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SWORDY, a local party brawler could come to Linux if Microsoft allow it
By Mountain Man, 22 July 2016 at 2:44 pm UTC Likes: 1

Quoting: Guest
Quoting: Mountain Man
Quoting: GuestI really don't understand why developers don't do more research to find a publisher that allows them to put the game on any platform they want, or just publish it themselves through GOG or Steam!
I'm pretty sure it's not as trivial as you make it sound.
I'm listening?
Well, just think about it. First you have to find a publisher who's actually willing to take a chance on your game, but what if you can't find one who is also open to the idea of supporting multiple platforms? Self-publishing is always an option, but that also means giving up the support of a publisher.

It's really not an easy nut to crack for a small developer.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By manero666, 22 July 2016 at 2:34 pm UTC Likes: 1

the demo was good! I hope they manage to get it to Linux, we need games like this

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By manero666, 22 July 2016 at 2:10 pm UTC

Quoting: MblackwellAlright but:
Quoting: leillo197570-80 fps in High Quality with a GTX950-2GB and Intel i5-2500 (3.3GHZx4). A really decent port. Good job, Feral!

I played about an hour and the game seems to be interesting. I will play it more this weekend

I checked online and that's about the speed that Windows users were getting with that hardware.

The problem here is that this Feral port requires way more hardware power to get the job done..
The requirements differences between Window$ and Linux (native) are huge

MINIMUM:
OS: Windows Vista
Processor: Dual Core 2.0GHz or equivalent
Memory: 2 GB RAM
Graphics: ATI or NVidia card w/ 512 MB RAM (not recommended for Intel HD Graphics cards)
DirectX: Version 9.0
Storage: 5 GB available space

MINIMUM:
OS: Ubuntu 16.04 / SteamOS 2.0
Processor: Intel i3 or AMD FX6300
Memory: 4 GB RAM
Graphics: NVIDIA 640 (1GB), AMD R9 270, Intel Iris Pro 6200 or better
Storage: 16 GB available space
Additional Notes: NVIDIA GPU's require Driver version 367.27 (tested). AMD and Intel GPU's require MESA 11.2 (tested). AMD GPUs are not supported on SteamOS

Unfortunately not everyone have a powerhouse at home, and I was just pointing out that, on a not so powerful system, run the game with Wine is better and it is closer to the experience that you can have on Window$ (with the same hardware).

I know that my cpu sucks, is old etc. and most of the people here have an i5 or i3 at least..

But what if they port a game that has an i5 2500 as minimum requirement on Window$???
Could that port be playable with a "good pc" or just with an overclocked 6700K???

I'm not trying to trow sh*t at Feral here, quite the opposite, i'm trying to send a constructive feedback, hoping to get less "hardware selective" ports in the future

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By Nel, 22 July 2016 at 1:50 pm UTC Likes: 1

I did some tests on my laptop.

Distro: Kubuntu 14.04.4 LTS, Linux 4.4.0-31
CPU: i5-4210H, 2.9-3.5 GHz, 2 cores / 4 threads, Intel HD4600
RAM: 4 GB
GPU: Nvidia 840M, 367.35
Screen: 1366x768

With composition
Location: Intro, Storm near lighthouse
Intel HD4600, LOW = 22 fps
Nvidia 840M, LOW = 43 fps
Nvidia 840M, MEDIUM = 39 fps
Nvidia 840M, HIGH = 36 fps

Without composition
Location: Intro, Storm near lighthouse
Intel HD4600, LOW = 22 fps
Nvidia 840M, LOW = 48 fps
Nvidia 840M, MEDIUM = 42 fps
Nvidia 840M, HIGH = 38 fps

Since it runs decently on this rig and very well on my desktop (i5-3570 + 660 GTX), I won't be surprised if it has to do with some CPU instructions not available for older CPUs, leading to low framerate. I remember the first release of Shadow of Mordor didn't work as expected for AMD CPU users because of missing some SSE4 instructions.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By , 22 July 2016 at 1:45 pm UTC

Quoting: Eike
Quoting: Mountain Man
Quoting: Eike[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
It's still possible to wind up with incompatible modules even when using a cross-platform engine. I'm thinking of Pillars of Eternity with its non-existent capes for Linux and OSX because the developers used a Windows-only plug-in for rendering capes.

