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Latest Comments by furaxhornyx
Steam announces changes to sales for devs, next set of sale dates up
8 Feb 2022 at 8:53 am UTC

Quoting: Purple Library Guy
Quoting: furaxhornyx
Quoting: sub
Quoting: gradyvuckovicSurprised there's no "Steam Deck Sale" planned. Maybe they will wait a year, make sure everyone who wants a Deck, has one, before they do the sale.
(1/2 off-topic)

I'd like to see Valve giving devs/publishers a discount on the platform fees as an incentive when they provide a native Linux build for a long time.

Wouldn't that be an even greater thing for the Steam Deck?
I mean that would help twofold:
Getting more games to the Deck, making it more attractive,
plus, giving native Linux games a push.
But then, publishers would be able to release their Linux build on some other platforms, rather than being dependent on Proton... Now, I am not saying that Valve is trying to do anything evil, just pointing out the fact that more Linux builds may not be that much beneficial, from Valve's point of view.
If there was a big enough audience for Linux stuff for anyone to care about it just as a market rather than, as Valve does, for strategic reasons, it would be easy enough for other platforms to deploy Proton. It's open source after all.
You are speaking about other platforms implementing Proton, which I agree with, but I was speaking about game publishers being able to put native Linux version on other platforms than Valve's, independently of the other platforms implementing Proton or not.

Steam announces changes to sales for devs, next set of sale dates up
3 Feb 2022 at 7:11 am UTC

Quoting: sub
Quoting: gradyvuckovicSurprised there's no "Steam Deck Sale" planned. Maybe they will wait a year, make sure everyone who wants a Deck, has one, before they do the sale.
(1/2 off-topic)

I'd like to see Valve giving devs/publishers a discount on the platform fees as an incentive when they provide a native Linux build for a long time.

Wouldn't that be an even greater thing for the Steam Deck?
I mean that would help twofold:
Getting more games to the Deck, making it more attractive,
plus, giving native Linux games a push.
But then, publishers would be able to release their Linux build on some other platforms, rather than being dependent on Proton... Now, I am not saying that Valve is trying to do anything evil, just pointing out the fact that more Linux builds may not be that much beneficial, from Valve's point of view.

Steam's latest crazy indie hit Vampire Survivors is coming to Linux
28 Jan 2022 at 1:20 pm UTC

Quoting: xavi
Quoting: furaxhornyx
Quoting: Nezchan
Quoting: Purple Library GuySo the title is "Vampire Survivors". So, are you a vampire trying to survive a zombie apocalypse, or just a person trying to survive vampires?
The latter. Basically think if Castlevania was a twin-stick shooter.

It gets very silly towards the last five minutes or so (runs are max 20 minutes long, then you die).
So, do you ever "win", or is just a "survive as long as you can, but you will inevitably lose" ?
If you survive for 30 min in a zone, you win and then another zone is discovered.
I bought it yesterday, played for 2.6 h and won two times.
But there are achievements, and more weapons, ...
Think roguelite because with the coins you find you buy more power for your stuff.
In my opinion Risk of Rain is much better, but this is easy to play.

Quite addicting! but I suppose just for a few days.
Thanks, probably not the kind of roguelites I like then... Or maybe I'll try it on a sale :wink:

EDIT: noticed that the game price is very low already... Maybe I'll give it a try, out of curiosity, then

Steam's latest crazy indie hit Vampire Survivors is coming to Linux
28 Jan 2022 at 11:38 am UTC

Quoting: Nezchan
Quoting: Purple Library GuySo the title is "Vampire Survivors". So, are you a vampire trying to survive a zombie apocalypse, or just a person trying to survive vampires?
The latter. Basically think if Castlevania was a twin-stick shooter.

It gets very silly towards the last five minutes or so (runs are max 20 minutes long, then you die).
So, do you ever "win", or is just a "survive as long as you can, but you will inevitably lose" ?

Easy Anti-Cheat gets much simpler for Proton and Steam Deck
23 Jan 2022 at 9:07 am UTC Likes: 3

Quoting: kon14
Quoting: poiuzThere is a simple reason, not to ship it: If they ship it, they have to support it! That will always cost resources (i.e. money).
Except they don't need to officially support Linux through Proton either. They can just enable it for anyone wishing to play the game while clearly stating they do not offer any support or guarantees about the compatibility continuing to work in the future.

Sure, sounds a bit hypocritical, because it is, but if this was opt-out instead of opt-in nobody would ever call them out for their game breaking at some point.

Lets be real, EAC and BattleEye won't just drop support for Proton now that it's officially included, not unless there's a huge reason to do so, nor would it just stop working for anyone using the official Proton builds from Steam.

The only real world issue with any of this is how userspace detection of cheats on the client side is never going to catch up with kernelspace detection, therefore devs might be reluctant to potentially downgrade the experience for the majority of their userbase over us.
With that being said, I'm not even sure if EAC or BattleEye is actually kernelspace on Windows at this point.
Quoting: Mal
Quoting: poiuzThere is a simple reason, not to ship it: If they ship it, they have to support it! That will always cost resources (i.e. money).

