Latest Comments by CatKiller
Liftoff: Micro Drones races off into Early Access on November 30
5 Nov 2021 at 7:37 pm UTC
5 Nov 2021 at 7:37 pm UTC
Quoting: poisondYou'd need 2 gyro controllers or use a stick+gyro because you manually control thrust+yaw+pitch+roll in acro mode.The idea of gyro in a game controller (other than the Wii) is that it's a supplement to other controls, doubling up something else, rather than a sole means of control. To allow fine control that would otherwise be clamped by the dead zone.
I just gave it a try with a steam controller, gyro for pitch+roll, stick for thrust+yaw. Absolutely zero chance I'd be able to pull it off ^^
Liftoff: Micro Drones races off into Early Access on November 30
5 Nov 2021 at 6:15 pm UTC
Do quad controllers (until the Deck is released) generally have gyro? Gyro in game controllers is increasingly becoming a thing to overcome the dead zone problem: no dead zone makes controls too twitchy, and too large a dead zone makes controls imprecise; tuning that to work well for everyone is a tricky task.
5 Nov 2021 at 6:15 pm UTC
Quoting: poisondI use it for training and I don't think I'll even attempt fly a race quad with gyro _ever_. If somebody manages to fly in acro/airmode with gyro - respect.
Do quad controllers (until the Deck is released) generally have gyro? Gyro in game controllers is increasingly becoming a thing to overcome the dead zone problem: no dead zone makes controls too twitchy, and too large a dead zone makes controls imprecise; tuning that to work well for everyone is a tricky task.
Are there people playing this without owning a quadcopter?I expect that's their plan; quadcopters are pretty niche, but the gaming market is huge.
Liftoff: Micro Drones races off into Early Access on November 30
5 Nov 2021 at 4:39 pm UTC
5 Nov 2021 at 4:39 pm UTC
I hope they'll implement robust support for gyro controls.
The TUXEDO Nano Pro is a powerhouse in a tiny box
4 Nov 2021 at 7:06 pm UTC Likes: 1
4 Nov 2021 at 7:06 pm UTC Likes: 1
Quoting: GuestThe thing is these small form factor machines are pretty cool for their size but they fall in a weird middle ground area of cons.The specific feature of this form factor is that they can fit on a VESA mount so they have zero footprint. Like an all-in-one, but trivially serviceable: take one off, put another one on.
Valve upgrades Remote Play for Linux in the latest Steam Client Beta
3 Nov 2021 at 3:20 pm UTC Likes: 11
3 Nov 2021 at 3:20 pm UTC Likes: 11
Quoting: elmapul" enabled by launching Steam with -pipewire-dmabuf"Yes. This is the very first implementation, only of interest to tinkerers who would have no problem adding a launch option. By the point that it's not primarily of interest to tinkerers, it won't need to have an option anyway. So there's no point doing the UI work on just the one platform that sometimes has PipeWire.
its so hard to put an graphical setting to turn this config on?
an checkbox...
Linux has now seen 4 months of being above 1% on the Steam Hardware Survey
2 Nov 2021 at 10:47 pm UTC Likes: 3
2 Nov 2021 at 10:47 pm UTC Likes: 3
Quoting: scaineDefinitely tiny in relative terms, but it still blows my mind to think that there are potentially well over a million active monthly users on Steam that run Linux. It's pretty incredible given the choke hold MS has on the vast majority of the population.Here's a thing. When Valve first made their Linux gaming push, Gabe Newell said, "we want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well." The entire Steam catalogue then, which no one would have said was small, was 2,500 games. Today there are 8,000 Linux-native games on Steam. The Linux gaming market is big, only looking small compared to PC gaming as a whole, and the over a million monthly active Linux gaming user base is already big enough for the developers of 15% of the games on Steam to say, "yes, I'd like a piece of that." We need growth, sure, but we don't really need to get that much bigger for more developers to take note, and for us to get onto the virtuous cycle side of the chicken and the egg. Bigger than Mac (historically maybe ~5%, now only ~3%, with nearly 14,000 games) yes, but maybe 10% could get us to the point that more games are released on Linux than not? 15%? It's clearly not too expensive a venture, or the developers of those 15% of games wouldn't have been doing it already.
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1 Nov 2021 at 9:30 pm UTC Likes: 6
1 Nov 2021 at 9:30 pm UTC Likes: 6
I'm drinking from a GOL mug right now.
Steam and GOG both have their big Halloween Sale live
28 Oct 2021 at 7:28 pm UTC Likes: 9
28 Oct 2021 at 7:28 pm UTC Likes: 9
None of the Windows-only games that I'm currently interested in are discounted enough for me for a purchase with zero support, and Linux-native games I'd prefer to pay full price for anyway.
Looking through the list, Two Point Hospital, Slime Rancher, Northgard, and The Talos Principle are all good games with bigger discounts. You can also get all the Metro games for £16.42, which seems like a pretty good deal.
Looking through the list, Two Point Hospital, Slime Rancher, Northgard, and The Talos Principle are all good games with bigger discounts. You can also get all the Metro games for £16.42, which seems like a pretty good deal.
Prepare your wallet for the next confirmed Steam Sale dates
27 Oct 2021 at 2:04 am UTC Likes: 1
27 Oct 2021 at 2:04 am UTC Likes: 1
Quoting: scaineProbably the closest to a "scottish" jedi I'm gonna get! :grin:Obi-Wan was Scottish until Anakin's transition to Darth Vader inexplicably made him English.
NVIDIA 495.44 stable driver is out for Linux, adds in GBM API support
26 Oct 2021 at 5:30 pm UTC Likes: 4
26 Oct 2021 at 5:30 pm UTC Likes: 4
Quoting: scaineIt feels like the technology that's permanently "just around the corner". I just wish it had some kind of selling point - something that made me want to try it, other than vague "better architecture" back-end stuff that I'm meant to care about, but don't, on my single-user system.In principle, the idea is that you'd get better performance (you save a round trip between the display server and the compositor if your compositor is your display server), much better security, and ditch a bunch of cruft so maintaining it is way easier and bugfixes can happen more quickly. In practice, the spec was rather half-baked, relied on everyone having to independently reinvent the wheel, and gave Gnome devs an excuse for their CSD lunacy, and it's only now (years later) getting to the point that it's a moderately viable replacement for what we had before.
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