Check out our Monthly Survey Page to see what our users are running.

Latest Comments

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By Nel, 23 July 2016 at 3:58 pm UTC

Yes you're right, I took a shortcut. I was mainly referring to this part (from announcement):
QuoteOne notable difference is OpenSceneGraph supporting OpenGL only. Ogre3D having inbuilt support for OpenGL and DirectX may be considered one of its strong points. In an ideal world this would result in greater choice for the user while requiring no extra effort from the OpenMW team. Unfortunately this is not quite true; writing shaders does not work in a render system agnostic way. In addition to that, we have found some OpenMW bugs only manifesting themselves when the Direct3D backend is used. So we are in fact happy about this change, as we do not have the manpower to maintain support for two different rendering systems, and most of our developers are working on Linux and thus unable to test the Direct3D renderer anyway.

For shaders, unless you write in GLSL directly, there will always be a translation layer somewhere. I for one don't see any problem, I consider every engines that run on my Linux as "true native OpenGL engine", since this is the only way I can get a game runnning.

The Living Dungeon developers looking to see if there's interest for a Linux version
By Linas, 23 July 2016 at 3:42 pm UTC Likes: 2

Quoting: Mountain ManWhy do developers bother with even asking? ... It's not like "Linux gamer" is a monolithic subset of the gaming community.

That's exactly my thought. Although I do get why are they doing it. If they never did anything Linux, are not familiar with the community, but would really like to do it, maybe a little encouragement is all they need? Or maybe the suits want to see some evidence that Linux gamers are not a myth? We need to assume that they are asking because they care, not because they are looking for excuses.

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By DrMcCoy, 23 July 2016 at 3:33 pm UTC

Quoting: NelOpenSceneGraph (last engine for OpenMW) is a true native OpenGL engine if this is your exact definition. And yes that's why scrawl (main dev of OpenMW) did the change from Ogre to OSG.
Not that I can speak for scrawl or any of the people in the OpenMW team (of which I'm not a part of either, just to be clear), but from what I remember from the original switch announcement, the reasoning behind said change was more multi-facetted than that.

As for shaders, I think you need to write both HLSL and GLSL shaders if you want to support the Direct3D and OpenGL renderer targets in Ogre3D. Or write your shader in Cg, which IIRC can be compiled into both native shader languages. Or use something like Mojoshader to convert the HLSL bytecode into GLSL, but as far as I'm aware, Ogre3D doesn't provide that itself.

I also tried using Ogre3D (1.9), for xoreos in my case, in the past. It unfortunately didn't go as well as I hoped. It's just not flexible enough for the weird things the BioWare games do.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By rkfg, 23 July 2016 at 3:33 pm UTC

Thanks for confirming, so it's not the kernel weirdness or something else. I wonder why Liam didn't tell about it in the review, either his controller was unplugged or the issue only happens to some models (doubt it).

The Living Dungeon developers looking to see if there's interest for a Linux version
By Beamboom, 23 July 2016 at 3:27 pm UTC

He should just calculate a 0.5-2% additional sale from whatever his current sales are and consider if it's worth it or not from that. That's where it likely will end up.

Sinner’s Sorrow, a grim looking action adventure is coming to Linux
By Cybolic, 23 July 2016 at 3:17 pm UTC

It was already on their website, but buried slightly on their FAQ:
QuoteQ. On which platforms will it release?
A. We are going to focus on PC (Windows, Mac and Linux) for now [...]

It seems it's now been put on the top of the About page, so I think your suggestion worked :)

Life is Strange released for Linux & SteamOS, some thoughts and a port report included
By Nel, 23 July 2016 at 3:15 pm UTC

Quoting: Comandante oardo
Quoting: Nel
Quoting: Comandante oardoA true native Linux port is the one that uses a native OpenGL (or VULKAN) engine...
How many true OpenGL engines are there? IDTech 4...5...6... How many more?
All.

I was asking how many true native OpenGL engines are there, besides IDtech?
Define "true native OpenGL engines".

Quoting: Comandante oardo
Quoting: dmantione
Quoting: Comandante oardoI was asking how many true native OpenGL engines are there, besides IDtech?

