Latest Comments by mrdeathjr
'Enclave', the 2003 action RPG now has a Linux beta that uses Wine
9 Oct 2016 at 12:21 pm UTC
Respect other make native ports needs money and for old games no have enough profit for make this effort
Wine is good for port old games where profit is not enough for make complete native port
^_^
9 Oct 2016 at 12:21 pm UTC
Quoting: manero666Between all the Wine "ports" we could get this one is the most useless in my opinion..Good tip about opengl (home/yourprofilename/.local/share/Steam/steamapps/common/Enclave/Game/) and works
The game uses Directx 8 or OpenGL 3 as can be seen on PcGamingWiki [External Link]
The question is:
Why the hell are they using Wine if the game has native OpenGL support??
Are there some middleware that prevent a true native port?
You can literally install the game through Wine, change the first line of the <path-to-game>\environment.cfg file to "OpenGL" and boom, you have your native game..
ps. I still didn't play the "native" port because it doesn't download any content yet, but I expect nothing more that what I can do by myself..
ps2. found the code, I'm downloading it now, 1.6GB (+ Mono installation) vs the 1.4GB Windows version..
ps3. I tried the "native" game and for what I tried on both versions it runs 100% like the Windows OpenGL version through vanilla Wine (1.9.20)
Sorry if I'm being rude here, but I can't really stand when Wine usage is bashed when it applies to incompatible games that will never be ported, but the same usage get praised when it applies to "ports" like this one.
The game is potentially native, there is no need for a compatibility layer because the game is compatible (unless middleware).
Personally, I would rather get a native port this time then 200+MB more for the ability to launch the game from the Linux Steam client..
Respect other make native ports needs money and for old games no have enough profit for make this effort
Wine is good for port old games where profit is not enough for make complete native port
^_^
The Wine Development Release 1.9.20 Is Now Available
2 Oct 2016 at 3:40 pm UTC Likes: 1
2 Oct 2016 at 3:40 pm UTC Likes: 1
In this wine version have some work of henri verbeet on DX and added some cards to wine database case: 980ti - 690 - HD 6480G
View video on youtube.com
But in git appear this patch of Kimmo Myllyvirta
https://source.winehq.org/patches/data/126768 [External Link]
This patch affect the witcher III (however dont is playable for now)
However needs add this register entry on direct3d for pass minimum requirement dialog box
To go past the dialog box, you must allow the Wine D3D implementation to use a recent version of OpenGL.
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
Then import it into the registry with the following command : wine regedit d3d.reg.
This will allow Wine D3D to use OpenGL 4.5.
^_^
View video on youtube.com
But in git appear this patch of Kimmo Myllyvirta
https://source.winehq.org/patches/data/126768 [External Link]
This patch affect the witcher III (however dont is playable for now)
However needs add this register entry on direct3d for pass minimum requirement dialog box
To go past the dialog box, you must allow the Wine D3D implementation to use a recent version of OpenGL.
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"DirectDrawRenderer"="opengl"
"UseGLSL"="enabled"
"MaxVersionGL"=dword:00040005
Then import it into the registry with the following command : wine regedit d3d.reg.
This will allow Wine D3D to use OpenGL 4.5.
^_^
Warhammer 40,000: Dawn of War II, Chaos Rising and Retribution announced for Linux this month!
24 Sep 2016 at 5:10 am UTC Likes: 1
However good tip about which game are finished with wine however them need put system specs: distribution used - cpu used - mount of memory - videocard used - type of driver used for each title (this information maybe can give better idea for new users)
^_^
24 Sep 2016 at 5:10 am UTC Likes: 1
Quoting: boltronicsNative is better much less complicated than wine (wine is usefull but native is more affordable for final user)Quoting: liamdaweThe problem is the same as always, people will claim Wine is great, but in reality it fails miserably at too much.Let's see...