Of course. But if you're continuously building (and testing) all OS' versions, you will find such problems and are able to react immediately. That's what they are planning according to the post I linked in my understanding.

... which is also why I annot understand this reaction:

Quoting: mr-eggSigh, this again

We have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE..

They said "We were only able to perform minimal testing on Linux for the demo". They did test themselves. The "minimal" is due to the stretch goal not yet having been reached at the time of the posting.

Whats the difference between 'minimal' and full out of interest ? is it 'it gets to the menu' or is it a steam user confirmed it worked on a beta code, via ubuntu. Im not disputing the fact that they will launch on Linux and that's great. Its merely an observation of the trend towards using the 'big red button' to port. That's the best we have, so i get that but having spent many an hour helping devs directly test unity games ported to Linux in the early days i can tell you that none of them even had an inkling as to how to install and use a Linux desktop, it was the big ol' port button again ..

These days the big red button seems to work much, much better which is fantastic news and means we should be getting very decent Unity engine port's. But, its not down to the dev's caring for Linux in most cases as per the quote it's still just down to that it requires almost no effort.


btw i played the demo, it had no sound and it silent quit once, on my second launch but again it only had minimal testing.

Stardew Valley confirmed for a Linux release on the 29th of July
By niarbeht, 22 July 2016 at 1:43 pm UTC

Still really happy about this!

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By Kuduzkehpan, 22 July 2016 at 1:42 pm UTC Likes: 1

smooth fast and really awesome game. İts definitly AAA+

Terraria 1.3.2 released, time to party with new items
By niarbeht, 22 July 2016 at 1:41 pm UTC

Quoting: DamonLinuxPLAnyone know if they finally update Terraria to new FNA version? https://twitter.com/flibitijibibo/status/735149408120115200

Hey, look, I'm in the Twitter convo!

I'm just here to say that the FNA update process worked great for me on a slightly older version of Terraria. Makes me wonder if anyone wants to make a Wiki page somewhere of all the Linux games that use FNA so people can track when a game gets really, really far behind and updating the underlying FNA libraries help.

Laziness works, too.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By Naib, 22 July 2016 at 1:35 pm UTC

SteamDB has alot of update to this and Overlord2 associated with linux... maybe it will be out on steam soon(tm)

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By Mblackwell, 22 July 2016 at 1:34 pm UTC Likes: 2

Quoting: manero666Another CPU-DESTROYER port from Feral...

I compared with the same pc the native port vs Wine vs Wine Staging
You can find more info on our forum



I'm very sorry to say this, but this port (at this time) adds nothing to what we already had on Linux (with Wine).
I'm not the best person to judge someone else's work because I'm not a "porter" but in my opinion Feral needs to review their port method because the cpu usage is always HUGE, and I encountered this issue also on Grid Autosport and Tomb Raider.
You can enjoy this game if you have a very good cpu, use Wine Staging (Wine Gallium Nine for AMD) if the native port doesn't satisfy you

Anyway great launcher! i liked it a lot

Alright but:
Quoting: leillo197570-80 fps in High Quality with a GTX950-2GB and Intel i5-2500 (3.3GHZx4). A really decent port. Good job, Feral!

I played about an hour and the game seems to be interesting. I will play it more this weekend

I checked online and that's about the speed that Windows users were getting with that hardware.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By Naib, 22 July 2016 at 1:31 pm UTC

shame it isn't available via STEAM... steamLink + steamController.... My children really want to play this (they were a bit too young when I got Overlord on the Wii but <3 watching)

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By Eike, 22 July 2016 at 1:27 pm UTC

Quoting: Mountain Man
Quoting: Eike[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
It's still possible to wind up with incompatible modules even when using a cross-platform engine. I'm thinking of Pillars of Eternity with its non-existent capes for Linux and OSX because the developers used a Windows-only plug-in for rendering capes.

