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Latest Comments by mrdeathjr
Tomb Raider II open source re-implementation adds Linux support
14 Feb 2025 at 4:08 pm UTC Likes: 1

In my case seems work ok with mesa 25.1, use opengl but in my case use zink

https://i.imgur.com/pd095BT.png [External Link]

https://i.imgur.com/csW9VGL.png [External Link]

:smile:

Linux gaming overlay MangoHud version 0.8 is out now with Intel GPU support, improved Wayland keybinds
12 Feb 2025 at 12:11 am UTC Likes: 3

In my case seems work ok (installer is provided now aka mangohud-setup.sh in rc phase dont appear) with Mesa 25.1

And display server appear correctly (new feature of this version)

Using wine 10.1 (32-64bit)

Hydrophobia 32bit

https://i.imgur.com/VNX6LxQ.png [External Link]

A Hat in Time 64bit

https://i.imgur.com/8ci67El.png [External Link]

Using Native app Mame 0.274 (Zink)

https://i.imgur.com/XpEUVRq.png [External Link]

:smile:

Wine 10.1 out now with fixes for Battle.net and more Bluetooth driver work
9 Feb 2025 at 6:48 pm UTC Likes: 2

​This wine version in my case seems work ok with mesa 25.1 (ernst ppa)

https://i.imgur.com/CToqc3Q.png [External Link]

virtua fighter 5 (this title is DX12) works in my case with hex modification for remove black bars

https://i.imgur.com/2NFBgmG.png [External Link]

https://i.imgur.com/asqoRzl.png [External Link]

https://i.imgur.com/SGmWfmB.png [External Link]

​:smile:

Games to claim from Prime Gaming, February 7 edition round-up for SteamOS Linux and Steam Deck
7 Feb 2025 at 6:17 pm UTC Likes: 1

For who stay interested in gog titles appear in this month:

https://primegaming.blog/prime-gaming-february-content-update-bioshock-infinite-complete-edition-wolfenstein-youngblood-2e7794ec9f8b [External Link]

Now Available: BioShock Infinite Complete Edition [GOG Code]

Now Available: The Talos Principle: Gold Edition [GOG Code]

February 13: The Smurfs 2 — The Prisoner of the Green Stone [GOG Code]

February 13: Dark Sky [GOG Code]

February 20: Colt Canyon [GOG Code]

February 27: Deus Ex: Human Revolution — Director’s Cut [GOG Code]

February 27: Yes, Your Grace [GOG Code]

:smile:

Open source RTS 0 A.D. Alpha 27 released bringing a new Vulkan renderer, new maps, AMD FSR and lots more
4 Feb 2025 at 9:20 am UTC

​This 0.a.d seems work ok in my case with mesa 25.1*

https://i.imgur.com/GetFd6s.png [External Link]

https://i.imgur.com/qDyiR1G.png [External Link]

*If anyone needs lastest mesa (25.1) appear this info (sadly) for now

Quoting: oibaf;n1523057UPDATE: I backported newer spirv-tools in 24.10/oracular and 24.04/noble to fix build with newer mesa. And also newer spirv-headers needed for the updated spirv-tools.

Mesa in 24.04/noble is now built with llvm 19, which was recently added in Ubuntu 24.04 (previously it was using llvm 18). 24.10 and 25.04 were already using llvm 19.

Also, mesa packages are now providing code of mesa 25.0 branch, no more from main branch. If you need mesa main consider using a different PPA (and remember to disable this PPA before to avoid conflicts).

Also, for some reason, 25.04/plucky builds are currently broken, due to a rust compile issue. ==> EDIT: fixed using rust 1.83
with this for now only option for who needs lastest mesa is use ernst unstable ppa

https://launchpad.net/~ernstp/+archive/ubuntu/mesaaco [External Link]

in my case seems work ok (gkrell dont show any drawing error, corectrl show fonts correctly and mouse cursor appear ok in wine)

https://i.imgur.com/4FJ6orm.png [External Link]

https://i.imgur.com/fvw9Aaz.png [External Link]

​:smile:

Windows compatibility layer Wine 10.0 out now bringing Wayland and ARM64EC support, new FFmpeg multimedia back-end
23 Jan 2025 at 4:58 am UTC Likes: 5

In my case resident evil hd (possible next title to test after finish alone in the dark 2024 test) appear this on cinematics with wine 10.0:

https://i.imgur.com/iLDbYcn.png [External Link]

https://i.imgur.com/Etmuh2q.png [External Link]

and in other results alone in the dark 2024 work ok (in some places use around 6gb of vram in my case with native resolution)

https://i.imgur.com/D4sMABt.png [External Link]

https://i.imgur.com/pqjBTIx.png [External Link]

https://i.imgur.com/iKSEJEB.png [External Link]

:smile:

Windows compatibility layer Wine 10.0 out now bringing Wayland and ARM64EC support, new FFmpeg multimedia back-end
22 Jan 2025 at 11:40 pm UTC Likes: 4

​After a year of development this wine have many improvements and other stay in wip but progress are impressive like new wow64* (no more 32bit hell development dependencies if you try building)

https://i.imgur.com/lDK8PLW.png [External Link]

https://i.imgur.com/Ii8t3RB.png [External Link]

https://i.imgur.com/0TSImBT.png [External Link]

*now is possible make wine with both archs using only 64bit development depencies

And finish 2024 remi bernon add ffmpeg, this mode are very usefull for give more compatibility in various titles (cinematics)

Now maybe appear in february next development cycle with wine 10.1

​:smile:

Vulkan Quake port vkQuake 1.32 adds external WAD, WAD3, and Half-life format support
15 Jan 2025 at 11:42 am UTC

In my case seems works ok with first mesa 25 of 2025

https://i.imgur.com/D3RJMdQ.png [External Link]

:smile:

DXVK v2.5.3 released with more improvements for Windows games on Linux
13 Jan 2025 at 8:59 pm UTC Likes: 2

​This dxvk version in my case runs ok with mesa 25 of 2025

Testing resident evil hd remaster seems work ok

https://i.imgur.com/IrWIXk2.png [External Link]

https://i.imgur.com/xYfWuwm.png [External Link]

and system shock remake (unreal engine 4) seems work ok too:

https://i.imgur.com/kSBv920.png [External Link]

However them stay working now in two things:

https://github.com/doitsujin/dxvk/pull/4609 [External Link]

Big refactor that moves a lot of responsibility to the backend, where it should have been in the first place.

Key changes:

Vulkan surface and swapchain creation now happens entirely in the backend.

Instead of this clusterfuck where the front-end needs to manually synchronize everything through four different threads and then pray that it actually works, we now just set swapchain properties via a bunch of functions that can then get applied during the next acquireNextImage call.

Enabled automatic conversion between HDR10 and scRGB color spaces if the system only supports one of those and the game uses the other.

This is definitely not well tested with actual HDR content though.

Fixed broken blending with the HUD and software cursor in non-linear color spaces (sRGB if the image format is non-sRGB; HDR10)

Needs lots of testing, especially in D3D9 apps since there are so many weird edge cases wrt swapchain usage.
and this:

https://github.com/doitsujin/dxvk/pull/4602 [External Link]

[d3d8] d3d9 bridge & various other enhancements
:smile: