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Alienware manager on Steam Machines lull: Windows 10 changed things
By SketchStick, 14 November 2016 at 1:52 pm UTC Likes: 6

Was the Steam Machines even available outside of the US? I wanted to buy one but none of them appeared in Australia.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By lucifertdark, 14 November 2016 at 1:49 pm UTC Likes: 1

This is what happens when developers use Microsoft limitware like DirectX.

Alienware manager on Steam Machines lull: Windows 10 changed things
By lucifertdark, 14 November 2016 at 1:46 pm UTC Likes: 7

Windows 10 is 100% spyware, I wouldn't let that monstrosity onto any machine I own, if I had to buy one that included it I'd wipe it the first time I switch it on & install Linux, Never Windows 10!

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By Jahimself, 14 November 2016 at 1:27 pm UTC Likes: 2

I was waiting as well for this linux port. Quite sad if it does not happen.


"
QuoteI hope they will sort these issues out. That's probably another reason to start with OpenGL rather than DX..
."


Quote"And penalise 90%+ of your clients to make life easier for the 2%? OpenGL has limitations that DX doesn't."

If you start with OpenGL you won't penalise anyone appart yourself a bit of extrawork on the earlier stage of the devloppment. But in Everspace case it is too late. That's why linux user push so earlier for linux adoption, in order to make it happen. Otherwise devs when encountering problems just give up. What is weird is that they don't not get this problem on MAC :(

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By , 14 November 2016 at 1:23 pm UTC Likes: 1

Quoting: tuubi
Quoting: meggermanThe word 'developer' has it's definition stretched WAY too far way too often.
That's a bit like saying the word "academic" is stretched too far too often. It's a general term that applies to a wide range of specialists. I'm a developer, but that just means I develop software. Nothing more.

I agree. Thats my point. Until we identify why such lackluster support and often what seem like excuses are traded we can't begin to understand if it is Linux that is at fault or the developer .. or both. So we can't improve Linux and get more titles on the platform.

It is my experience that many ( admittedly indie ) devs are artists with some game engine knowledge and basic Java / C+ understanding.That is to say desktop specific issues, niggles or OpenGL quirks cannot even begin to be dealt with. It's just therefore easier to blame OpenGL / Linux rather than accept they don't know what they are doing and don't have the time to work it out.




caveat* not every 'developer' is the same as there are success stories. But clearly there is a trend here hence the discussion.

Alienware manager on Steam Machines lull: Windows 10 changed things
By kellerkindt, 14 November 2016 at 1:17 pm UTC

QuoteSo while SteamOS momentum may be slow, Linux gaming in general is still doing rather well in my opinion. Just look at how many games have been ported this year despite SteamOS and Steam Machines not doing so well in terms of sales.
I also think, as long as nothing really *big* happens, gaming on linux will also be a thing in the future. With Vulkan and more and more engines having (better) linux support, there is just less reason to not support linux (even if its market share wont make you rich alone), which just accelerates the whole progress.
Also Valve would be really dumb, if they would dump linux and all their effort they put into it just as it starts to gain momentum - which in return, companies like Epic and Unity know, making them willing to invest in good cross-platform support.

Alienware manager on Steam Machines lull: Windows 10 changed things
By Testman, 14 November 2016 at 1:12 pm UTC Likes: 15

I believe that the "open platform" part of Windows is still in danger.
Microsoft's push towards closed ecosystem is still very much in progress.
Valve's concerns which lead to the creation of SteamOS are still valid.
Therefore it is even more important that SteamOS / Steam Machines don't get completely scrapped, as they will be needed in the future as an alternative to Microsoft's walled garden.

Alienware manager on Steam Machines lull: Windows 10 changed things
By Jahimself, 14 November 2016 at 1:08 pm UTC

I'm sorry to doubt the Dell argument about steam machine, as windows 8 and 8.1 still have better performances over windows 10 and 7 on gaming.

And now that windows 10 is going even more against gamers with UWP platform, with lower perf than windows 7 and 8.1, microsoft is fine for dell?