Even games rated "Platinum" often still require tweaks and end up having lots of issues. Native all the way.
https://systemsaviour.com/finished-games/ [External Link]
78 games "finished" (as in completed the single player campaign) under Wine. 56 games finished using native builds. Speaks for itself really.
However good tip about which game are finished with wine however them need put system specs: distribution used - cpu used - mount of memory - videocard used - type of driver used for each title (this information maybe can give better idea for new users)
^_^
The Wine Development Release 1.9.18 Is Now Available
4 Sep 2016 at 5:44 pm UTC Likes: 1
4 Sep 2016 at 5:44 pm UTC Likes: 1
In this wine version have more work in csmt but dont stay ready
View video on youtube.com
However stefan dosinger stay very active this days in git and without forget some changes related on input* and quartz
*In this topic them stay working: appears some patches of aric stewart: winebus - winehid
View video on youtube.com
In other issues kill switch run stable in this wine version
^_^
View video on youtube.com
However stefan dosinger stay very active this days in git and without forget some changes related on input* and quartz
*In this topic them stay working: appears some patches of aric stewart: winebus - winehid
View video on youtube.com
In other issues kill switch run stable in this wine version
^_^
Vanguard Princess, a popular 2D fighting game is now on Linux & SteamOS
30 Aug 2016 at 3:08 am UTC
30 Aug 2016 at 3:08 am UTC
Maybe buy but 50% is low however if you buy bundle discount up to 63%
http://store.steampowered.com/bundle/1282/ [External Link]
^_^
http://store.steampowered.com/bundle/1282/ [External Link]
^_^
The Wine Development Release 1.9.17 Is Now Available
23 Aug 2016 at 1:06 pm UTC Likes: 1
23 Aug 2016 at 1:06 pm UTC Likes: 1
In this wine version give some add in some visual c++ libraries and some joystick work in dinput
View video on youtube.com
View video on youtube.com
But in other issues lastest origin update (OriginUpdate_10_0_1_23494) dont work still using IGO32.dll from OriginUpdate_9_5_20_5318
And needs have d3d11, d3d10, d3d10core and d3d10_1 disable in winecfg (wine prefix on windows xp) but if stay activated appears warning about not supported hardware
However for use OriginUpdate_9_5_20_5318 online you must login offline, once stay in origin push in go to online (before push this you must have internet connection active again)
^_^
View video on youtube.com
View video on youtube.com
But in other issues lastest origin update (OriginUpdate_10_0_1_23494) dont work still using IGO32.dll from OriginUpdate_9_5_20_5318
And needs have d3d11, d3d10, d3d10core and d3d10_1 disable in winecfg (wine prefix on windows xp) but if stay activated appears warning about not supported hardware
However for use OriginUpdate_9_5_20_5318 online you must login offline, once stay in origin push in go to online (before push this you must have internet connection active again)
^_^
Life is Strange Linux patch released, should now work properly on Nvidia Pascal cards
12 Aug 2016 at 11:48 pm UTC
12 Aug 2016 at 11:48 pm UTC
First thanks for patch
In my case appears huge performance improvement
View video on youtube.com
System Specs used in Test
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMory: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Before patch game dont pass 20fps (in heavy scenes at begins 15fps like begin scene: tornado scene) without forget constant freezes (unplayable)*
But now game runs above 40 to 45fps on heavy scenes and upper 50 / 60fps on light scenes and stable
Without recording performance up 6fps more
*Still modified settings in LifeIsStrangeEngine.ini located on:
/home/yourusername/.local/share/feral-interactive/Life Is Strange/VFS/Local/My Games/Life Is Strange/LifeIsStrangeGame/Config/
Some settings used in this file are:
*[TextureStreaming]
PoolSize=512 changed to PoolSize=1024
[SystemSettings]
DynamicShadows=True to False
MotionBlur=True to False
MotionBlurPause=True to False
MotionBlurSkinning=1 to 0
