Latest Comments by Mambo
How Steam Computes Linux Sales
12 Dec 2014 at 11:25 am UTC
12 Dec 2014 at 11:25 am UTC
I think there are a few more things that could be clarified:
- what happens if I play a game that isn't marked as Linux compatible in the store, but does have a Linux depot or a beta branch which I'm trying out?
- what happens if I buy, activate or play using steam-on-wine? Giana sisters twisted dreams, for example.
- what happens if I play a game that isn't marked as Linux compatible in the store, but does have a Linux depot or a beta branch which I'm trying out?
- what happens if I buy, activate or play using steam-on-wine? Giana sisters twisted dreams, for example.
Portal 2 Mod Thinking With Time Machine Coming To Linux
24 Apr 2014 at 7:26 am UTC
24 Apr 2014 at 7:26 am UTC
Ooh, this is like one of the Braid worlds. It should make for some gnarly puzzles.
What The Hell Happened To The GamingOnLinux Design?
15 Apr 2014 at 9:55 am UTC
15 Apr 2014 at 9:55 am UTC
Going back and forth between the two themes, the dark theme doesn't work for eyes-resting purposes because there are still large, bright blocks of white: forms (and list dropdowns), the commenting textarea, the Twitter area, and quotes.
What The Hell Happened To The GamingOnLinux Design?
15 Apr 2014 at 9:32 am UTC
15 Apr 2014 at 9:32 am UTC
Quoting: AlzarathI like it, though I hate that whole 'excessive whitespace' thing. I'm sure there are people out there that do like that, but I don't. It reminds me of a mobile app. Maybe that's your intention, to make it easier for mobile users to browse the site. I'll probably crop it down with greasemonkey anyways.The newline between 'quote' and 'like' is superfluous, pages are sprinkled with unnecessary <br/>, and there is unnecessary whitespace around the pagination area and before the comment box. The site has that irritating bootstrap feel.
What The Hell Happened To The GamingOnLinux Design?
15 Apr 2014 at 9:19 am UTC
15 Apr 2014 at 9:19 am UTC
Could you not have a sticky navbar, or at least make it much less tall? I hate that it eats 8% of my usable screen.
Get Even, A First Person Action Game From The Developers Of Painkiller & Deadfall Adventures
12 Apr 2014 at 11:19 am UTC
12 Apr 2014 at 11:19 am UTC
That pic didn't seem like they were eschewing any clichés:
http://www.gamingonlinux.com/uploads/articles/topimages/1924956644id3441gol.jpg
(the second greenlight video does attempt to justify what they mean: https://www.youtube.com/watch?v=hCnETE5XXD8 [External Link] )
http://www.gamingonlinux.com/uploads/articles/topimages/1924956644id3441gol.jpg
(the second greenlight video does attempt to justify what they mean: https://www.youtube.com/watch?v=hCnETE5XXD8 [External Link] )
Sanctum 2 FPS/Tower Defence Hybrid Now Has An Open Beta On Steam
12 Apr 2014 at 11:12 am UTC
12 Apr 2014 at 11:12 am UTC
Quoting: MaokeiNot my point, I posted a tip to save bandwidth.Quoting: MamboA tip for downloading the beta: switch to the beta before downloading anything. I downloaded 700mb of non-beta, got a missing executable, and had to download 1,2gb again.Read the post it's clearly stated that it's a beta filled with buggs.
Sanctum 2 FPS/Tower Defence Hybrid Now Has An Open Beta On Steam
12 Apr 2014 at 7:16 am UTC
12 Apr 2014 at 7:16 am UTC
A tip for downloading the beta: switch to the beta before downloading anything. I downloaded 700mb of non-beta, got a missing executable, and had to download 1,2gb again.
Natural Selection 2's Direct3D HLSL to OpenGL GLSL Parser Open Sourced
28 Mar 2014 at 5:21 pm UTC
28 Mar 2014 at 5:21 pm UTC
Unity has a similar, open-source compiler (derived from mesa): https://github.com/aras-p/hlsl2glslfork [External Link] . Unreal uses the same codebase, but they aren't publishing their proprietary branch at all.
Here's a good overview of cross-API shaders: http://aras-p.info/blog/2014/03/28/cross-platform-shaders-in-2014/ [External Link]
Here's a good overview of cross-API shaders: http://aras-p.info/blog/2014/03/28/cross-platform-shaders-in-2014/ [External Link]
See Valve's Vogl OpenGL Debugger In Action
24 Mar 2014 at 11:26 am UTC
24 Mar 2014 at 11:26 am UTC
You all have seen Valve's excellent OpenGL presentation at steam dev days, right?
The VoGL segment starts here [External Link].
The VoGL segment starts here [External Link].
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