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Dirk 2 Testers needed!
By Eddward, 20 August 2011 at 5:13 am UTC

It installed and level 1 worked on my system. It's a 32bit Ubuntu Studio 10.04 with a GeForce 9800 GT and the 275.19 proprietary driver.

I think the controls also felt a little better than in the first dirk.

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 11:15 pm UTC

Ah, thanks!

Dirk 2 Testers needed!
By Rustybolts, 19 August 2011 at 10:36 pm UTC

I also reddited this post and there are a couple of cooments to be seen here http://www.reddit.com/r/linux_gaming/comments/jnvys/dirk_2_testers_needed_gaming_on_linux/

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 10:24 pm UTC

Thanks jose! Much appreciated!

Dirk 2 Testers needed!
By , 19 August 2011 at 9:31 pm UTC

tested on 32bit arch linux w/ nvidia proprietary drivers. both installation and gameplay went okay.

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 8:34 pm UTC

Thanks for the additional information!

Man, I hope I don't have to provide a way to disable lighting. That will really ruin the atmosphere in the game if you're running around in the nighttime levels, and it ruins some lighting puzzles I have planned (including ones I've already implemented in Chapters 1-5 and 2-2).

Dirk 2 Testers needed!
By Hamish, 19 August 2011 at 8:07 pm UTC

I just tried it out on our living room computer running Fedora 14 which is also using the free classic mesa radeon driver supplied with the system.

Quote[hamish@ravenclaw ~]$ cd /home/hamish/DirkDashing2Trial
[hamish@ravenclaw DirkDashing2Trial]$ ./dirk2
dirkdashing2: radeon_texture.c:700: radeon_store_teximage: Assertion `dstRowStride' failed.
./dirk2: line 35: 25194 Aborted (core dumped) ./dirkdashing2
[hamish@ravenclaw DirkDashing2Trial]$


As you can see, I encountered the same error. It is interesting that you mentioned lighting though, as in both Doom3 and Penumbra I had to turn off certain lighting and shadowing related settings, otherwise I would get display distortions. The games would run fine, but would not look quite right. If this is related to the problems with Dirk 2, I am pretty damn sure it would be fixed if I was using Fedora 15. Just have to wait for the disk to come down to make sure though.

Here are the living room computers specs:
Operating System: Fedora 14 Linux
Video Card: ATI Radeon 7500
Memory: 1 Gigabyte
Processor: Intel Celeron 1300 MHz
Hard drive: 250 GB

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 7:43 pm UTC

I've also been googling S3TC. I'm definitely not using that!

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 7:42 pm UTC

Yeah, I've been googling too. No explanations. Everybody seems to be calling it a driver issue. Funny, though, how other GL games work for you but mine doesn't. :(

Dirk 2 Testers needed!
By Hamish, 19 August 2011 at 7:37 pm UTC

Hmm... based on that, I think I should get it tested on some of my other computers. Might just be an isolated bug. :confused:

Based on what I got when I put it into Google, it can be a fairly common but still not explained error. At least, I could not find any explanations. I will post again if I make any progress or do further testing.

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 7:31 pm UTC

Thanks, Hamish. Sorry, I should have included some instructions. You have to start the game using the "dirk2" script. That will set the LD_LIBRARY_PATH and environment for you. Usually, people who get the demo from my download page would see that note. Or if they looked at the readme. I'll see if I can add some text about it right on the final install screen (if InstallJammer will let me do that).

Not sure what would cause the crash. I'm just using very simple OpenGL commands. One difference Dirk 2 has that Dirk 1 didn't have is lighting, which would kick in when you start the first level. But your other OpenGL games have that too, so I don't know what the difference is. I don't believe the game is built against S3TC (I don't even know what that is). I built the game on Ubuntu 9.10, with the mesa-common-dev, freeglut3-dev, libglu1-mesa-dev, and libgl1-mesa-dev packages installed. Basic stuff, really.

Dirk 2 Testers needed!
By Hamish, 19 August 2011 at 7:13 pm UTC

Mixed results on my test of the game on a fully updated Fedora 13 system using the free R600 classic mesa radeon driver supplied with the system.

Quote[hamish@griffindor ~]$ cd /home/hamish/.games/DirkDashing2Trial
[hamish@griffindor DirkDashing2Trial]$ ./dirkdahsing2
bash: ./dirkdahsing2: No such file or directory
[hamish@griffindor DirkDashing2Trial]$ ./dirkdashing2
./dirkdashing2: error while loading shared libraries: libCommon.so: cannot open shared object file: No such file or directory
[hamish@griffindor DirkDashing2Trial]$ export LD_LIBRARY_PATH=/home/hamish/.games/DirkDashing2Trial
[hamish@griffindor DirkDashing2Trial]$ ./dirkdashing2dirkdashing2: radeon_texture.c:687: radeon_store_teximage: Assertion `dstRowStride' failed.
Aborted (core dumped)
[hamish@griffindor DirkDashing2Trial]$


The installer worked like a charm, and despite acting and looking like something from Windows 95, got the job done well. I then loaded up a terminal, and changed into the games install directory in order to launch the game and be able to see any messages. I was first greeted with a missing library message, but that library was in the install directory, so I directed the game to it with a quick LD_LIBRARY_PATH command. Once I had done this, the game launched and everything seemed to work fine. The menus worked fine, I had working audio playing, everything seemed great. I clicked new game and read through your cute back-story, and was then greeted with the select chapter screen. After reading the instructions at the bottom of the screen, I selected the first and only available chapter, and was kicked back to desktop.

