Latest Comments by mrdeathjr
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
23 September 2015 at 3:59 pm UTC
Is logical amd users are so tiny part of market* if count only catalyst users are supported, stay around 8% compared with nvidia stay around 80% of market
*And this situation is all fault amd for leave grow nvidia until this instance, maybe if amd put more resources in linux some time ago this situation can be different but when you have tiny part of market is very difficult impulse new standard
Maybe next year with new gpu 14/16nm, amd can show good watts/performance cards for try reverse this situation for example: radeon r270 performance level card but consume 60-65w must be hit in sales
Hopefully amd can improve drivers for radeon r400 appears in market, around middle of 2016
In this point most users have nvidia because games works (ideological reasons dont care)
^_^
23 September 2015 at 3:59 pm UTC
Quoting: FredOQuoting: ricki42Could you quote their exact words on that? Don't know if you're allowed to...
I think for Feral it's simply a matter of what makes financial sense. If you look at the GOL surveys, more than 70% of folks here use nvidia+prop. drivers. About 17% use AMD GPUs, but that's in turn pretty much evenly split between open-source and prop. driver. So you have <10% on Catalyst. This situation isn't Feral's fault, but they are faced with it and have to make the best of it.
It sucks though, because it's a vicious cycle that leads to a monopoly. It's not just on Linux, nvidia has a similar lead on Windows, and basically for the same reasons: unreliable driver support on AMD.
When the latest nvidia cards came out, new Linux drivers were available day-1, when AMD released Fury, it took several weeks (don't remember exactly, I checked some time after release and couldn't find drivers, checked phoronix, but I don't know how reliable that is).
I'm not happy with this situation either, but Feral's lack of AMD support isn't the cause, it's a symptom. I think you're barking up the wrong tree.
Agreed. Aspyr don't officially support AMD with their Borderlands ports - so is that their lack of skills and effort? VP's ports nearly all run badly on my AMD machine, and sometimes with missing textures too - but do we only blame VP? How can these 3 porting companies all have trouble with AMD, and yet all their games work without problems on my Nvidia machine. AMD is the common factor here, so where does the problem really lie?
Is logical amd users are so tiny part of market* if count only catalyst users are supported, stay around 8% compared with nvidia stay around 80% of market
*And this situation is all fault amd for leave grow nvidia until this instance, maybe if amd put more resources in linux some time ago this situation can be different but when you have tiny part of market is very difficult impulse new standard
Maybe next year with new gpu 14/16nm, amd can show good watts/performance cards for try reverse this situation for example: radeon r270 performance level card but consume 60-65w must be hit in sales
Hopefully amd can improve drivers for radeon r400 appears in market, around middle of 2016
In this point most users have nvidia because games works (ideological reasons dont care)
^_^
The Arctic Cooling Alpine 64 PRO Rev.2 Is Cheap & Fantastic AMD CPU Cooler
16 September 2015 at 6:21 pm UTC
16 September 2015 at 6:21 pm UTC
Yeah very good mark of coolers and your alpine 64 rev 2 have very good specs
Diameter
92 mm
Fan Speed:
500 - 2,000 RPM (Controlled by PWM)
Airflow:
45 CFM / 77 m³/h
Noise Level:
0.4 Sone @ 2,000 RPM
Current / Voltage:
0.16 A / +12V DC
In my case stay busy with my new cpu and alpine 11 plus, this is specs
Diameter:
92 mm
Fan Speed:
500 - 2,000 RPM (Controlled by PWM)
Noise Level:
0.4 Sone
Current / Voltage:
0.16 A / +12 V DC
Airflow
74 CFM / 125.7 m³/h
Some images
With Prime95
Comparing stock cooler vs artic 11 plus
For now stay very busy testing wine 1.7.51 and 1.7.51 csmt git stefandosinger
Update for example in zombi with wine
Wine on Intel Pentium G3220 at 3.0Ghz Stock
View video on youtube.com
Wine on Intel Pentium G3258 at 4.1Ghz + Artic Cooling Alpine 11 Plus