Depends on how you define "native". If the definition is "does not support DirectX", then are only a few. But almost all major engines have an OpenGL renderer and don't need translation layers. Unity, Unreal4, Serious Engine, Source2 engine, you name it... all can do OpenGL. For some of these engines OpenGL is less efficiënt, because the OpenGL renderer needs to do an unncessary amount of state changes. But does that mean that they are not native? A matter of taste, but as far as I am concerned any engine that calls the OpenGL engine without translation layer can be considered native.

I agree with that... For me, that is a native engine.

Any linux port with a translation layer will eat a lot of CPU resources... And that is why the performance of this kind of ports is much lower than the windows version of the same game running on the same hardware..

The money that a person doesn't spend in a Windows license, he or she must spend it in a more powerfull/expensive hardware for to have the same performance on Linux that the same game has on Windows.

I just want to know why linux porters don't use native OpenGL engines when they do the porting process...
OK. So now, considering Unreal Engine and Unity Engine have a translation layer from HLSL to GLSL shaders, does this mean they are not true native OpenGL engines?

I didn't search on every engines, but I'm almost sure that all engines use HLSL shaders by default and translate them to GLSL. Except maybe engines that only support OpenGL, as you said IdTech series but I'm not even sure since Doom is available on Xbox One.

OpenSceneGraph (last engine for OpenMW) is a true native OpenGL engine if this is your exact definition. And yes that's why scrawl (main dev of OpenMW) did the change from Ogre to OSG.

Vulkan backend for the Dolphin emulator is now feature complete
By grenadecx, 23 July 2016 at 2:59 pm UTC Likes: 1

Gamecube games looks gorgeous with 3x/4x increased internal resolution. I'm amazed on how flawless most games runs, even Wii games.

Starbound officially released!
By InverseTelecine, 23 July 2016 at 2:59 pm UTC

I just went to Humble Bundle to check to see if the promised DRM-free version was available. It is! I was afraid they'd forget that they promised that on Humble Bundle too; not just GOG. But it's available!

I can't believe I'm finally going to get to play the full release (after being a bit let down by the Early Access version due to its "Early Accessiness.")

Then I saw my original pre-order purchase date... December 10, 2013. Holy crap. But hey! In this day and age I'm just really glad they didn't abandon it! It's kind of an impressive accomplishment itself to be in Early Access for so many years, and live long enough to come out of Early Access!

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By lucifertdark, 23 July 2016 at 2:33 pm UTC Likes: 1

rkfg I just plugged my afterglow x360 controller in to see what would happen & it lit up like a christmas tree & rumbled away like one of those *ahem* exotic massagers. The only way to stop it was to unplug it.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
By rkfg, 23 July 2016 at 2:04 pm UTC

By the way, does anyone experience constant rumble when the controller is plugged in? I have XBox 360 one and it rumbles like hell the moment I start the game. It doesn't stop even after closing it!

The Wine Development Release 1.9.15 Is Now Available
By Zelox, 23 July 2016 at 2:01 pm UTC Likes: 2

I appreciates all the work they put in to wine.
But Im still eagerly waiting for directx 11 support and hopefully better 64bit support.
Hopefully then I can go back to Elite Dangerous.

openFrameworks C++ toolkit now has a Vulkan backend that supports Linux
By Liam Dawe, 23 July 2016 at 1:44 pm UTC Likes: 1

Quoting: z3ntuI think you are searching for Vulkan stuff the last few hours? :D
Nah, sometimes it just comes in waves :P

Vulkan backend for the Dolphin emulator is now feature complete
By Segata Sanshiro, 23 July 2016 at 1:44 pm UTC

Might get set this up again at some point and play some Gamecube games at 1080p with enhanced graphics :D

openFrameworks C++ toolkit now has a Vulkan backend that supports Linux
By z3ntu, 23 July 2016 at 1:43 pm UTC Likes: 1

I think you are searching for Vulkan stuff the last few hours? :D

Looks like the open source Mesa driver has hit OpenGL 4.5 support with Intel
By Avehicle7887, 23 July 2016 at 1:36 pm UTC

This will be great for laptops without a dedicated GPU. Looking forward to the day I play Divinity Original Sin on my laptop :D

The Wine Development Release 1.9.15 Is Now Available
By mrdeathjr, 23 July 2016 at 1:21 pm UTC Likes: 2

In this wine version have contributions of Jan Schmidt (gstreamer dev), thanks to this bloodrayne 1 videos works correctly (fullscreen videos works) cutscene.exe dont needed rename (however with some mpg + mp2 have some troubles)

View video on youtube.com

View video on youtube.com

^_^

The Living Dungeon developers looking to see if there's interest for a Linux version
By Mountain Man, 23 July 2016 at 1:10 pm UTC Likes: 4

Why do developers bother with even asking? There are millions of people playing games on Linux, so of course there's interest in a Linux version. Why wouldn't there be? It's not like "Linux gamer" is a monolithic subset of the gaming community. It makes as much sense as asking, "Is there interest in a Windows version?"

