Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Bogomips
Solve circuit board maze puzzles in the demo of R.E.E.L.
17 May 2020 at 12:06 pm UTC Likes: 2

Quoting: Marianna
Quoting: BogomipsSo far I find it strange and frustrating because signals cannot go through LEDs but they emit light.
You are right, LEDs worked incorrectly. We fixed it and the demo will be updated tonight.
I'm glad to hear that <3

To be nitpicky, a little arrow on the transistor symbol would be nice and may be some silkscreen to have LEDs symbols as well to be consistent.

I'm only at the transistor part and it is quite nice so far.

For the others, no the components' implementation is not realistic, no the lines are almost never at a right angle, we see vias but we don't know the second layer layout, etc. but it's not an engineering software so it's fine :)

Solve circuit board maze puzzles in the demo of R.E.E.L.
16 May 2020 at 7:15 pm UTC Likes: 2

Quoting: aokamiI'd be curious to actually know how accurate are the depicted electronics. :)
So far I find it strange and frustrating because signals cannot go through LEDs but they emit light.

Quoting: EikeI should give it a look. I'm software developer, but I never really got into the base electr(on)ics...
I'm not sure you will learn anything. I'm also a software developer (with a background in electronics).

I'll will give it a chance but at the moment it is just a maize you find on cereal boxes, just go from end to start and it's done…

Dying Light gets a massive update with a 'Story Mode' plus a free weekend
21 Feb 2020 at 10:37 am UTC Likes: 1

It is one of the best native games on Linux, so far, for me.

I remember talking back and forth with the technical support to fix the crashes when the game was first released while all my friends were playing on the Windows platform it was a little bit frustrating but was well worth the wait.

I also remember watching a video at the time from a conference where the two devs in charge of the Linux port were talking about all the steps to achieve it in only 2 months, it was really interesting.