Latest Comments by mrdeathjr
The Wine Development Release 1.9.18 Is Now Available
4 September 2016 at 5:44 pm UTC Likes: 1
4 September 2016 at 5:44 pm UTC Likes: 1
In this wine version have more work in csmt but dont stay ready
View video on youtube.com
However stefan dosinger stay very active this days in git and without forget some changes related on input* and quartz
*In this topic them stay working: appears some patches of aric stewart: winebus - winehid
View video on youtube.com
In other issues kill switch run stable in this wine version
^_^
View video on youtube.com
However stefan dosinger stay very active this days in git and without forget some changes related on input* and quartz
*In this topic them stay working: appears some patches of aric stewart: winebus - winehid
View video on youtube.com
In other issues kill switch run stable in this wine version
^_^
Vanguard Princess, a popular 2D fighting game is now on Linux & SteamOS
30 August 2016 at 3:08 am UTC
30 August 2016 at 3:08 am UTC
Maybe buy but 50% is low however if you buy bundle discount up to 63%
http://store.steampowered.com/bundle/1282/
^_^
http://store.steampowered.com/bundle/1282/
^_^
The Wine Development Release 1.9.17 Is Now Available
23 August 2016 at 1:06 pm UTC Likes: 1
23 August 2016 at 1:06 pm UTC Likes: 1
In this wine version give some add in some visual c++ libraries and some joystick work in dinput
View video on youtube.com
View video on youtube.com
But in other issues lastest origin update (OriginUpdate_10_0_1_23494) dont work still using IGO32.dll from OriginUpdate_9_5_20_5318
And needs have d3d11, d3d10, d3d10core and d3d10_1 disable in winecfg (wine prefix on windows xp) but if stay activated appears warning about not supported hardware
However for use OriginUpdate_9_5_20_5318 online you must login offline, once stay in origin push in go to online (before push this you must have internet connection active again)
^_^
View video on youtube.com
View video on youtube.com
But in other issues lastest origin update (OriginUpdate_10_0_1_23494) dont work still using IGO32.dll from OriginUpdate_9_5_20_5318
And needs have d3d11, d3d10, d3d10core and d3d10_1 disable in winecfg (wine prefix on windows xp) but if stay activated appears warning about not supported hardware
However for use OriginUpdate_9_5_20_5318 online you must login offline, once stay in origin push in go to online (before push this you must have internet connection active again)
^_^
Life is Strange Linux patch released, should now work properly on Nvidia Pascal cards
12 August 2016 at 11:48 pm UTC
12 August 2016 at 11:48 pm UTC
First thanks for patch
In my case appears huge performance improvement
View video on youtube.com
System Specs used in Test
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMory: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Before patch game dont pass 20fps (in heavy scenes at begins 15fps like begin scene: tornado scene) without forget constant freezes (unplayable)*
But now game runs above 40 to 45fps on heavy scenes and upper 50 / 60fps on light scenes and stable
Without recording performance up 6fps more
*Still modified settings in LifeIsStrangeEngine.ini located on:
/home/yourusername/.local/share/feral-interactive/Life Is Strange/VFS/Local/My Games/Life Is Strange/LifeIsStrangeGame/Config/
Some settings used in this file are:
*[TextureStreaming]
PoolSize=512 changed to PoolSize=1024
[SystemSettings]
DynamicShadows=True to False
MotionBlur=True to False
MotionBlurPause=True to False
MotionBlurSkinning=1 to 0
DepthOfField=True to False
AmbientOcclusion=True to False
Bloom=True to False
bAllowLightShafts=True to False
Distortion=True to False
FilteredDistortion=True to False
DropParticleDistortion=False to True
LensFlares=True to False
FogVolumes=True to False
AllowRadialBlur=True to False
AllowSubsurfaceScattering=False to True
AllowImageReflections=False to True
This changes can be used with patch without problem as see in video
^_^
In my case appears huge performance improvement
View video on youtube.com
System Specs used in Test
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMory: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Before patch game dont pass 20fps (in heavy scenes at begins 15fps like begin scene: tornado scene) without forget constant freezes (unplayable)*
But now game runs above 40 to 45fps on heavy scenes and upper 50 / 60fps on light scenes and stable
Without recording performance up 6fps more
*Still modified settings in LifeIsStrangeEngine.ini located on:
/home/yourusername/.local/share/feral-interactive/Life Is Strange/VFS/Local/My Games/Life Is Strange/LifeIsStrangeGame/Config/
Some settings used in this file are:
*[TextureStreaming]
PoolSize=512 changed to PoolSize=1024
[SystemSettings]
DynamicShadows=True to False
MotionBlur=True to False
MotionBlurPause=True to False
MotionBlurSkinning=1 to 0
DepthOfField=True to False
AmbientOcclusion=True to False
Bloom=True to False
bAllowLightShafts=True to False
Distortion=True to False
FilteredDistortion=True to False
DropParticleDistortion=False to True
LensFlares=True to False
FogVolumes=True to False
AllowRadialBlur=True to False
AllowSubsurfaceScattering=False to True
AllowImageReflections=False to True
This changes can be used with patch without problem as see in video
^_^
The Wine Development Release 1.9.16 Is Now Available
7 August 2016 at 7:44 pm UTC
But your cpu is too weak* (for DX10 needs more cpu)
*Same case as life is strange native where you cant run game (weak cpu)
Maybe could try upgrade your cpu (intel haswell at 4ghz or upper is highly recommended) or wait next year for zen
^_^
7 August 2016 at 7:44 pm UTC
Quoting: manero666Nice too see all these d3dx10 improvements! I also own Just Cause 2 and can't wait to play it!