Upon analysing the terminal output, it seemed to have hit a graphics driver error or bug. Though I am not sure if you are interested in having the game work on the free drivers or are just interested in the vendor supplied blobs (though getting your game to work on Intel GMAs which use the same infrastructure I would think to be important given your target market). As a test I also downloaded the original Dirk Dashing games demo, and other than the same issue with the libraries, it worked fine. Still, given the speed of the free drivers development over the past year, I would not be surprised if it worked without a hitch on a Fedora 15 system with the Gallium3D R600 driver. Unfortunately, I have lost all my Fedora 15 disks, but we are downloading the Fedora 15 LXDE spin as we speak. Once we have that down, I may boot that up on my computer and see if I can get it running from that.

I can assure you however that my current system is quite capable though, as I have played Doom 3, Prey, and Penumbra on it. It does lack support for the external S3TC library as that is only supported by the Gallium3D driver, but if you are using S3TC I would advise against it, especially since your game would most likely not be needing it. However, based on the error message, I doubt that is the problem.

In case it helps, here are my full hardware specs:
Operating System: Fedora 13 Linux
Video Card: ATI Radeon HD 4670
Memory: 4 Gigabytes
Processor: AMD Sempron CPU 2.7 Ghz
Hard drives: 71.6 GB and 35 GB

Hope that is enough detail for you. :D

Dirk 2 Testers needed!
By Liam Dawe, 19 August 2011 at 5:08 pm UTC

MaximB you know my thoughts on it - if they email you, post it, it doesn't matter if we pick it up too there will be some users who only visit you and vice versa.

Dirk 2 Testers needed!
By MyGameCompany, 19 August 2011 at 4:02 pm UTC

Thanks, Nemoder!

And I don't mind, Maxim! I'm trying to spread the news as far as I can - I appreciate the help!

Dirk 2 Testers needed!
By , 19 August 2011 at 3:27 pm UTC

It seems to work fine on Debian-Testing

Dirk 2 Testers needed!
By MaximB, 19 August 2011 at 3:07 pm UTC

Troy has contacted me and asked me to post those same news on LGN, I hope you don't mind.

Trine 2 New Co-op Trailer
By , 25 August 2011 at 10:45 pm UTC

Quoting: "Hamish, post: 2185"Hey, I might just be getting that game since it is included in a cheap 6


Funny I still have this game somewhere AND the computer where I ran it up back in the days... now waiting for a rainy day :)

Trine 2 New Co-op Trailer
By Hamish, 20 August 2011 at 4:36 pm UTC

Hey, I might just be getting that game since it is included in a cheap 6 Pack Collection for the Sega Genesis on Amazon, and we are preparing to do a big order from there. Still would end up paying more for that than we did for the console in the first place though. :p

http://www.amazon.com/6-Pak-sega-genesis/dp/B00005043U/ref=sr_1_1?s=videogames&ie=UTF8&qid=1313858067&sr=1-1

Trine 2 New Co-op Trailer
By , 20 August 2011 at 10:12 am UTC

This game reminds me of my old favorite co-op game: golden axe

watch it... the video below is not suitable for young computer users :P
http://www.youtube.com/watch?v=hU6E8ZuTMxA&feature=player_embedded#!

Trine 2 New Co-op Trailer
By Liam Dawe, 19 August 2011 at 9:36 pm UTC

Yeah i need to play through the first one yet too, this makes me want to!

Trine 2 New Co-op Trailer
By Hamish, 19 August 2011 at 9:34 pm UTC

Man, and I have yet to play through the original Trine yet. Or even Shadowgrounds. Frozenbyte and Alternative Games are getting me swamped with choice. :D

Trine 2 New Co-op Trailer
By Liam Dawe, 19 August 2011 at 9:11 pm UTC

Just got around to watching it and holy crap, it looks awesome.

Asylum
By MaximB, 19 August 2011 at 3:08 pm UTC

WOW, can't wait for this game !
It's a sure buy for me (if they won't be too greedy ;)).

Asylum
By , 19 August 2011 at 5:58 am UTC

Be sure to let us know when this one is released, please.

Asylum
By Hamish, 19 August 2011 at 2:57 am UTC

Jesus Christ! What the hell kind of rock was this thing hiding under for so long for all of us not to have heard about it before?! :eek:

Still, where does it mention that it will work on Linux? And what engine is it using? Questions, questions... :)

Edit: Now this makes sense, they only announced all the platforms on August 12:
Quote[/B]
Following a chilling gameplay video, Senscape is now introducing the first batch of official screenshots from Asylum in all their high-definition glory, culminating a week of strong updates about this hotly anticipated horror adventure which is confirmed for Windows, Mac OS X, Linux and iPad.


http://www.justadventure.com/Press_Releases/AsylumNewsScrnshts_Aug12_11.shtm
[B]

Windys 1.5.0 Released
By Hamish, 13 August 2011 at 9:57 am UTC

That is a really old development shot from the Wiki article by the way, all the way back from 2008. Not that the interface has changed much since then, but here is a shot from the orignal 1.0.0 release:

Windys 1.5.0 Released
By KIAaze, 13 August 2011 at 9:36 am UTC

Gambas! /
You have either lost or won. I already like it. xD

Minecraft Wedding Weekend
By Liam Dawe, 13 August 2011 at 8:32 am UTC

wub wub wub

Minecraft Wedding Weekend
By Hamish, 13 August 2011 at 8:30 am UTC

All I can say is... I wub vector graphics. There would be no problems there. :P

Minecraft Wedding Weekend
By KIAaze, 13 August 2011 at 8:20 am UTC

me weally no good at jokes then :)