Of course. But if you're continuously building (and testing) all OS' versions, you will find such problems and are able to react immediately. That's what they are planning according to the post I linked in my understanding.

... which is also why I annot understand this reaction:

Quoting: mr-eggSigh, this again

We have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE..

They said "We were only able to perform minimal testing on Linux for the demo". They did test themselves. The "minimal" is due to the stretch goal not yet having been reached at the time of the posting.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By scaine, 22 July 2016 at 1:26 pm UTC

Quoting: mr-egg
Quoting: Eike
Quoting: SamsaiHopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.

Fortunately, they are totally aware of this:
[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)

Sigh, this again

<snip>

Well, the quote was clickable, and you can see when you do so that this quote was before the stretch goal for Linux support was made. In other words, he was qualifying the existence of a Linux demo before they had the resources (stretch goal) to meet the requirements to support Linux. It wasn't a disclaimer on how hard it is to test on multiple platforms, despite how it sounds.

I'm afraid that my crowdfunding days are now over, (mainly thanks to Kickstarter refusing to support PayPal/Amazon payments in the UK, but also because I've been stung a few times). However, they will definitely have my money when they launch. This is really awesome news. Now they just have to deliver.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By Overlord, 22 July 2016 at 1:14 pm UTC Likes: 2

A two handed pat in the back for all the hard working minions who brought this to the penguins.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By , 22 July 2016 at 1:00 pm UTC Likes: 2

A few years ago Valve explicitly came out and said they were not supporting Wayland for steam. 2500 existing games require X. That can be xserver, xwayland or xmenuniverse .. it doesn't matter. For the foreseeable next few years upto 4000 Linux games will always require X <- just like they will always require X86. Now you could say some devs may choose wayland but then again you could say some devs can't even be arsed to test Linux games on Linux before selling them. So everyone will be running Wayland with X and that is that for a long time.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By Mountain Man, 22 July 2016 at 12:59 pm UTC

Quoting: Eike
Quoting: SamsaiHopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.
Fortunately, they are totally aware of this:
[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
It's still possible to wind up with incompatible modules even when using a cross-platform engine. I'm thinking of Pillars of Eternity with its non-existent capes for Linux and OSX because the developers used a Windows-only plug-in for rendering capes.

SWORDY, a local party brawler could come to Linux if Microsoft allow it
By Mountain Man, 22 July 2016 at 12:56 pm UTC Likes: 1

Quoting: GuestI really don't understand why developers don't do more research to find a publisher that allows them to put the game on any platform they want, or just publish it themselves through GOG or Steam!
I'm pretty sure it's not as trivial as you make it sound.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By mrdeathjr, 22 July 2016 at 12:54 pm UTC

Quoting: manero666Another CPU-DESTROYER port from Feral...

I compared with the same pc the native port vs Wine vs Wine Staging
You can find more info on our forum



I'm very sorry to say this, but this port (at this time) adds nothing to what we already had on Linux (with Wine).

I'm not the best person to judge someone else's work because I'm not a "porter" but in my opinion Feral needs to review their port method because the cpu usage is always HUGE, and I encountered this issue also on Grid Autosport and Tomb Raider.

You can enjoy this game if you have a very good cpu, use Wine Staging (Wine Gallium Nine for AMD) if the native port doesn't satisfy you

Anyway great launcher! i liked it a lot

But other said if your machine dont stay on minimum requirements

Actually amd cpus is too weak: ipc per core lower compared with actual intel cpus (especially notorius since haswell), fpu shared (bulldozer and upper based on CMT cpu model), higher latency on L3 and L2 memory and without forget higher tdp compared with intel

For this reasons actually most gamers have intel cpus, in lastest ports core i5 and upper are needed (i3: dual core + ht works in some titles but is not equal to have 4 real cores)

Without forget if you have this cores to 4Ghz and upper, works really good in most applications

Native is better than wine, more easily for final user and have support*

*Wine have official support too but only in vanilla version and stagged

^_^

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By , 22 July 2016 at 12:41 pm UTC Likes: 2

Quoting: Eike
Quoting: SamsaiHopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.