View video on youtube.com
Wine CSMT (stefan dosiger git) on Intel Pentium G3258 at 4.1Ghz + Artic Cooling Alpine 11 Plus
View video on youtube.com
^_^
Diameter
92 mm
Fan Speed:
500 - 2,000 RPM (Controlled by PWM)
Airflow:
45 CFM / 77 m³/h
Noise Level:
0.4 Sone @ 2,000 RPM
Current / Voltage:
0.16 A / +12V DC
In my case stay busy with my new cpu and alpine 11 plus, this is specs
Diameter:
92 mm
Fan Speed:
500 - 2,000 RPM (Controlled by PWM)
Noise Level:
0.4 Sone
Current / Voltage:
0.16 A / +12 V DC
Airflow
74 CFM / 125.7 m³/h
Some images
With Prime95
Comparing stock cooler vs artic 11 plus
For now stay very busy testing wine 1.7.51 and 1.7.51 csmt git stefandosinger
Update for example in zombi with wine
Wine on Intel Pentium G3220 at 3.0Ghz Stock
View video on youtube.com
Wine on Intel Pentium G3258 at 4.1Ghz + Artic Cooling Alpine 11 Plus
View video on youtube.com
Wine CSMT (stefan dosiger git) on Intel Pentium G3258 at 4.1Ghz + Artic Cooling Alpine 11 Plus
View video on youtube.com
^_^
Don't Count On Any EA Frostbite Powered Games On Linux
12 September 2015 at 9:22 pm UTC
12 September 2015 at 9:22 pm UTC
Any stay surprised with that announce?????
EA dont have any intentions with support linux maybe can posible see first pes on linux before fifa on linux
However sadly have some interesting franchises like as: Mirrors Edge, Dragon Age and others
^_^
EA dont have any intentions with support linux maybe can posible see first pes on linux before fifa on linux
However sadly have some interesting franchises like as: Mirrors Edge, Dragon Age and others
^_^
Saints Row: The Third Also Looks Like It's Coming To Linux
8 September 2015 at 2:08 pm UTC
8 September 2015 at 2:08 pm UTC
Fredo user give information around 3 hours in saint row 2 theme comments
http://www.gamingonlinux.com/articles/saints-row-2-looks-like-its-coming-to-linux.5914/page=2#comments
If this confirm only them needs say risen franchise and sacred franchise are added too in linux
^_^
http://www.gamingonlinux.com/articles/saints-row-2-looks-like-its-coming-to-linux.5914/page=2#comments
If this confirm only them needs say risen franchise and sacred franchise are added too in linux
^_^
Saints Row 2 Looks Like It's Coming To Linux
8 September 2015 at 1:33 pm UTC
Oh My Gosh Again
Too many spoilers from deep silver
^_^
8 September 2015 at 1:33 pm UTC
Quoting: FredOSaints Row the Third looks like it might get some Linux love too:
https://steamdb.info/app/55230/history/
Oh My Gosh Again
Too many spoilers from deep silver
^_^
Saints Row 2 Looks Like It's Coming To Linux
7 September 2015 at 6:51 pm UTC Likes: 3
7 September 2015 at 6:51 pm UTC Likes: 3
OH MY GOSH, if this is confirm
Only needs saint row the third and ready to buy saint row IV
^_^
Only needs saint row the third and ready to buy saint row IV
^_^
Wine Development Release 1.7.51 Is Now Available
6 September 2015 at 11:29 am UTC Likes: 1
6 September 2015 at 11:29 am UTC Likes: 1
In this wine version introduce xaudio2 support (new version needed for mint 17.2) and some bugs as corrected in dark (quartz problem), sonic generations and others
View video on youtube.com
View video on youtube.com
View video on youtube.com
Also is needed new dependency: openal-soft-dev 32bit
In my case works with new openal files from
However if you have installed desmume 0.9.11, yabause, dolphin 5.0 rc25, handbrake 0.10, ffmpeg is needed uninstall this packages first before for proceed install new openal files
After this can reinstall emulators and works normally
^_^
View video on youtube.com
View video on youtube.com
View video on youtube.com
Also is needed new dependency: openal-soft-dev 32bit
In my case works with new openal files from
Quotehttps://launchpad.net/ubuntu/+source/openal-soft
Files needed are libopenal1_1.16.0-3_i386.deb, libopenal1_1.16.0-3_amd64.deb, libopenal-data_1.16.0-3_all.deb, libopenal-dev_1.16.0-3_i386.deb, libopenal-dev_1.16.0-3_amd64.deb, makehrtf_1.16.0-3_i386.deb, makehrtf_1.16.0-3_amd64.deb, openal-info_1.16.0-3_i386.deb and openal-info_1.16.0-3_amd64.deb
