen DX12 version has officially canceled, in favor to Vulkan.

https://www.extremetech.com/gaming/246354-star-citizen-will-use-vulkan-not-directx-12-dx11-phased

http://www.pcgamer.com/star-citizen-to-ditch-directx-in-favor-of-vulkan/

Star Citizen team says will be dropping DirectX support in the future.

https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By natewardawg, 31 March 2017 at 5:35 pm UTC

Quoting: Leopard
Quoting: GuestBTW it looks like it’s not only a framerate problem, but that the clock in the game is running more or less slowly. It’s easy to see looking at the dust movements in the air.

What?!

If this is real;this is literally speed hacking and this means Vulkan update changed nothing at all.

We need explanations.

Vulkan has definitely made things better. If you read a few comments above I mention that the game actually has playable framerates on my Laptop with Vulkan, whereas is simply doesn't under OpenGL (stable or beta). Without any measuring tools I can visibly tell the difference.

With that said, the gameplay clock and framerate clock are independent clocks. The standard way of calculating animations, particles, etc, are all run based on delta times per frame in addition to using a scaled time (this is how slow motion is typically done as well, if you just change the scaling the game will run faster or slower depending on the multiplier). The clock frames per second is based on is the actual clock without any scaling. You can always use the Steam FPS overlay if you don't think the internal Mad Max clock is correct since it's independent of all the game's code and any clock issues it might have.

Unity 5.6 is now available with full Vulkan support
By Shmerl, 31 March 2017 at 5:28 pm UTC

Now hopefully, more and more games will be coming out with Vulkan support out of the box.

About updating older games. I'm still waiting for developers of Armikrog to release the update with newer Unity, which fixes the annoying double cursor bug. But at this point, I'm not sure they are going to do it.

Total War: WARHAMMER II announced and it sounds like it may see Linux support
By Keyrock, 31 March 2017 at 5:26 pm UTC Likes: 2

Day 1 please. Pretty please with a cherry on top. :D

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By natewardawg, 31 March 2017 at 5:23 pm UTC

Quoting: GuestPlease run test(s) on version 1.0 and post your results if you find the same big regression I found.

Okay, I'm assuming by 1.0 you simply mean the stable branch. (It would probably be more clear to just say stable branch). Yes, I see the regression, but I definitely stand by what I posted a few minutes ago, Vulkan is much much better.

~20 for the stable branch (OpenGL)
~15-17 in the beta branch (OpenGL)
~30 in Vulkan

So, from what I see on my end... Regression? yes. Major? arguable. But, Vulkan blows away Open GL in the stable branch. Even without the regression it's quite unplayable at 1920x1080 under GL.

I'll post more tests on my main gaming machine once I get the game downloaded. It has a GTX 960 instead of an 860M :)

Total War: WARHAMMER II announced and it sounds like it may see Linux support
By Leopard, 31 March 2017 at 5:23 pm UTC Likes: 1

This was a pretty good week:D

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By Leopard, 31 March 2017 at 5:21 pm UTC

Quoting: GuestBTW it looks like it’s not only a framerate problem, but that the clock in the game is running more or less slowly. It’s easy to see looking at the dust movements in the air.

What?!

If this is real;this is literally speed hacking and this means Vulkan update changed nothing at all.

We need explanations.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By FredO, 31 March 2017 at 5:17 pm UTC

Quoting: FaattoriI didn't see this mentioned in the article and skimming the comments it wasn't discussed. Is this also a situation where one would want to change the CPU governor to performance? I'm referencing this https://www.gamingonlinux.com/articles/you-will-want-to-force-your-cpu-into-high-performance-mode-for-vulkan-games-on-linux-due-to-a-bug.9369

It makes some difference even with Vulkan (the OpenGL difference is a lot greater):

Performance CPU governor:
Vulkan:
Camp - Hollow Point: 138.33
Stronghold - Tyrant's Lash: 58.95
Cutscene - Hope, Glory, and Dog is Dead: 135.73
Cutscene - Landmover: 151.14

OnDemand CPU governor:
Vulkan:
Camp - Hollow Point: 134.98
Stronghold - Tyrant's Lash: 52.89
Cutscene - Hope, Glory, and Dog is Dead: 132.00
Cutscene - Landmover: 142.84

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By natewardawg, 31 March 2017 at 5:03 pm UTC

Quoting: GuestPlease run test(s) on version 1.0 and post your results if you find the same big regression I found. You'll have to test using the same scene since 1.0 doesn't have the same benchmark mode I guess?

https://www.reddit.com/r/linux_gaming/comments/62ilrk

Hi SwiftPaw, I'm not seeing any regression. OpenGL seems to perform almost exactly the same for me as when I first installed the game when it was ported to Linux. 15-17 fps in normal mode at 1920x1080. On the same machine Vulkan does about 26 -27 which makes the game actually playable at 1920x1080... finally :) In the 1.0 version I ended up changing the resolution to 1280x720 because the framerate was so poor.

