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Latest Comments by CatKiller
Valve show off exclusive Steam Deck case for 512GB model
13 Dec 2021 at 5:11 pm UTC Likes: 1

Quoting: M@GOidWhich would be a good thing. The ones I bought from them, were the only ones to survive under my mother and sister usage.
Yeah, we've got a couple of Anker external batteries here, and they're solid bits of kit.

Quoting: GuestThose bags are pretty ubiquitous, so it's not surprising to see Valve using them.
It's the same. Same material, same closing toggle, same label. They could just be using Anker's upstream bag manufacturer and getting someone else to make the power deelie, but why bother?

Valve show off exclusive Steam Deck case for 512GB model
13 Dec 2021 at 1:15 pm UTC Likes: 1

The drawstring bag is exactly the same as the one that came with my Anker battery. I wouldn't be surprised if Valve have hit up Anker to provide the power cables.

Valve show off exclusive Steam Deck case for 512GB model
13 Dec 2021 at 12:39 pm UTC Likes: 4

the addition of a microfiber cleaning cloth
I strongly suspect that the top model needs that cloth. Certainly other similar etched glass needs a specific type of cloth to avoid polishing away those expensive grooves.

GNOME Shell 42 to have better mouse input that will help gaming
9 Dec 2021 at 6:42 pm UTC

The linked blog post says
This trait inherited from the early days of Clutter...
so it's been affecting X11 things, and
This unthrottled event delivery only applies in the direction of Wayland clients
so they're only fixing it for Wayland. I don't know if that means it'll also be fixed for XWayland.

November marked 7 months of Linux rising on Steam & 5 months above 1%
2 Dec 2021 at 4:46 pm UTC Likes: 4

Quoting: ZlopezIt's sad to see that most of the big companies are giving more money to marketing than actual development. I understand that you need marketing so the market is aware of the product, but the product itself should have some quality and not only good advertisement.

I would say that if they spent less on marketing and more on making the actual game, it will be much better for their revenues. But I didn't saw any actual numbers, so it's just my opinion.
Sadly the data does show that good marketing leads to good sales, and that good games don't necessarily lead to good sales. There's quite a big analytics industry that's looked at it.

November marked 7 months of Linux rising on Steam & 5 months above 1%
2 Dec 2021 at 4:10 pm UTC Likes: 6

Quoting: elmapul370 million dollars may sound like a lot, but its not, the cost of production of an modern game can go easy to something like 200~250 millions, and those companies dont make games for margins of profit lower than 20%.
not to mention that the money dont belong to a single person who might be an good person that believes in linux/free software and want to see it suceeed, it belong to a bunch of stake holders so its very unlikely we can convince all of the parties involved to support us.
For big budget games, around half the cost goes on marketing (so platform doesn't matter). The biggest chunk of the remainder goes on asset creation - models, textures, motion capture, voice recording, scripts, and so on (where platform doesn't matter). The next biggest chunk goes on the game engine, with particular emphasis on the rendering loop since it's so critical to performance. Platform doesn't inherently matter here, but some platforms have poor support for some rendering APIs. The part where it really matters which platform you're on - your compile target, how you handle files, how you handle input - is a really tiny part of it. If you're not using a platform-specific engine, then adding another platform is cheap.

What isn't cheap, and what scares people away from new platforms (other than simply being bribed for exclusivity), is testing and support costs. It needs to be clear that those costs are going to be significantly lower than the additional revenue that they'll get from the new platform, and that they couldn't make as much extra money by doing something else (like adding new languages).

November marked 7 months of Linux rising on Steam & 5 months above 1%
2 Dec 2021 at 11:23 am UTC Likes: 5

We're still a while away from seeing how the Steam Deck will affect this, if at all, as it depends on how Valve will be tracking the number of SteamOS 3 devices. With their original SteamOS 2 that was for Steam Machines, it never seemed to be included.
As I understand it, it wasn't that they didn't include SteamOS devices in the survey, it was that they hadn't worked out how to provide the survey pop-up in Big Picture Mode. They'll have the unified UI framework with the Deck, so survey consent should be a solvable problem, and they do want the hardware survey results to be indicative of all the hardware that runs Steam.

PlayStation 3 emulator RPCS3 shows off big game fixes
1 Dec 2021 at 10:58 pm UTC

Quoting: whizseI'm not sure why they even bothered with the 64GB Deck version.
$399 price point headlines & if you use it like a Switch 64 GB internal is plenty.

KDE developer suggests Plasma needs to be simpler by default
1 Dec 2021 at 2:40 pm UTC Likes: 1

Quoting: botatoDon't give your grandma GNOME people, please... For your own good!
Yep. They're all chewy and make grandma cross.

KDE developer suggests Plasma needs to be simpler by default
1 Dec 2021 at 2:39 pm UTC

Quoting: x_wingKubuntu is not a good example of KDE integration. Try KDE Neon if you want a Ubuntu based distro with a stable KDE.
KDE Neon is the opposite of a stable KDE. Its purpose is to push out new versions of KDE immediately.