Latest Comments by mrdeathjr
Iron Sky: Invasion, the Wine-port from Topware Interactive is out of Beta and on sale
26 January 2017 at 12:54 pm UTC
26 January 2017 at 12:54 pm UTC
Wine 2.0 is now officially available
25 January 2017 at 11:49 pm UTC
25 January 2017 at 11:49 pm UTC
This final wine version give many improvements like more accurate mouse behaviour, improvements related quartz, improvements related DX buffer management and many others compared with wine 1.8
View video on youtube.com
View video on youtube.com
In other things alexandre julliard give some greetings, some maintainer related information and announce first wine 2.1 development release must be appear next february 3rd
https://www.winehq.org/pipermail/wine-devel/2017-January/115929.html
^_^
View video on youtube.com
View video on youtube.com
In other things alexandre julliard give some greetings, some maintainer related information and announce first wine 2.1 development release must be appear next february 3rd
QuoteCongrats to everybody for the 2.0 release!
I'm particularly pleased with the progress we've made on fixing
regressions, I didn't expect we'd get that many. Thanks all!
The master branch is now open for development again.
I'll go through the patches that are still in the queue, but please resend any patch that had been marked Deferred.
I'll also resume the biweekly development release cycle, starting with
release 2.1 on February 3rd.
Despite fierce competition, Michael Stefaniuc once again took the
coveted job of Stable Branch Maintainer.
He'll be making regular 2.0.x releases.
I've also implemented the patch reviewer assignment scheme that we
discussed at WineConf.
From now on, patches that stay in the queue unreviewed for a week will be assigned a reviewer automatically.
The algorithm is prioritizing people who said they have some knowledge about
the area (the P: entries in the MAINTAINERS file), before grabbing
someone at random from the wildcard entry.
If you feel that there are areas where you could help reviewing patches,
but don't feel comfortable putting yourself up as maintainer, please
consider adding an entry for yourself as a knowledgeable person.
If you are asked to review a patch, and you think it looks good but
don't feel that you know enough to sign off on it, please just send a
reply saying "looks OK to me" or something like that.
I may then ask someone else to have a further look, or do it myself.
Any review helps, even without a full signoff.
Looking forward to 3.0 :-)
https://www.winehq.org/pipermail/wine-devel/2017-January/115929.html
^_^
Wine-Staging 2.0-rc6 release, includes more D3D11 work
23 January 2017 at 10:56 pm UTC Likes: 1
23 January 2017 at 10:56 pm UTC Likes: 1
In this wine staging version thanks to deferred context rendering emulation some titles case shantae pirates curse and mighty switch force hyper drive edition begin works
CSMT is Disable in Tests
View video on youtube.com
View video on youtube.com
^_^
CSMT is Disable in Tests
View video on youtube.com
View video on youtube.com
^_^
Wine 2.0-rc6 released, should be the last one before a stable release
21 January 2017 at 12:04 pm UTC Likes: 2
21 January 2017 at 12:04 pm UTC Likes: 2
This wine version works without issues (sound and video remains without changes) in test
View video on youtube.com
^_^
View video on youtube.com
^_^
NVIDIA 378.09 beta driver released, adds OpenGL threaded optimizations by default and more
19 January 2017 at 12:21 pm UTC
19 January 2017 at 12:21 pm UTC
At simple seek this drivers works normally with wine 2.0 rc5
View video on youtube.com
However more tests are needed
^_^
View video on youtube.com
However more tests are needed
^_^
Wine 2.0-rc5 release, moving towards a final stable version
14 January 2017 at 8:50 pm UTC Likes: 1
14 January 2017 at 8:50 pm UTC Likes: 1
This wine rc version still fixing bugs
For example selected resolution case disney universe
View video on youtube.com
View video on youtube.com
However some interesting bug apprently solved (https://bugs.winehq.org/show_bug.cgi?id=41058) have relation with index blending too (https://bugs.winehq.org/show_bug.cgi?id=39057)
