Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
Latest Comments by mrdeathjr
Looks like a Linux version of A Hat in Time might actually be coming
7 October 2017 at 8:59 am UTC

Meanwhile game appears or dont appear (vpltd ?) in linux game works stable in wine64 2.18 staging (without csmt but in my case audio have troubles, remain sounds)

In other things game is customizable using HatinTimeEngine.ini and HatinTimeSystemSettings.ini located in HatinTimeGame folder on main game folder

View video on youtube.com

System Specs Used in Test

Nvidia Drivers 387.12 (run package from nvidia drivers homepage)

Xubuntu 16.04 x64 - Kernel 4.8.0-34 generic (ubuntu mainline) - CPUFreq: Performance

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: MSI H81M E33

^_^

Wine Staging 2.18 is out with fixes for Battle.net, Uplay & Origin also bugs fixed with Overwatch
5 October 2017 at 5:27 pm UTC

Quoting: Comandante ÑoñardoWhat kind of program do you use for the video capture and FPS counting?

Hi in my case use ffmpeg

Actually stay using ffmpeg 3.3 (compiled) + cuda 9.0 (from nvidia run package) + last nvidia drivers actually 387.12 (nvidia run package)


Respect fps counter use wine in console with this option:

For wine vanilla 32bit apps

WINEDEBUG=-all,+fps wine nameapp.exe

For wine staging 32bit apps

WINEDEBUG=-all,+fps /opt/wine-staging/bin/wine nameapp.exe

For wine staging 64bit apps

WINEPREFIX='/home/linuxdesktopx86/.local/share/wineprefixes/Default-x64' WINEDEBUG=-all,+fps /opt/wine-staging/bin/wine64 nameapp.exe

^_^

Wine Staging 2.18 is out with fixes for Battle.net, Uplay & Origin also bugs fixed with Overwatch
4 October 2017 at 9:00 pm UTC Likes: 8

This tests will be make it with staging 2.18 official

Submerged (unreal engine 4) works ok in sound and have some issues in graphics but nothing stop to playing

View video on youtube.com

Motoracer 4 (unreal engine 4) works better and now road is visible (needs csmt for see main menu correctly) but in water road serious errors and sound still bad

https://www.youtube.com/watch?v=hrNwBDfttwg

This tests will be make it with wine staging daily (give a idea about work), more part of this stay in staging + oficial patches added

Killer Instinct works but only in menus after this if entry in benchmark or arcade mode crash

https://www.youtube.com/watch?v=a4bTuiWREKY

Prey works good in sound and video, is stable in test

View video on youtube.com

Hellblade Senua Sacrifice works but only until when go to island after this crash (have some errors related in some models), in some scene consume much gpu and break nvidia-smi power limit

Normally have my card with 52.50w as minimum power limit (minimum for my GTX 1050) but in before cited scene up to 60w

View video on youtube.com

Dead Rising 1 DX11 shows characters in main menu and intro but after this game crash

https://www.youtube.com/watch?v=8lWWzjNQW-g

Pac Man Championship 2 DX11 runs good in video and sound

https://www.youtube.com/watch?v=11ssviTMWK8

^_^

Wine 2.18 is now officially available
29 September 2017 at 10:54 pm UTC Likes: 7

In this wine version cuphead works only needs put d3d11 as disable in winecfg

View video on youtube.com

Roller coaster tycoon classic works too

View video on youtube.com

^_^

Wine Staging 2.17 is out with more Direct3D11 features fixing issues in The Witcher 3, Overwatch and more
22 September 2017 at 7:59 pm UTC Likes: 7

In this wine staging version more DX11 titles works case

Assasins Creed III Singleplayer: works good but when stay in boston fps fall and if csmt is used appear flickering and impact fps performance

View video on youtube.com

Baja Edge of Control HD: works however car textures dont appear correctly and screens for tracks dont have visible if csmt dont stay enabled but if csmt is used impact fps performance

https://www.youtube.com/watch?v=CTjlozKHJKk

deBlob 1: in game see all white, csmt dont change anything in test)

https://www.youtube.com/watch?v=twzJWYB6aG0

DiRT 3 Complete Edition DX11: works ok, no more vanished textures

https://www.youtube.com/watch?v=6cd4_0s--jY

Final Fantasy X Remastered: works good and now without minimal graphic issues in test, csmt are required for solve graphic issues

https://www.youtube.com/watch?v=9qoEkldV_Qw

Final Fantasy X-2 Remastered: works good and now without minimal graphic issues in test, csmt are required for solve graphic issues

View video on youtube.com

Murderer Soul Suspect: works ok but have texture problem in various places

View video on youtube.com

Sleeping Dogs: works but apprently have problem related with lights

https://www.youtube.com/watch?v=7hWbwKaGzsk

^_^

Wine 2.17 released, fixes an issue with Skyrim and CSMT and more new stuff
19 September 2017 at 11:16 pm UTC

Another titles works in this wine version is this

Dragon Fin Soup

View video on youtube.com

Sudeki

View video on youtube.com


^_^

Wine 2.17 released, fixes an issue with Skyrim and CSMT and more new stuff
16 September 2017 at 12:24 am UTC Likes: 4

In this wine version resident evil 6 + mods works and seems fps improve a bit compared last test

View video on youtube.com

Without forget wine spec include now opengl 4.6 but curiously this commit

Add ARB_texture_filter_anisotropic extension

https://source.winehq.org/patches/data/137103

Actually assigned to henri verbeet dont be accepted for 2.17, maybe appear in 2.18

Maybe next days apears more tests

^_^

Wine Staging 2.16 is out with more D3D11, D3D8 & D3D9 work and fixes for games like The Witcher 3
11 September 2017 at 1:45 pm UTC

Another title works with some errors is sebastien loeb rally evo

View video on youtube.com

In errors appears black car paint however when see in tyre view paint car colors appear (maybe light related problem?)

^_^

Wine Staging 2.16 is out with more D3D11, D3D8 & D3D9 work and fixes for games like The Witcher 3
7 September 2017 at 3:22 pm UTC Likes: 2

In this wine staging version sims 1 works however character rendering error still present

View video on youtube.com

^_^

Wine 2.16 released with various improvements
3 September 2017 at 1:40 pm UTC

Quoting: strycoreThe real interesting news about Wine is this patch: https://dev.wine-staging.com/patches/submission/211/

It should be available in next Tuesday's Wine Staging (and if it doesn't make it by Tuesday, I'll publish a Wine build containing this patch on lutris.net)

Yeah normally DX10/11 progress is more notorious in staging

In my case have a 64bit prefix for lastest apps and this prefix is used with staging

And another prefix for 32bit apps, this prefix is used with vanilla wine

^_^