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Latest Comments by mrdeathjr
Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default
2 March 2018 at 10:14 pm UTC Likes: 5

This wine version needs new dependency: LibSDL2.0-dev

Also add part of colenbrander vulkan work, another items dont be approved for now

This is some titles working in this wine version

View video on youtube.com

View video on youtube.com

View video on youtube.com

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
17 February 2018 at 6:40 pm UTC

Quoting: tpau
Quoting: KimyrielleWhich gaming relevant patches are in Staging that didn't yet make it to the main branch?

ECDSA Cert Patchseries and the NTDLL Patches that allow the Blizzard App and Anti-Cheat System to work for WoW and Overwatch (probably the rest of the franchises too)

And many others allow run many games specially DX10-11 titles

Without forget origin, uplay patches and others

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
17 February 2018 at 10:48 am UTC

Quoting: YoRHa-2BHID Gamepad support means that we don't need to use dumbxinputemu etc. anymore? If that's the case, great news.

In teory yes however i said before dont have all code now

In next wine if devs approve aric stewart work could recognize xbox gamepads with own names thanks to add xbox gamepads pids

Maybe in next two weeks aric stewart can add pids of playstation gamepads

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
17 February 2018 at 10:43 am UTC

Quoting: ziabiceDoes anyone know what's the situation with Gallium Nine, will it be rebased on Wine vanilla?

I dont think so

Wine devs sometime ago cited dont have any interest in support double implementation

In same situation could be put dxvk

However in last point wine stay working in vkd3d (for now dx12)

Maybe them can change in future to vulkan* because this api runs in all hardware with all type of drivers

*Thanks to dxvk project for probe vulkan possibilities

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
17 February 2018 at 1:02 am UTC Likes: 3

For them asking staging situation in this topic find more information

https://bugs.winehq.org/show_bug.cgi?id=44406

This is some information posted today

QuoteSveinar Søpler 2018-02-16 09:41:49 CST

There are enourmous amounts of changes from 2.x -> 3.x, so rebasing wine staging from last-known 2.21 -> 3.1 is a huge undertaking.

If staging should have stayed "alive" in its previous form, this would have been needed to be rebased each git-master i guess, cos the changes from 2.21 -> 3.1 (current dev) is very large.

Its a real shame that none from winehq-dev spits out any public message, cos what is going on now is that there will be 2-3-4+ ppl/groups all doing their own rebases.. possibly to varying degrees.

The documentation on the staging repository is there.. in the history of commits, so if it would be of use, one should cherry pick "important" patches, and get those in. Doing the whole patch-set is... well.. too daunting imo.

Kudos to everyone lending a hand tho! :)


Comment 12 Henri Verbeet 2018-02-16 10:20:46 CST

If it's any consolation, the Staging people haven't told us anything either. Clearly that's not ideal.

I'd suggest people interested in picking up the Staging patches coordinate on the wine-devel mailing list and the #winehackers IRC channel, but ultimately that's of course up to individual people.


Comment 13 Luke Short 2018-02-16 17:50:50 CST

It was expressed a few months ago at WineConf 2017 that, moving forward, the idea is to work on cleaning up the hacky patches from Wine-Staging and get them into the official Wine project faster.

If you keep track of the wine-devel mailing list you will already notice that a lot of patches have already been cleaned up and integrated.

With the Wine 3.0 release, Alexandre even gave the greenlight to integrate the long-awaited command stream multi-threading (CSMT) patches.

https://www.youtube.com/watch?v=AokFgDSLMWU


Comment 14 Zebediah Figura 2018-02-16 18:36:12 CST

The suggestion was made, and some people (mostly Vincent, more recently also Alistair among others) have been trying to do so.

That said, none of the Staging people attended the last conference (and indeed they've been radio-silent since early November, before the conference began), so it's not really the case that the agreed-upon intent is now to get rid of Staging.

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
16 February 2018 at 10:28 pm UTC Likes: 5

In this wine version add csmt as default (must be disable depending app)

James Bond 007 Blood Stone

With wine 2.1

https://www.youtube.com/watch?v=TBdC6C4Pyyg

And now

View video on youtube.com

Samurai Warriors 4 II

With wine 2.3

https://www.youtube.com/watch?v=npb2112xhsE

And now (curiously in test require d3dx9_43 as built-in for run and other case devenum, qedit and quartz as native for cinematics)

View video on youtube.com

Spiderman Shattered Dimensions

With wine 2.2

https://www.youtube.com/watch?v=2CPO-LUfMz0

And now

View video on youtube.com

Add multisample textures but dont stay clear if inmutable storage stay ready according jozef kucia said

Xinput shows improvements (Aric Stewart work) but lack code but next wine stay very interesting

Quotewinebus.sys: map SDL GameControllers if requested



winebus.sys: Implement SDL Haptic for controller vibration

In other things quartz as native works better allow cinematics in fullscreen (virtual desktop mode tested) in before version are needed put as built in and need push in taskbar for game reentry and show cinematics

And in tests WINEDEBUG=-all,+fps works better for fps counter than steam fps overlay

^_^

Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 February 2018 at 11:53 am UTC Likes: 9

Very good

And now try convince squeenix from give more 3rd person titles case: nier automata - just cause 3 and if is possible sleeping dogs

^_^

AMD's first Ryzen Desktop APUs with Vega graphics are now available
13 February 2018 at 1:45 am UTC

Quoting: WJMazepasView video on youtube.com


I liked this video. This guy tested a lot of games, power comsuption and more.

I think that the performance is really good, but it suffers a bit in some games in 1080p.

2200G have better price than 2400G however this apus is for lite gaming aka 720p

However needs dual channel memory aka 2 sticks of ram and good memory frecuency aka 3200mhz (more expensive)

In other thing maybe when them have next gpu arquitecture (2020-2021) no more gcn*, maybe igpu improve so much

Quote*Actually them needs many shaders to make similar geforce performance (gpu performance with same quantity of vram and bus) case:

Geforce GT 1030: 384 shaders

Radeon RX 550: 640 shaders

Vega 11: 704 shaders

Without forget more shaders needs more space aka bigger gpu and other issues related case tdp


^_^

Wine 3.1 is now available to kick off another development cycle
3 February 2018 at 12:26 pm UTC

Quoting: TheRiddickHe ded...

But probably more likely he found a girlfriend and....,

This is what happens when only one person maintains a branch.

A common problem for Linux projects like this.

Yeah this is a main problem of many open source projects when 1 person make almost work case: nine - dxvk and others

If something happend to main developer, project could be have many chances be freezing, forgoten or in last situation closed

In this situation wine is better, because in graphics area have more people case: henri verbeet - jozef kucia - matteo bruni - paul gofman - stefan dosinger

However if something happend to jozef kucia practically d3d10/11 and vkd3d could be suffer same destiny

^_^

Quoting: tpauWine-Staging has more than one person working on it.

Michael Müller is also part of the team.

Rebasing all the patches might take some time.

Yeah staging have more people but michael muller dont contribute in quantity niether same areas

For disgrace sebastian lackner is major contributor in staging in many areas specially graphics and many hacks to allow run different apps

^_^

Wine 3.1 is now available to kick off another development cycle
3 February 2018 at 12:46 am UTC

Quoting: ziabiceNews about WINE Staging? It is dead?

Very good question

Sebastian lackner dont send any new patch since october 2017

What happend with sebastian lackner ?

^_^