Latest Comments by mrdeathjr
DXVK v2.5.3 released with more improvements for Windows games on Linux
13 Jan 2025 at 8:59 pm UTC Likes: 2
13 Jan 2025 at 8:59 pm UTC Likes: 2
This dxvk version in my case runs ok with mesa 25 of 2025
Testing resident evil hd remaster seems work ok
https://i.imgur.com/IrWIXk2.png [External Link]
https://i.imgur.com/xYfWuwm.png [External Link]
and system shock remake (unreal engine 4) seems work ok too:
https://i.imgur.com/kSBv920.png [External Link]
However them stay working now in two things:
https://github.com/doitsujin/dxvk/pull/4609 [External Link]
https://github.com/doitsujin/dxvk/pull/4602 [External Link]
Testing resident evil hd remaster seems work ok
https://i.imgur.com/IrWIXk2.png [External Link]
https://i.imgur.com/xYfWuwm.png [External Link]
and system shock remake (unreal engine 4) seems work ok too:
https://i.imgur.com/kSBv920.png [External Link]
However them stay working now in two things:
https://github.com/doitsujin/dxvk/pull/4609 [External Link]
Big refactor that moves a lot of responsibility to the backend, where it should have been in the first place.and this:
Key changes:
Vulkan surface and swapchain creation now happens entirely in the backend.
Instead of this clusterfuck where the front-end needs to manually synchronize everything through four different threads and then pray that it actually works, we now just set swapchain properties via a bunch of functions that can then get applied during the next acquireNextImage call.
Enabled automatic conversion between HDR10 and scRGB color spaces if the system only supports one of those and the game uses the other.
This is definitely not well tested with actual HDR content though.
Fixed broken blending with the HUD and software cursor in non-linear color spaces (sRGB if the image format is non-sRGB; HDR10)
Needs lots of testing, especially in D3D9 apps since there are so many weird edge cases wrt swapchain usage.
https://github.com/doitsujin/dxvk/pull/4602 [External Link]
[d3d8] d3d9 bridge & various other enhancements:smile:
Medal of Honor: Allied Assault open source remake new Beta gets lots of fixes
3 Jan 2025 at 3:20 pm UTC Likes: 2
3 Jan 2025 at 3:20 pm UTC Likes: 2
In my case with this version begins work cinematics and single player begin work too (in before version try begin single player game and crash)
Using first 2025 mesa 25 driver avalaible from oibaf (25.0~git2501010600.c21bc6~oibaf~n)
https://i.imgur.com/45T05wL.png [External Link]
https://i.imgur.com/vIzcJSc.png [External Link]
https://i.imgur.com/7m1BYSY.png [External Link]
https://i.imgur.com/yhefOBO.png [External Link]
:smile:
Using first 2025 mesa 25 driver avalaible from oibaf (25.0~git2501010600.c21bc6~oibaf~n)
https://i.imgur.com/45T05wL.png [External Link]
https://i.imgur.com/vIzcJSc.png [External Link]
https://i.imgur.com/7m1BYSY.png [External Link]
https://i.imgur.com/yhefOBO.png [External Link]
:smile:
Windows compatibility layer Wine 10.0 third Release Candidate out now
21 Dec 2024 at 12:20 pm UTC Likes: 4
21 Dec 2024 at 12:20 pm UTC Likes: 4
This wine version in my case still working
also works with dxvk 2.5.2, epic games and ubisoft connect client works too for now
:smile:
also works with dxvk 2.5.2, epic games and ubisoft connect client works too for now
:smile:
Direct3D to Vulkan translation layer DXVK v2.5.2 brings fixes for Alpha Protocol, The Sims 2, Borderlands 2 and more
20 Dec 2024 at 9:42 pm UTC Likes: 3
20 Dec 2024 at 9:42 pm UTC Likes: 3
In my case stay working ok with epic games store (in my case epic game store begin work with wine)
However need put libraries (x32 and x64 dxvk binaries) in 4 different folders in my case:
Program Files/Epic Games/Launcher/Engine/Binaries/Win32
Program Files/Epic Games/Launcher/Engine/Binaries/Win64
Program Files/Epic Games/Launcher/Portal/Binaries/Win32
Program Files/Epic Games/Launcher/Portal/Binaries/Win64
however some horrors from dx8 still present in my case:
:smile:
However need put libraries (x32 and x64 dxvk binaries) in 4 different folders in my case:
Program Files/Epic Games/Launcher/Engine/Binaries/Win32
Program Files/Epic Games/Launcher/Engine/Binaries/Win64
Program Files/Epic Games/Launcher/Portal/Binaries/Win32
Program Files/Epic Games/Launcher/Portal/Binaries/Win64
however some horrors from dx8 still present in my case:
:smile:
Steam Winter Sale is live and Steam Awards voting is now open
20 Dec 2024 at 4:23 pm UTC Likes: 1
in my case appear in shopping cart for give a card need buy around 10us as minimum
:smile:
20 Dec 2024 at 4:23 pm UTC Likes: 1
Quoting: rcritthanksQuoting: mrdeathjrIts my impression or steam dont give cards for christmas this time ?On the website if you go under your name -> badges there is a Winter Sale 2024 badge.
only give some stickers
:smile:
"How can I earn more cards? Steam Sale trading cards are awarded for purchases made on the Steam Store during the sale." So pay to win?