False. Even today you can (try to) run any windows game on wine or proton, and if works fine, if it doesn't work the developers don't owe you support. You can open tickets ofc. But they can copy paste "not supported" and close them faster than you open them.

As a customer I would expect that "proton supported" games, with the badge clearly visible on the steam page, will offer support. But that's on voluntary basis.
Unfortunately, it may be a bit more complicated than that.
Sure, they may choose to enable compatibility and not support Linux users.

However, they still need to support their current users against cheaters, be they using Windows, Linux, or whatever. Which means testing, to be sure that some nasty people don't find a way to cheat through this compatibility, and ruin the game for your player base, which would be terrible.

RetroArch need your feedback on their Open-Hardware planned for 2022
20 Jan 2022 at 10:17 am UTC

So, this is an hardware emulator, for people still owning the cartridges, but no longer the console, right ?
What is the difference with simply using emulators and ROM then ?

God of War is now on Steam and runs out of the box on Linux with Proton
16 Jan 2022 at 9:50 am UTC

Quoting: BlackBloodRum
Quoting: F.UltraDo note that there are plenty of bug reports of VLC stuttering with ALSA as well so there is no guarantee that those specific problems are down to Pulse. Pipewire is better yes, but that does still not mean that it will magically solve problems that wasn't due to Pulse, it's just that the bad state of ALSA (yes ALSA) when Pulse became widespread gave Pulse a bad reputation and now everyone blames every single problem on Pulse which leads to the real source of those issues not being fixed.
One advantage of pipewire as well is that it replaces ALSA/JACK as well - providing an interface that applications can understand while at the same time using a much needed overhaul of the codebase.

Previously with pulse it simply had ALSA/Jack running through it - instead of replacing the interface. This is often what caused the latency in the first place as it added an additional step of using multiple audio systems which got in the way.

Meanwhile with pipewire it simply replaces pulse, alsa and jack all at once with it's own interfaces, while they are still technically alsa and jack they are much more refined (think of it like only getting the bits you need, instead of everything). This is why the latency issues are mostly resolved because you are no longer having to run multiple audio systems to get sound, it's just the one (a system with pipewire properly installed doesn't need to have alsa/jack installed, pipewire handles this directly).

This also makes the codebase far easier to maintain - application has broken sound? Well we've only got to check pipewire's code for the problem, instead of trying to determine if it's in alsa, pulse or jack and then trying to contact those developers etc.

I'm not claiming it will magically solve everything, I'm simply saying it may be worth trying it on pipewire as it may (or may not) fix the issue - as whether you like pulseaudio or not you cannot deny all the issues it caused over the years and pipewire has solved many of them.

Give it a try, you might be surprised at just how well it works. No need to argue over this though, you're welcome to stay with pulseaudio and never install pipewire if you prefer and I will use pipewire as it meets my requirements better than pulse :smile: - that's the beauty of FOSS, we can set our systems as we need them. :grin:
I can second that: switching to Pipewire removed all hassles I previously had with my external audio card. No more messed up outputs, no more fiddling with Catia, outputs are recognised perfectly, and I no longer have problem with Jack server not starting properly once in a while (messing up all settings in applications such as Discord and Skype every time).

God of War is now on Steam and runs out of the box on Linux with Proton
16 Jan 2022 at 9:48 am UTC

Quoting: etoven
Quoting: einherjar
Quoting: d10sfanRuns pretty bad with nvidia 1070, so refunded it for now.
Oh, sad, I am on a 1070TI@1440p - that may be not enough for good gameplay :-(
Give it a go.. I am running perfect on my GTX 1060. No issues at all. Got many settings to ultra proton experimental.
How did you install the game though ? I am trying to install it using GameHub (because I had pre-ordered the GOG version), but the installation fails somehow. Are there any specific steps / options to do beforehand ?

God of War is now on Steam and runs out of the box on Linux with Proton
15 Jan 2022 at 9:58 am UTC Likes: 1

Quoting: ghiumaExcellent! one more game in the list, for stuttering better to have patience some corrections will come out soon, when I bought Cyberpunk 2077 it was unplayable, now I play it with high settings on Nvidia 1060 6gb without stuttering and without correction... (Proton GE and Experimental)
Really ? I was holding back to play Cyberpunk 2077 (and Horizon Zero Dawn, which I haven't buy yet) on my 1070, because of reports indicating very poor performances...

I may be able to give it a try then :smile:

There it is - Steam breaks 28 million users online
10 Jan 2022 at 5:02 am UTC Likes: 2

Quoting: Mohandevir
Quoting: PhiladelphusAnother interesting question is, how many people not currently on Steam will be buying a Steam Deck?

(Yeah, I know you need an account to pre-order it at the moment, but that might not always be the case whenever Valve is finally able to get on top of supply issues. And people could always get an account in the future after it's released and they've seen reviews/demonstrations from a friend/etc.)
Is there such a thing as a gamer that doesn't have a Steam account nowadays?! :grin:
Console gamers ?