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Latest Comments by Liam Dawe
Receiver FPS from wolfire now available for Linux!
28 October 2012 at 6:14 pm UTC

Make sure you submit the problems to them, use the github link on their page.

Ostrich Island
27 October 2012 at 8:48 pm UTC

Why the sad face?

Steam For Linux Beta Survey Is Live
3 November 2012 at 4:14 pm UTC

Indeed I don't know why they didn't, I wander how long it will take them to sift through all the applicants, probably at least a week? So maybe closed beta end of next week?

Steam For Linux Beta Survey Is Live
3 November 2012 at 3:48 pm UTC

Who knows maybe now they proper groups are up on the website it will just be all done there?

Steam For Linux Beta Survey Is Live
27 October 2012 at 9:44 am UTC

Sent mine in, i hope they publish stats on how many people sign up for it that would be very interesting to see.

Steam Linux Beta is looming over us with new info
26 October 2012 at 5:17 pm UTC

Keep an eye out on Monday, Valve are talking at Ubuntu Developer Summit
Drew Bliss - Valve

2012-10-29 14:15..14:30 in Auditorium 10+11
Pretty sure that's GMT time.

Monster RPG 2 still needs help to get open sourced!
22 October 2012 at 10:04 am UTC

I have sent this to a few other Linux sites I hope they pick it up.

LXER is the only one so far to say they won't put it up.

Hero-U: rogue to redemption
8 November 2012 at 9:16 am UTC

It's all good news and now I project I personally support to the point of gol doing an interview :D

Hero-U: rogue to redemption
1 November 2012 at 8:40 pm UTC

QuoteCorey Cole says:

I posted it in the FAQ: We definitely want to support Linux, and it's a question of funding. The issue is that our minimum goal is barely enough to support finishing the project in six months. If we don't make any stretch goals, we won't have time to ensure a Linux version is rock-solid. Every penny will go into completing and testing the game. Hopefully we will do better and be able to add Linux support.

What are your target platforms? Will you support Linux?

Initially we will support Windows and Macintosh. We are using the Unity engine, which works on a variety of platforms. However, there are significant costs involved in customizing and testing the game on each additional platform. As our first stretch goal, in addition to content improvements, we plan to support Linux, iPad, and selected additional iOS and Android devices.


So even though it requires no extra effort since they use Unity and I pointed that out to them in the conversation, it's still going to be a stretch goal, very dissapointing and a project i won't be contributing to.

Hero-U: rogue to redemption
26 October 2012 at 11:04 pm UTC

I sent the lead another message asking what happened, not sure what to make of this, first i thought it was a cash grab, then it seemed he was just ill informed...and now nothing has been done...hmmm.