Latest Comments by mrdeathjr
Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default
2 March 2018 at 10:14 pm UTC Likes: 5
2 March 2018 at 10:14 pm UTC Likes: 5
This wine version needs new dependency: LibSDL2.0-dev
Also add part of colenbrander vulkan work, another items dont be approved for now
This is some titles working in this wine version
View video on youtube.com
View video on youtube.com
View video on youtube.com
^_^
Also add part of colenbrander vulkan work, another items dont be approved for now
This is some titles working in this wine version
View video on youtube.com
View video on youtube.com
View video on youtube.com
^_^
Wine 3.2 released with gamepad improvements and more Direct3D work
17 February 2018 at 6:40 pm UTC
And many others allow run many games specially DX10-11 titles
Without forget origin, uplay patches and others
^_^
17 February 2018 at 6:40 pm UTC
Quoting: tpauQuoting: KimyrielleWhich gaming relevant patches are in Staging that didn't yet make it to the main branch?
ECDSA Cert Patchseries and the NTDLL Patches that allow the Blizzard App and Anti-Cheat System to work for WoW and Overwatch (probably the rest of the franchises too)
And many others allow run many games specially DX10-11 titles
Without forget origin, uplay patches and others
^_^
Wine 3.2 released with gamepad improvements and more Direct3D work
17 February 2018 at 10:48 am UTC
In teory yes however i said before dont have all code now
In next wine if devs approve aric stewart work could recognize xbox gamepads with own names thanks to add xbox gamepads pids
Maybe in next two weeks aric stewart can add pids of playstation gamepads
^_^
17 February 2018 at 10:48 am UTC
Quoting: YoRHa-2BHID Gamepad support means that we don't need to use dumbxinputemu etc. anymore? If that's the case, great news.
In teory yes however i said before dont have all code now
In next wine if devs approve aric stewart work could recognize xbox gamepads with own names thanks to add xbox gamepads pids
Maybe in next two weeks aric stewart can add pids of playstation gamepads
^_^
Wine 3.2 released with gamepad improvements and more Direct3D work
17 February 2018 at 10:43 am UTC
I dont think so
Wine devs sometime ago cited dont have any interest in support double implementation
In same situation could be put dxvk
However in last point wine stay working in vkd3d (for now dx12)
Maybe them can change in future to vulkan* because this api runs in all hardware with all type of drivers
*Thanks to dxvk project for probe vulkan possibilities
^_^
17 February 2018 at 10:43 am UTC
Quoting: ziabiceDoes anyone know what's the situation with Gallium Nine, will it be rebased on Wine vanilla?
I dont think so
Wine devs sometime ago cited dont have any interest in support double implementation
In same situation could be put dxvk
However in last point wine stay working in vkd3d (for now dx12)
Maybe them can change in future to vulkan* because this api runs in all hardware with all type of drivers
*Thanks to dxvk project for probe vulkan possibilities
^_^
Wine 3.2 released with gamepad improvements and more Direct3D work
17 February 2018 at 1:02 am UTC Likes: 3
17 February 2018 at 1:02 am UTC Likes: 3
For them asking staging situation in this topic find more information
https://bugs.winehq.org/show_bug.cgi?id=44406
This is some information posted today
^_^
https://bugs.winehq.org/show_bug.cgi?id=44406
This is some information posted today
QuoteSveinar Søpler 2018-02-16 09:41:49 CST
There are enourmous amounts of changes from 2.x -> 3.x, so rebasing wine staging from last-known 2.21 -> 3.1 is a huge undertaking.
If staging should have stayed "alive" in its previous form, this would have been needed to be rebased each git-master i guess, cos the changes from 2.21 -> 3.1 (current dev) is very large.
Its a real shame that none from winehq-dev spits out any public message, cos what is going on now is that there will be 2-3-4+ ppl/groups all doing their own rebases.. possibly to varying degrees.
The documentation on the staging repository is there.. in the history of commits, so if it would be of use, one should cherry pick "important" patches, and get those in. Doing the whole patch-set is... well.. too daunting imo.
Kudos to everyone lending a hand tho! :)
Comment 12 Henri Verbeet 2018-02-16 10:20:46 CST
If it's any consolation, the Staging people haven't told us anything either. Clearly that's not ideal.
I'd suggest people interested in picking up the Staging patches coordinate on the wine-devel mailing list and the #winehackers IRC channel, but ultimately that's of course up to individual people.
Comment 13 Luke Short 2018-02-16 17:50:50 CST
It was expressed a few months ago at WineConf 2017 that, moving forward, the idea is to work on cleaning up the hacky patches from Wine-Staging and get them into the official Wine project faster.
If you keep track of the wine-devel mailing list you will already notice that a lot of patches have already been cleaned up and integrated.
With the Wine 3.0 release, Alexandre even gave the greenlight to integrate the long-awaited command stream multi-threading (CSMT) patches.
https://www.youtube.com/watch?v=AokFgDSLMWU
Comment 14 Zebediah Figura 2018-02-16 18:36:12 CST
The suggestion was made, and some people (mostly Vincent, more recently also Alistair among others) have been trying to do so.
That said, none of the Staging people attended the last conference (and indeed they've been radio-silent since early November, before the conference began), so it's not really the case that the agreed-upon intent is now to get rid of Staging.