This does not make much sens, but most of the devs intervening on that debate was saying the same as dell, and in the end many of them have accepted to work on UWP which really is a shame for them.

Luckily as you say Liam, Linux gaming is still growing, and getting better everyday thx to the devs who actually care of other platforms and don't fall in the UWP windows 10 only trap.

If steam don't get too much money from MS to accept to make crossplatform with UWP it will be a good point for valve in the future of Linux gaming.

The Talos Principle updated again, new public beta improves their Vulkan support some more
By OlliC, 14 November 2016 at 1:07 pm UTC

Quoting: EhvisWith the Vulkan renderer, performance was almost instantly at DX11 levels. So very good for Linux users. Unfortunately, it's also very unstable for me (hard lock ups). From what I've seen on the beta threads, this instability is specific to the GTX970. Any others here have the same experience?

I had one lockup while running the benchmark with my GTX 660 (driver 375.10). Never occured again.

Killing Room is another game that promised Linux support that may no longer happen
By lucifertdark, 14 November 2016 at 1:03 pm UTC

Well that saves me a few quid then.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By tuubi, 14 November 2016 at 12:58 pm UTC

Quoting: meggermanThe word 'developer' has it's definition stretched WAY too far way too often.
That's a bit like saying the word "academic" is stretched too far too often. It's a general term that applies to a wide range of specialists. I'm a developer, but that just means I develop software. Nothing more.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By opera, 14 November 2016 at 12:54 pm UTC

Sounds like usual issues during development. I expect these to be fairly fixable.
Otherwise this would be a real downer cause I was really looking forward for this game.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By skinnyraf, 14 November 2016 at 12:48 pm UTC

Quoting: MyeulCI hope they will sort these issues out. That's probably another reason to start with OpenGL rather than DX...

And penalise 90%+ of your clients to make life easier for the 2%? OpenGL has limitations that DX doesn't.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By Nyamiou, 14 November 2016 at 12:43 pm UTC

They're just making it sound hard so they get the glory when it's done, I hope.

You might want to keep an eye on 'Silence', the new point & click adventure from Daedalic Entertainment
By tuubi, 14 November 2016 at 12:43 pm UTC

Quoting: Eike
Quoting: anewsonIf we compared solutions to point and click game problems they would likely be identical (by design).

I'm not sure if I understand: Do you mean the solution is always pointing and clicking?
Couldn't have said it better. I tried to, but the best I managed was an incredulous "Uhhh... srsly?"

Maybe anewson's experience of "point-and-click" adventures is limited to those simplistic flash-based clickfests?

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By , 14 November 2016 at 12:33 pm UTC Likes: 3

The word 'developer' has it's definition stretched WAY too far way too often.

You might want to keep an eye on 'Silence', the new point & click adventure from Daedalic Entertainment
By Eike, 14 November 2016 at 12:32 pm UTC Likes: 1

Quoting: anewsonIf we compared solutions to point and click game problems they would likely be identical (by design).

I'm not sure if I understand: Do you mean the solution is always pointing and clicking?

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By , 14 November 2016 at 12:08 pm UTC Likes: 6

Im starting to think a lot of these issues are not so much that Linux is complex, but that these 'developers' are artists / designers / basic coders with lots of engine specific experience. i.e they are not traditional 'programmers'. A slight spanner in the works outside the sandbox that they work within and it's just straight faces all around.

As people have said Vulkan will help with this, but so would hiring someone who understands programming and computers as a whole into the game studio. It often seems this is an Achilles heal of Linux development, many don't even have a Linux test rig. A few proper desktop/OS level programmers could send bug reports and have things fixed upstream for other studios & the FOSS community to benefit from too.

Feral interactive seem to have a good bit of this concept sorted. So its not Linux as much as it is inexperience and poor resourcing.

The Talos Principle updated again, new public beta improves their Vulkan support some more
By FredO, 14 November 2016 at 11:44 am UTC

Quoting: nieknooijensTested it on vulkan on a GTX1070 and it works really well! occasionally some models are glitched and it has some movement hiccups but nothing really stopping you from playing.