Fortunately, they are totally aware of this:
[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)

Sigh, this again

We have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE.. so that's a few coffee break lengths throughout the entire year or so development to boot up and run the game a bit. It's lackluster and from a Linux gamer perspective shows a bit of desperation and requires a lot of faith on that big red button.




QuoteIm working on a game in Unity and its being developed entirely on Linux for Linux. Obviously, im not testing the game directly on Windows, just going to press the port button and leave it upto the users to report if it works once they have paid money for it

.. See how that sound's the other way round.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By Corben, 22 July 2016 at 12:13 pm UTC

Well, as they already have the Demo on Linux, they know what they are doing.
I think the PS4 announcement helped boosting the funding to reach the first stretch goal a lot sooner than without.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By opera, 22 July 2016 at 11:49 am UTC Likes: 2

Title is misspelled. Should be "officially promised to Linux". *scnr* :P

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By Spud13y, 22 July 2016 at 11:47 am UTC Likes: 1

I won't hold my breath. It would be nice to get into this game.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By Perkeleen_Vittupää, 22 July 2016 at 11:07 am UTC Likes: 1

This will once again boost Linux usage as a gaming platform if done right! Now that the Linux stretch goal has been reached, i expect Nightdive to take the port as seriously and with dedication as the Windows one.

Kentucky Route Zero Act IV now Available
By sub, 22 July 2016 at 11:05 am UTC

Quoting: HoriI've got KRZ in Humble Monthly bundle and I want to know if those episodes are free upgrades or do they need to be bought separately?

They're included once released.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By [email protected], 22 July 2016 at 11:00 am UTC Likes: 3

Feral uses indirectX. It's a wrapper or a 'translation layer' as some might call it.

You can't expect it to work like Wine which has been doing this for ages. What i like about it, is that i don't need wine for this stuff.

Wine is counter productive at the same time as it is productive for the Linux community. In fact, if you ask me, wine has held native ports back for a very long time.

In that sense, thank God for steam runtime etc.

I have chosen not to install wine on my system. I either use something that's natively available, an alternative or i don't use anything at all. So Life is Strange native is really good.

Thank you @ dontnod for a fantastic game and Feral for a decent port. And Square for not making it difficult for this to happen (i've heard of publishers doing that).

SWORDY, a local party brawler could come to Linux if Microsoft allow it
By Liam Dawe, 22 July 2016 at 10:49 am UTC

Quoting: coruun@Liam: You should also quote the other message, which was hidden in nomand's wrongly formatted second answer:

QuoteWe're definitely aiming to have Swordy available for Linux in the future, no reason why we wouldn't want that! Just need to make sure we're allowed and that we can deliver a quality build when we have it!
Oeer I did mean to include that, it got lost somewhere. Updated.

Terraria 1.3.2 released, time to party with new items
By DamonLinuxPL, 22 July 2016 at 10:43 am UTC

Anyone know if they finally update Terraria to new FNA version? https://twitter.com/flibitijibibo/status/735149408120115200

Kentucky Route Zero Act IV now Available
By 1mHfoksd1Z, 22 July 2016 at 10:42 am UTC

I've got KRZ in Humble Monthly bundle and I want to know if those episodes are free upgrades or do they need to be bought separately?

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By Beamboom, 22 July 2016 at 10:39 am UTC Likes: 6

That the game Wine works better than a "native" port only further underlines a thing I've said repeatedly: Feral uses a translational layer too, just like VP. There is an overhead, and with that overhead the lesser performance on Linux won't go away.

So VP versus Feral versus Wine is just a battle between the various layers. And from that perspective it's really quite cool that the open source project Wine holds so well.

This is not me saying that we should stop buying Feral products or anything stupid like that. This is me saying we should stop dissing VP for doing the same, give kudos to the Wine project, and be happy these layers are made, or we would not have seen any of these bigger releases.

So all is cool. But this is why.