^_^
Wine 3.2 released with gamepad improvements and more Direct3D work
16 February 2018 at 10:28 pm UTC Likes: 5
16 February 2018 at 10:28 pm UTC Likes: 5
In this wine version add csmt as default (must be disable depending app)
James Bond 007 Blood Stone
With wine 2.1
https://www.youtube.com/watch?v=TBdC6C4Pyyg
And now
View video on youtube.com
Samurai Warriors 4 II
With wine 2.3
https://www.youtube.com/watch?v=npb2112xhsE
And now (curiously in test require d3dx9_43 as built-in for run and other case devenum, qedit and quartz as native for cinematics)
View video on youtube.com
Spiderman Shattered Dimensions
With wine 2.2
https://www.youtube.com/watch?v=2CPO-LUfMz0
And now
View video on youtube.com
Add multisample textures but dont stay clear if inmutable storage stay ready according jozef kucia said
Xinput shows improvements (Aric Stewart work) but lack code but next wine stay very interesting
In other things quartz as native works better allow cinematics in fullscreen (virtual desktop mode tested) in before version are needed put as built in and need push in taskbar for game reentry and show cinematics
And in tests WINEDEBUG=-all,+fps works better for fps counter than steam fps overlay
^_^
James Bond 007 Blood Stone
With wine 2.1
https://www.youtube.com/watch?v=TBdC6C4Pyyg
And now
View video on youtube.com
Samurai Warriors 4 II
With wine 2.3
https://www.youtube.com/watch?v=npb2112xhsE
And now (curiously in test require d3dx9_43 as built-in for run and other case devenum, qedit and quartz as native for cinematics)
View video on youtube.com
Spiderman Shattered Dimensions
With wine 2.2
https://www.youtube.com/watch?v=2CPO-LUfMz0
And now
View video on youtube.com
Add multisample textures but dont stay clear if inmutable storage stay ready according jozef kucia said
Xinput shows improvements (Aric Stewart work) but lack code but next wine stay very interesting
Quotewinebus.sys: map SDL GameControllers if requested
winebus.sys: Implement SDL Haptic for controller vibration
In other things quartz as native works better allow cinematics in fullscreen (virtual desktop mode tested) in before version are needed put as built in and need push in taskbar for game reentry and show cinematics
And in tests WINEDEBUG=-all,+fps works better for fps counter than steam fps overlay
^_^
Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 February 2018 at 11:53 am UTC Likes: 9
13 February 2018 at 11:53 am UTC Likes: 9
Very good
And now try convince squeenix from give more 3rd person titles case: nier automata - just cause 3 and if is possible sleeping dogs
^_^
And now try convince squeenix from give more 3rd person titles case: nier automata - just cause 3 and if is possible sleeping dogs
^_^
AMD's first Ryzen Desktop APUs with Vega graphics are now available
13 February 2018 at 1:45 am UTC
2200G have better price than 2400G however this apus is for lite gaming aka 720p
However needs dual channel memory aka 2 sticks of ram and good memory frecuency aka 3200mhz (more expensive)
In other thing maybe when them have next gpu arquitecture (2020-2021) no more gcn*, maybe igpu improve so much
^_^
13 February 2018 at 1:45 am UTC
Quoting: WJMazepasView video on youtube.com
I liked this video. This guy tested a lot of games, power comsuption and more.
I think that the performance is really good, but it suffers a bit in some games in 1080p.
2200G have better price than 2400G however this apus is for lite gaming aka 720p
However needs dual channel memory aka 2 sticks of ram and good memory frecuency aka 3200mhz (more expensive)
In other thing maybe when them have next gpu arquitecture (2020-2021) no more gcn*, maybe igpu improve so much
Quote*Actually them needs many shaders to make similar geforce performance (gpu performance with same quantity of vram and bus) case:
Geforce GT 1030: 384 shaders
Radeon RX 550: 640 shaders
Vega 11: 704 shaders
Without forget more shaders needs more space aka bigger gpu and other issues related case tdp
^_^
Wine 3.1 is now available to kick off another development cycle
3 February 2018 at 12:26 pm UTC
Yeah this is a main problem of many open source projects when 1 person make almost work case: nine - dxvk and others
If something happend to main developer, project could be have many chances be freezing, forgoten or in last situation closed
In this situation wine is better, because in graphics area have more people case: henri verbeet - jozef kucia - matteo bruni - paul gofman - stefan dosinger
However if something happend to jozef kucia practically d3d10/11 and vkd3d could be suffer same destiny
^_^
Yeah staging have more people but michael muller dont contribute in quantity niether same areas
For disgrace sebastian lackner is major contributor in staging in many areas specially graphics and many hacks to allow run different apps
^_^
3 February 2018 at 12:26 pm UTC
Quoting: TheRiddickHe ded...
But probably more likely he found a girlfriend and....,
This is what happens when only one person maintains a branch.
A common problem for Linux projects like this.
Yeah this is a main problem of many open source projects when 1 person make almost work case: nine - dxvk and others
If something happend to main developer, project could be have many chances be freezing, forgoten or in last situation closed
In this situation wine is better, because in graphics area have more people case: henri verbeet - jozef kucia - matteo bruni - paul gofman - stefan dosinger
However if something happend to jozef kucia practically d3d10/11 and vkd3d could be suffer same destiny
^_^
Quoting: tpauWine-Staging has more than one person working on it.
Michael Müller is also part of the team.
Rebasing all the patches might take some time.
Yeah staging have more people but michael muller dont contribute in quantity niether same areas
For disgrace sebastian lackner is major contributor in staging in many areas specially graphics and many hacks to allow run different apps
^_^
Wine 3.1 is now available to kick off another development cycle
3 February 2018 at 12:46 am UTC
Very good question
Sebastian lackner dont send any new patch since october 2017
What happend with sebastian lackner ?
^_^
3 February 2018 at 12:46 am UTC
Quoting: ziabiceNews about WINE Staging? It is dead?
Very good question
Sebastian lackner dont send any new patch since october 2017
What happend with sebastian lackner ?
^_^
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