So, even if there was an OpenGL regression, this Vulkan update is still far better than GL in the 1.0 version.

If you can explain how I get back to 1.0 (or is this just the non beta version?) I'd be happy to get you some actual numbers for you on that version, thanks :)

edit: My GPU in that machine is a GTX 860M with an i7-4810MQ quad core @ 2.8 GHz

Strategy game 'Cossacks 3' will have a Linux beta on Friday and I have a key for one lucky person
By nadine, 31 March 2017 at 5:00 pm UTC Likes: 1

okay I guess the pants of this wallpaper guy of cossacks 3 wouldn't suit me that well but pen and paper would definitely be my weapons of choice ;-)


Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By Faattori, 31 March 2017 at 4:48 pm UTC

I didn't see this mentioned in the article and skimming the comments it wasn't discussed. Is this also a situation where one would want to change the CPU governor to performance? I'm referencing this https://www.gamingonlinux.com/articles/you-will-want-to-force-your-cpu-into-high-performance-mode-for-vulkan-games-on-linux-due-to-a-bug.9369

Glittermitten Grove is now available on Linux, go collect some berries and something about frogs and fractions
By Skiski, 31 March 2017 at 4:39 pm UTC

Awesome!

I started the game on windows but I hate booting it. I can now finish the game.

X-Plane 11 is now officially available with day-1 Linux support
By Shmerl, 31 March 2017 at 4:37 pm UTC Likes: 2

I saw some commented it's using compatibility OpenGL profile. That's too bad, no one should be doing this today.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By Eike, 31 March 2017 at 4:34 pm UTC

Quoting: GuestPlease run test(s) on version 1.0 and post your results if you find the same big regression I found. You'll have to test using the same scene since 1.0 doesn't have the same benchmark mode I guess?

https://www.reddit.com/r/linux_gaming/comments/62ilrk

I wondered: How do you get Mad Max 1.0? That's the old version after a recent upgrade, I figure?

Mantis Burn Racing, an awesome looking top-down racer could come to Linux with enough support
By Salvatos, 31 March 2017 at 4:31 pm UTC

@kokoko3k Follow the link to the Steam forum under the video.

The dev responded earlier today, after more than 40 messages of interest:
Quoting: Voo Foo StudiosHey, thanks for all your feedback and comments, which have been noted! So... we're looking into the feasibility of releasing the game on Linux! Stay tuned, we'll update you as there's any developments.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
By N30N, 31 March 2017 at 4:21 pm UTC

Hardware:
  • GPU: GTX TitanX

  • CPU: i7-4790K


Game settings:
<permutation>
<value name="width">1920</value>
<value name="height">1200</value>
<value name="vsync">0</value>
<value name="fidelity-description"></value>
<value name="anistropic-filtering">3</value>
<value name="geometric-detail">1</value>
<value name="shadow-resolution">1</value>
<value name="num-shadow-lights">2</value>
<value name="texture-detail">1</value>
<value name="decals">1</value>
<value name="motion-blur">0</value>
<value name="soft-particles">1</value>
<value name="ssao">1</value>
<value name="point-light-specular">2</value>
<value name="anti-aliasing">1</value>
<value name="terrain-parallax">1</value>
<value name="fog-particle-upsampling">1</value>
<value name="dof-quality">1</value>
<value name="volumetric-lighting-quality">1</value>
<value name="heat-haze">1</value>
<value name="bloom">1</value>
<value name="landscape-debris">1</value>
</permutation>


OpenGL results:
<permutation>
<value name="benchmark-name">Camp - Hollow Point</value>
</permutation>
<result>
<value name="avg_fps">56.056522</value>
<value name="min_fps">36.256844</value>
<value name="max_fps">93.370682</value>
</result>

<permutation>
<value name="benchmark-name">Stronghold - Tyrant&apos;s Lash</value>
</permutation>
<result>
<value name="avg_fps">50.995613</value>
<value name="min_fps">25.488096</value>
<value name="max_fps">68.273369</value>
</result>

<permutation>
<value name="benchmark-name">Cutscene - Hope, Glory, and Dog is Dead</value>
</permutation>
<result>
<value name="avg_fps">74.672729</value>
<value name="min_fps">7.164556</value>
<value name="max_fps">382.555450</value>
</result>

<permutation>
<value name="benchmark-name">Cutscene - Landmover</value>
</permutation>
<result>
<value name="avg_fps">87.745949</value>
<value name="min_fps">7.699474</value>
<value name="max_fps">4587.155762</value>
</result>


Vulkan results:
<permutation>
<value name="benchmark-name">Camp - Hollow Point</value>
</permutation>
<result>
<value name="avg_fps">129.930542</value>
<value name="min_fps">120.758362</value>
<value name="max_fps">141.203049</value>
</result>