DepthOfField=True to False
AmbientOcclusion=True to False
Bloom=True to False
bAllowLightShafts=True to False
Distortion=True to False
FilteredDistortion=True to False
DropParticleDistortion=False to True
LensFlares=True to False
FogVolumes=True to False
AllowRadialBlur=True to False
AllowSubsurfaceScattering=False to True
AllowImageReflections=False to True
This changes can be used with patch without problem as see in video
^_^
In my case appears huge performance improvement
View video on youtube.com
System Specs used in Test
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMory: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Before patch game dont pass 20fps (in heavy scenes at begins 15fps like begin scene: tornado scene) without forget constant freezes (unplayable)*
But now game runs above 40 to 45fps on heavy scenes and upper 50 / 60fps on light scenes and stable
Without recording performance up 6fps more
*Still modified settings in LifeIsStrangeEngine.ini located on:
/home/yourusername/.local/share/feral-interactive/Life Is Strange/VFS/Local/My Games/Life Is Strange/LifeIsStrangeGame/Config/
Some settings used in this file are:
*[TextureStreaming]
PoolSize=512 changed to PoolSize=1024
[SystemSettings]
DynamicShadows=True to False
MotionBlur=True to False
MotionBlurPause=True to False
MotionBlurSkinning=1 to 0
DepthOfField=True to False
AmbientOcclusion=True to False
Bloom=True to False
bAllowLightShafts=True to False
Distortion=True to False
FilteredDistortion=True to False
DropParticleDistortion=False to True
LensFlares=True to False
FogVolumes=True to False
AllowRadialBlur=True to False
AllowSubsurfaceScattering=False to True
AllowImageReflections=False to True
This changes can be used with patch without problem as see in video
^_^
The Wine Development Release 1.9.16 Is Now Available
7 Aug 2016 at 7:44 pm UTC
*Same case as life is strange native where you cant run game (weak cpu)
Maybe could try upgrade your cpu (intel haswell at 4ghz or upper is highly recommended) or wait next year for zen
^_^
7 Aug 2016 at 7:44 pm UTC
Quoting: manero666Nice too see all these d3dx10 improvements! I also own Just Cause 2 and can't wait to play it!But your cpu is too weak* (for DX10 needs more cpu)
The original Metro should work fine, but check the Wine apps database [External Link] because it probably needs some tweaks
Tomb raider works super fine with Wine!
*Same case as life is strange native where you cant run game (weak cpu)
Maybe could try upgrade your cpu (intel haswell at 4ghz or upper is highly recommended) or wait next year for zen
^_^
The Wine Development Release 1.9.16 Is Now Available
6 Aug 2016 at 4:55 pm UTC
*this feature dont stay ready for now
Another title shows some progress is akibas trip, now shows loading screen and warning screen
xblade code embryo shows black screen but sound work correctly
However much of this work is for jozef kucia contributions (thanks) but them want use opengl 4 for DX11
^_^
6 Aug 2016 at 4:55 pm UTC
Quoting: XaeroVincentGreat to see Just Cause 2 starting to semi-work. I'd like to play that one again in my Steam library.However this type of games use warp for directx10 (case sleeping dogs and others), maybe can try another titles
Now the real test will be Grand Theft Auto 5.
That is a DirectX 10 game as well.
*this feature dont stay ready for now
Another title shows some progress is akibas trip, now shows loading screen and warning screen
xblade code embryo shows black screen but sound work correctly
However much of this work is for jozef kucia contributions (thanks) but them want use opengl 4 for DX11
^_^
The Wine Development Release 1.9.16 Is Now Available
6 Aug 2016 at 4:53 pm UTC
^_^
6 Aug 2016 at 4:53 pm UTC
Quoting: Comandante oardoThis title stay native (Metro 2033 Redux), normally if game stay in native version i dont test in wineQuoting: mrdeathjrIn this wine version appears more work related on DX10 and now lost planet works in DX10 mode however shows serious graphic errorsHave You tried the original Metro 2033 on winE?
^_^
^_^
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