Which driver version are you using? Up to and including 367.44 I had hard lockups when starting with Vulkan (980ti). Now on 367.57 there are no more hard lockups but it does crash every couple of minutes. So improvements, but still not really playable.

I did some benchmarks though - Damn!
OpenGL: 71.8 Ave FPS
Vulkan: 157.2 Ave FPS

This is a game changer for sure.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By drmoth, 14 November 2016 at 11:35 am UTC Likes: 2

noooooooooooooooo! I was so hyped for this one.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By Lordpkappa, 14 November 2016 at 11:30 am UTC

It's not the first Unreal engine game to be ported to Linux, more efforts to support the platform and maybe i'll consider to buy it.
I'm tired of excuses.

Site update: Our livestream page can now show community livestreams
By beniwtv, 14 November 2016 at 11:08 am UTC

Yes, nice feature! It will be very useful :)

Killing Room is another game that promised Linux support that may no longer happen
By Lordpkappa, 14 November 2016 at 11:06 am UTC Likes: 1

After Kingdom come it's my first rule.

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By micha, 14 November 2016 at 10:56 am UTC Likes: 1

Isn't the Mac version using OpenGL too or already Metal?

You might want to keep an eye on 'Silence', the new point & click adventure from Daedalic Entertainment
By anewson, 14 November 2016 at 10:50 am UTC

Quoting: tuubiI sure will keep my eye on this one.

Quoting: LinasHowever the mechanics of solving arbitrary puzzles, and not having direct control over the character and being limited to certain predefined actions really puts me off. :(
That argument stands only if you compare them to RPG's or something. Most game genres limit you even more and require much less of an imagination.


If we compared solutions to point and click game problems they would likely be identical (by design). If we compared how we survived a room in a FPS they would likely be quite different. If that's not a limitation...

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By liju, 14 November 2016 at 10:17 am UTC

QuoteSeveral mouse cursor issues (Mouse always getting set to the center when we turned drawing of the system mouse cursor off, mouse offset when changing window size, mouse position being clamped and not being able use the whole screen), fullscreen not working non-natively,
Are these those that SDL layer with unity should solve?

The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
By MayeulC, 14 November 2016 at 10:17 am UTC Likes: 1

This game looks nice, and as always, I find it really interesting when developers share technical details about their issues, even if it could be a bit more detailed in this case.

I hope they will sort these issues out. That's probably another reason to start with OpenGL rather than DX...

Killing Room is another game that promised Linux support that may no longer happen
By liju, 14 November 2016 at 10:09 am UTC

Yes. Focusing on supporting the devs that actually give us good games. Currently I do have a queue of games to play on Linux so the situation overall is better than anytime before. Nevertheless I do hope and believe (Vulkan backed) some years from now there will be no question for devs on "if" or "how" to make a Linux version.

'Planet Explorers', the open world RPG sandbox finally released in full, with Linux support
By Liam Dawe, 14 November 2016 at 9:13 am UTC

Quoting: liamdaweDoesn't look like I'm getting a review key.

I emailed them directly, included a link to GOL and their reply was essentially "do you have a website", I pointed out the obvious fact that I already sent it to them and then they asked about our traffic. Since then, they didn't reply again.

Looks like I won't be giving this one any thoughts or videos.
I sent them a final reminder and they did actually send me a key, so I can actually take a look now.

You might want to keep an eye on 'Silence', the new point & click adventure from Daedalic Entertainment
By Eike, 14 November 2016 at 9:02 am UTC

Quoting: voyager2102Are you by any chance trying to run an old unity engine game on an XFS file system ;) Your problem description sounds a lot like it (XFS on your home dir would suffice to break it in default configs)

No, all ordinary, ext4 and stuff. And I don't think Daedalic usually uses Unity. I had at least problems with Deponia and Harvey's New Eyes. I remotely remember there was some file case problem with Deponia.