It also adds "Earn even more Steam Sale trading cards by crafting game badges." but I have no idea what that means. Craft them out of what exactly?
in my case appear in shopping cart for give a card need buy around 10us as minimum
:smile:
Steam Winter Sale is live and Steam Awards voting is now open
20 Dec 2024 at 1:47 pm UTC Likes: 1
20 Dec 2024 at 1:47 pm UTC Likes: 1
Its my impression or steam dont give cards for christmas this time ?
only give some stickers
:smile:
only give some stickers
:smile:
Windows compatibility layer Wine 10.0 second Release Candidate out now
16 Dec 2024 at 10:56 am UTC Likes: 5
16 Dec 2024 at 10:56 am UTC Likes: 5
This wine version back to work in my case because fixed this bug:
https://bugs.winehq.org/show_bug.cgi?id=57506 [External Link]
Also have various bugs related virtual desktop however remains a nasty bug in some apps using virtual desktop:
https://bugs.winehq.org/show_bug.cgi?id=57515 [External Link]
in this bug game app (in my case with world in conflict gog version) begin normally but when you close game and back to virtual desktop, wine taskbar disappear
Another solved issue stay related with mouse description above object (in before versions stay broken if remember correctly this issue appear around wine 9.21) and now this is solved too
in screen appear in yellow square where appear Scorn x64 GOG
Other issue fixed in my case stay related with this bug:
https://bugs.winehq.org/show_bug.cgi?id=57418 [External Link]
appear "Fatal error: Unable to create game window!" when try open sin episodes emergence but now:
however suffer of same problem than world in conflict when you close game
another interesting progress in my case appear in call of cthulu
this title dont be possible played in my case because game needs play cinematic (appear when you land to last part of dead fishes) but now cinematic* work normally and game can advance
*also cinematics in main menu works too
:smile:
https://bugs.winehq.org/show_bug.cgi?id=57506 [External Link]
Also have various bugs related virtual desktop however remains a nasty bug in some apps using virtual desktop:
https://bugs.winehq.org/show_bug.cgi?id=57515 [External Link]
in this bug game app (in my case with world in conflict gog version) begin normally but when you close game and back to virtual desktop, wine taskbar disappear
Another solved issue stay related with mouse description above object (in before versions stay broken if remember correctly this issue appear around wine 9.21) and now this is solved too
in screen appear in yellow square where appear Scorn x64 GOG
Other issue fixed in my case stay related with this bug:
https://bugs.winehq.org/show_bug.cgi?id=57418 [External Link]
appear "Fatal error: Unable to create game window!" when try open sin episodes emergence but now:
however suffer of same problem than world in conflict when you close game
another interesting progress in my case appear in call of cthulu
this title dont be possible played in my case because game needs play cinematic (appear when you land to last part of dead fishes) but now cinematic* work normally and game can advance
*also cinematics in main menu works too
:smile:
Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out now with various performance improvements
13 Dec 2024 at 4:58 pm UTC Likes: 2
13 Dec 2024 at 4:58 pm UTC Likes: 2
In my case works with mesa 25 and wine 9.22
:smile:
:smile:
Windows compatibility layer Wine 10.0 gets a first Release Candidate
6 Dec 2024 at 9:58 pm UTC Likes: 3
6 Dec 2024 at 9:58 pm UTC Likes: 3
This wine version in my case
dont work maybe could stay related with this
https://bugs.winehq.org/show_bug.cgi?id=57506 [External Link]
in my case appear same error
:smile:
dont work maybe could stay related with this
https://bugs.winehq.org/show_bug.cgi?id=57506 [External Link]
in my case appear same error
:smile:
Vulkan API 1.4 released with new required extensions, better 8K rendering
4 Dec 2024 at 1:16 pm UTC Likes: 1
4 Dec 2024 at 1:16 pm UTC Likes: 1
With oibaf drivers of today december 04 of 2024 appear vulkan 1.4.303 in my case
At simple seek dont have any drawing error in gkrell or corectrl (font issues) and mouse cursor using wine virtual desktop seems works ok
:smile:
At simple seek dont have any drawing error in gkrell or corectrl (font issues) and mouse cursor using wine virtual desktop seems works ok
:smile:
- Survive an elevator trying to eat you in co-op horror KLETKA when it releases February 19
- Draft code submitted to KDE Plasma turns it into a full VR desktop
- KDE Plasma 6.7 will have a global push-to-talk feature
- Get some indie legends in the latest Fanatical game bundle
- Ghostship is a new Super Mario 64 PC port from HarbourMasters
- > See more over 30 days here
- Casual/Social places for developer chatter
- simplyseven - Cyberspace Online
- Jarmer - Away later this week...
- Jarmer - Will you buy the new Steam Frame?
- eev - One-time logout
- Liam Dawe - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
Source: i.imgur.com
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