^_^
For example selected resolution case disney universe
View video on youtube.com
View video on youtube.com
However some interesting bug apprently solved (https://bugs.winehq.org/show_bug.cgi?id=41058) have relation with index blending too (https://bugs.winehq.org/show_bug.cgi?id=39057)
^_^
Wine 2.0-rc4 released, fixing 28 bugs to make sure the final release is solid
7 January 2017 at 4:18 pm UTC
7 January 2017 at 4:18 pm UTC
In this wine version swat 4 fix input bug however game still have unstable with glsl=enabled
View video on youtube.com
When use GLSL=enabled game works for some time (around 10min and after this crash) without forget when use allow pixel shader 2.0 models appears in black
But if use GLSL=disabled game remains stable (30min of gameplay without crashes) and when use allow pixel shader 2.0 models appears correctly
^_^
View video on youtube.com
When use GLSL=enabled game works for some time (around 10min and after this crash) without forget when use allow pixel shader 2.0 models appears in black
But if use GLSL=disabled game remains stable (30min of gameplay without crashes) and when use allow pixel shader 2.0 models appears correctly
^_^
Wine 2.0-rc2 released with 20 bugs fixed
17 December 2016 at 9:30 pm UTC Likes: 1
17 December 2016 at 9:30 pm UTC Likes: 1
In this wine version fix exit error in roller coaster tycoon 3 platinum
Update
This game normally requires devenum and quartz native, also qedit as native is required too for solve back to main menu error and game exit error are solved too
View video on youtube.com
Another issue solved affect mars war logs, in before versions eyes dont appear in this game correctly but now works without eye issue
View video on youtube.com
^_^
Update
This game normally requires devenum and quartz native, also qedit as native is required too for solve back to main menu error and game exit error are solved too
View video on youtube.com
Another issue solved affect mars war logs, in before versions eyes dont appear in this game correctly but now works without eye issue
View video on youtube.com
^_^
Nvidia 375.26, 340.101 and 304.134 driver releases are now available
17 December 2016 at 5:43 am UTC
17 December 2016 at 5:43 am UTC
For now works stable in wine (tested some native games too)
View video on youtube.com
Curiously compared with GT 630 GK208 , GP107 pascal is very impressive in this game (call of juarez bound in blood use much gpu in GT 630)
View video on youtube.com
^_^
View video on youtube.com
Curiously compared with GT 630 GK208 , GP107 pascal is very impressive in this game (call of juarez bound in blood use much gpu in GT 630)
View video on youtube.com
^_^
AMD 'Ryzen' is the official name of the Zen processors, more details released today
14 December 2016 at 12:47 am UTC
In my case choose new cpu using same parameter
I stay interested in i3 7350K because at stock clock have 20% more speed in single core (geekbench) compared my actual Pentium G3258 @ 4.1Ghz
20% is good but is low, in i3 7350K stay interested in how much is possible OC using air cooling solution without surpass 60 to 65 degrees
But if i3 7350K can OC to 5.0 or 5.2Ghz with 1.3 of vcore (maximum) and without surpass 60 to 65 degrees using air cooling solution will be must have in my case
^_^
14 December 2016 at 12:47 am UTC
Quoting: EhvisI've always chosen my CPUs based on single core performance.
Even today that is still a good selection for real world performance.
So, I'll keep an eye on this and see how it all works out in practice.
In my case choose new cpu using same parameter
I stay interested in i3 7350K because at stock clock have 20% more speed in single core (geekbench) compared my actual Pentium G3258 @ 4.1Ghz
20% is good but is low, in i3 7350K stay interested in how much is possible OC using air cooling solution without surpass 60 to 65 degrees
But if i3 7350K can OC to 5.0 or 5.2Ghz with 1.3 of vcore (maximum) and without surpass 60 to 65 degrees using air cooling solution will be must have in my case
^_^
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