Whenever I see a developer ask this, it tells me they're really not vested in Linux and are looking for an excuse not to support it (i.e. "We didn't get enough positive response to our thread." ).

The Living Dungeon developers looking to see if there's interest for a Linux version
By PublicNuisance, 23 July 2016 at 12:59 pm UTC

I did my part and commented. Hopefully something comes of it.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
By Pit, 23 July 2016 at 12:35 pm UTC

Quoting: mr-eggbtw i played the demo, it had no sound and it silent quit once, on my second launch but again it only had minimal testing.

Same sound issue here. For me it was the libSDL2 that comes with the demo. If I move away the lib directory (and run the game with my distros' SDL2) sound is fine.

As for the demo:
It really is tough on the graphics, my GTX980 fan started blowing like with no other game so far....

I cannot get past the code door - not sure if it's supposed to be like that. The email I found played at about 0.1x speed - should it contain the info? But i cannot replay it....
(I don't know the original game)

Dave Airlie has been working on an AMD Vulkan driver
By Liam Dawe, 23 July 2016 at 12:32 pm UTC Likes: 4

Quoting: swick
Quotethe AMDGPU-PRO driver to get Vulkan, that's also quite limited

topkek, get a grip nvidia fanboy
Was that some poor attempt at a diss? Did I seriously just get called an nvidia fanboy lmao what?

Limited as in the amount of cards it supports currently.

Vulkan backend for the Dolphin emulator is now feature complete
By tuubi, 23 July 2016 at 12:28 pm UTC

Nice to see that this new Vulkan backend is a bit faster on Windows/AMD than their slightly more mature DX12 backend according to comments. Doesn't mean anything, but still feels good. :)

The Wine Development Release 1.9.15 Is Now Available
By tuubi, 23 July 2016 at 12:08 pm UTC

Nice to see that Tesla Effect works now. I got this game as a gift and I really want to play it at some point. There's not much hope of a Linux port ever materialising.

Dave Airlie has been working on an AMD Vulkan driver
By ziabice, 23 July 2016 at 12:01 pm UTC

Quoting: liamdawe
Quoting: ziabiceI can't imagine how many "articles" Phoronix will squeeze from that single blog post... :P
Truth be told I sat on this for a few days, didn't even realize Phoronix had already covered it :(, genuinely thought he had missed it, doh! That'll teach me eh.

LOL I missed it too! :D

The Living Dungeon developers looking to see if there's interest for a Linux version
By tuubi, 23 July 2016 at 11:59 am UTC

This does look rather nice. A thirty-hour story campaign as well. I wonder if it's all about the RNG though. That could kill the enjoyment for me, like it did with Hand of Fate. Some of the Steam reviews seem to suggest that's the case.

Vulkan backend for the Dolphin emulator is now feature complete
By Ehvis, 23 July 2016 at 11:50 am UTC Likes: 1

That was done pretty quickly. Impressive job!

The Wine Development Release 1.9.15 Is Now Available
By manero666, 23 July 2016 at 11:43 am UTC

Nice job form the Wine team! they are really rocking hard with the development

Knights of the Sky and Dungeon Souls are now available DRM free on GOG
By tuubi, 23 July 2016 at 11:28 am UTC

Knights of the Sky... what a blast of nostalgia. I must've played tons of it on the Amiga. Almost as much as Red Baron 2 on the PC a few years later. Don't know how well they've aged though.

Dave Airlie has been working on an AMD Vulkan driver
By Liam Dawe, 23 July 2016 at 11:11 am UTC

Quoting: ziabiceI can't imagine how many "articles" Phoronix will squeeze from that single blog post... :P
Truth be told I sat on this for a few days, didn't even realize Phoronix had already covered it :(, genuinely thought he had missed it, doh! That'll teach me eh.