The original Metro should work fine, but check the Wine apps database because it probably needs some tweaks
Tomb raider works super fine with Wine!
But your cpu is too weak* (for DX10 needs more cpu)
*Same case as life is strange native where you cant run game (weak cpu)
Maybe could try upgrade your cpu (intel haswell at 4ghz or upper is highly recommended) or wait next year for zen
^_^
The Wine Development Release 1.9.16 Is Now Available
6 August 2016 at 4:55 pm UTC
However this type of games use warp for directx10 (case sleeping dogs and others), maybe can try another titles
*this feature dont stay ready for now
Another title shows some progress is akibas trip, now shows loading screen and warning screen
xblade code embryo shows black screen but sound work correctly
However much of this work is for jozef kucia contributions (thanks) but them want use opengl 4 for DX11
^_^
6 August 2016 at 4:55 pm UTC
Quoting: XaeroVincentGreat to see Just Cause 2 starting to semi-work. I'd like to play that one again in my Steam library.
Now the real test will be Grand Theft Auto 5.
That is a DirectX 10 game as well.
However this type of games use warp for directx10 (case sleeping dogs and others), maybe can try another titles
*this feature dont stay ready for now
Another title shows some progress is akibas trip, now shows loading screen and warning screen
xblade code embryo shows black screen but sound work correctly
However much of this work is for jozef kucia contributions (thanks) but them want use opengl 4 for DX11
^_^
The Wine Development Release 1.9.16 Is Now Available
6 August 2016 at 4:53 pm UTC
This title stay native (Metro 2033 Redux), normally if game stay in native version i dont test in wine
^_^
6 August 2016 at 4:53 pm UTC
Quoting: Comandante oardoQuoting: mrdeathjrIn this wine version appears more work related on DX10 and now lost planet works in DX10 mode however shows serious graphic errors
^_^
Have You tried the original Metro 2033 on winE?
This title stay native (Metro 2033 Redux), normally if game stay in native version i dont test in wine
^_^
The Wine Development Release 1.9.16 Is Now Available
6 August 2016 at 2:39 pm UTC Likes: 6
6 August 2016 at 2:39 pm UTC Likes: 6
In this wine version appears more work related on DX10 and now lost planet works in DX10 mode however shows serious graphic errors
View video on youtube.com
Another title DX10 begins work (only in menus for now, in game stay black)
View video on youtube.com
^_^
View video on youtube.com
Another title DX10 begins work (only in menus for now, in game stay black)
View video on youtube.com
^_^
Life is Strange released for Linux & SteamOS, some thoughts and a port report included
25 July 2016 at 10:01 pm UTC
First thanks for your ports if them dont have any of this games
In my case dont run good (adquired in summer sale) but need more cpu power but dont matter
If can add another titles in future case: another racing games case: dirt 3, f1 race stars, some lego games, some batman games, bioshock 1-2, maybe some final fantasy , sleeping dogs, older tomb raider and others
^_^
25 July 2016 at 10:01 pm UTC
Quoting: edddeduckferalQuoting: manero666The problem here is that this Feral port requires way more hardware power to get the job done..
The requirements differences between Window$ and Linux (native) are huge
I think we have one of these posts for every port we've done. :)
We only support hardware back to the hardware we could buy when we started porting. Often our games might run on older low spec hardware however we can't go an buy all the older 5+ year old hardware on eBay just so we can test the odd game on older and less popular hardware. Apart from the issues with buying second hand equipment from eBay the potential cost of buying (and then hiring more staff to test on them) isn't really feasible.
We set out our min spec hardware based on the min spec hardware targeted for the initial SteamOS boxes when we announced XCOM 1 on Linux. I hope that explains why our min spec will never drop below certain hardware (Nvidia 640, AMD R7 Series & Intel Iris Pro).
First thanks for your ports if them dont have any of this games
In my case dont run good (adquired in summer sale) but need more cpu power but dont matter
If can add another titles in future case: another racing games case: dirt 3, f1 race stars, some lego games, some batman games, bioshock 1-2, maybe some final fantasy , sleeping dogs, older tomb raider and others
^_^
The Wine Development Release 1.9.15 Is Now Available
23 July 2016 at 1:21 pm UTC Likes: 2
23 July 2016 at 1:21 pm UTC Likes: 2
In this wine version have contributions of Jan Schmidt (gstreamer dev), thanks to this bloodrayne 1 videos works correctly (fullscreen videos works) cutscene.exe dont needed rename (however with some mpg + mp2 have some troubles)
View video on youtube.com
View video on youtube.com
^_^
View video on youtube.com
View video on youtube.com
^_^
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