However if you have installed desmume 0.9.11, yabause, dolphin 5.0 rc25, handbrake 0.10, ffmpeg is needed uninstall this packages first before for proceed install new openal files
After this can reinstall emulators and works normally
^_^
The Wine Development Release 1.7.50 Is Now Available
21 August 2015 at 8:15 pm UTC
21 August 2015 at 8:15 pm UTC
In this wine version have more work in dwrite and some issues related with vcomp
View video on youtube.com
^_^
View video on youtube.com
^_^
DiRT Showdown Released For Linux Thanks To Virtual Programming, Some Thoughts
19 August 2015 at 12:04 am UTC Likes: 1
19 August 2015 at 12:04 am UTC Likes: 1
View video on youtube.com
Tested in
Nvidia Drivers 355.00.05
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic (ubuntu mainline)
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
Runs good (sync to vblank active in nvidia settings panel), hardware settings config file in local folder show various options for tweak
^_^
Tested in
Nvidia Drivers 355.00.05
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.0.0-040000-generic (ubuntu mainline)
CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz
MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
BOARD: MSI H81M E33
Runs good (sync to vblank active in nvidia settings panel), hardware settings config file in local folder show various options for tweak
^_^
The Wine Development Release 1.7.49 Is Now Available
11 August 2015 at 12:19 pm UTC Likes: 1
Hi i finish test prototype as you ask
View video on youtube.com
Since last time tested some issues with vertex are corrected however some character animation movements a stay loss* but dont grave
*Especially notorious when you run to up high buildings
Prototype have tested with lastest nvidia driver 355.00.05 aka Nvidia OpenGL 2015 Driver (maybe more later test some native games)
Other game tested with this driver is: magical battle festa and runs very good however needs wmf11dist.exe for play cinematics and app config is really hard to config
However once stay configurated and save settings file saved problems are solved in this issue
View video on youtube.com
Is impressive like commented before titles like house of the dead 3 have corrected issues
Other very interesting case have relation with divine divinity II, this title shows various problems once of them stay if you break any box or barrel game crash and other stay when begins second chapter (dont can pass first trees after this game crash)
View video on youtube.com
And now is possible break box or barrels without game crash and also possible stay more deeply in forest without game crash too
^_^
11 August 2015 at 12:19 pm UTC Likes: 1
Quoting: throgh@mrdeathjr: Did you have a test for Prototype? The last try I gave in was not the best I got only ugly artifacts when animation for characters was used. Would like to play the game also on Linux. Perhaps the vertex blending also solves this one? Or is there a special trick for Prototype to be used?
Hi i finish test prototype as you ask
View video on youtube.com
Since last time tested some issues with vertex are corrected however some character animation movements a stay loss* but dont grave
*Especially notorious when you run to up high buildings
Prototype have tested with lastest nvidia driver 355.00.05 aka Nvidia OpenGL 2015 Driver (maybe more later test some native games)
Other game tested with this driver is: magical battle festa and runs very good however needs wmf11dist.exe for play cinematics and app config is really hard to config
However once stay configurated and save settings file saved problems are solved in this issue
View video on youtube.com
Is impressive like commented before titles like house of the dead 3 have corrected issues
Other very interesting case have relation with divine divinity II, this title shows various problems once of them stay if you break any box or barrel game crash and other stay when begins second chapter (dont can pass first trees after this game crash)
View video on youtube.com
And now is possible break box or barrels without game crash and also possible stay more deeply in forest without game crash too
^_^
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