<permutation>
<value name="benchmark-name">Stronghold - Tyrant&apos;s Lash</value>
</permutation>
<result>
<value name="avg_fps">78.486877</value>
<value name="min_fps">55.654495</value>
<value name="max_fps">81.726051</value>
</result>

<permutation>
<value name="benchmark-name">Cutscene - Hope, Glory, and Dog is Dead</value>
</permutation>
<result>
<value name="avg_fps">126.061798</value>
<value name="min_fps">15.963222</value>
<value name="max_fps">153.704269</value>
</result>

<permutation>
<value name="benchmark-name">Cutscene - Landmover</value>
</permutation>
<result>
<value name="avg_fps">145.007584</value>
<value name="min_fps">12.531799</value>
<value name="max_fps">4424.778809</value>
</result>

Stellaris: Utopia, the first major expansion is now up for pre-order
By fractal, 31 March 2017 at 4:14 pm UTC Likes: 1

Pre-ordering a DLC? No incentives to lure me in? Paradox is getting cheekier than usual :P.

Other than that I'm silently hoping for a -50% sale on the base game so I can snatch it along with the expansion as I had my eye on it for a while.

X-Plane 11 is now officially available with day-1 Linux support
By obedlink, 31 March 2017 at 3:55 pm UTC

Doesn't work with mesa stack :(

Stellaris: Utopia, the first major expansion is now up for pre-order
By lidstah, 31 March 2017 at 3:30 pm UTC

Hive minds? Synth ascension? Dyson Spheres? Psionics? Take my money *now*, Paradox.

X-Plane 11 is now officially available with day-1 Linux support
By lucifertdark, 31 March 2017 at 2:56 pm UTC

Quoting: Mountain Man
Quoting: lucifertdarkI had one of the older versions before Steam was a thing, never could get past crashing on take-off so I'll probably give this a miss & NPC passengers around the world heave a sigh of relief.
Do you mean a program crash, or you would crash the airplane?

If it's the latter, I'll say again, X-Plane is not an arcade game, it is a flight simulator intended for real-world pilots and flight simulator enthusiasts who enjoy a realistic experience. The software now includes some basic tutorials for "newbies", but my advice has always been that the real X-Plane manual is a pilot training handbook and operating handbook specific to the aircraft you want to fly. Basically, you're going to have to spend some time learning to fly a real airplane in order to get the most out of X-Plane.
Definitely plane crash not program crash, that's why I won't be buying this one, I spent hours & hours poring over the manual, familiarising myself with the controls only to crash the plane, so I'm not going to be a pilot.

Stellaris: Utopia, the first major expansion is now up for pre-order
By Tchey, 31 March 2017 at 2:44 pm UTC

Even now with several patch, i feel the game is quickly empty. I played a few games, only one to "completion", and then i thought "why should i play again ?". Maybe this first expansion will change my mind.

Steam now has a bunch of Anime shows you can buy, also a sale on Anime games
By Shmerl, 31 March 2017 at 2:43 pm UTC Likes: 1

I'll wait for more DRM-free video on GOG. Unfortunately, last time they tried, they failed because of media control freaks. Otherwise, no thanks. Video is already polluted with DRM everywhere.

Mudlet, the open source MUD client has a new major stable build available
By Vadi, 31 March 2017 at 2:17 pm UTC

Glad you guys are interested in this! Mudlet was made 9 years ago to begin because there wasn't a good enough MUD client on Linux. Now it's rather powerful cross-platform client ;)

Steam now has a bunch of Anime shows you can buy, also a sale on Anime games
By bruno.tux, 31 March 2017 at 2:11 pm UTC

Portuguese Language support is missing...
Sorry!!! :(

The Whispered World Special Edition is now available for Linux
By Pit, 31 March 2017 at 2:03 pm UTC Likes: 1

For those scared by price and reviews, but still curious: It's dramatically reduced in the current GOG adventure sale, -90%. So you get it for 2€. Here.

X-Plane 11 is now officially available with day-1 Linux support
By Mountain Man, 31 March 2017 at 2:01 pm UTC Likes: 1

Quoting: lucifertdarkI had one of the older versions before Steam was a thing, never could get past crashing on take-off so I'll probably give this a miss & NPC passengers around the world heave a sigh of relief.
Do you mean a program crash, or you would crash the airplane?

If it's the latter, I'll say again, X-Plane is not an arcade game, it is a flight simulator intended for real-world pilots and flight simulator enthusiasts who enjoy a realistic experience. The software now includes some basic tutorials for "newbies", but my advice has always been that the real X-Plane manual is a pilot training handbook and operating handbook specific to the aircraft you want to fly. Basically, you're going to have to spend some time learning to fly a real airplane in order to get the most out of X-Plane.

Stellaris: Utopia, the first major expansion is now up for pre-order
By Saladien, 31 March 2017 at 1:47 pm UTC

Did stellaris get the ai fixed? And the other problems? Is it worth buying now?