Latest Comments by CatKiller
Immersion Corporation sues Valve over Steam Deck and Valve Index haptics tech
17 May 2023 at 12:58 pm UTC Likes: 8
17 May 2023 at 12:58 pm UTC Likes: 8
Quoting: elmapuli know that will sound like conspiration theory, but.. who else thinks microsoft is behind this?Microsoft have helped out with legal attacks against their rivals before, but it's not really necessary in this case: Immersion are plenty aggressive already. Sony tried to front out that "customers don't really want rumble anyway" with the first PS3 controllers because they were being sued by Immersion, before ultimately caving. At most it would take "that Steam Deck is doing quite well" to some Immersion executive.
that seems like an familiar situation, microsoft funding someone else to sue...
Immersion Corporation sues Valve over Steam Deck and Valve Index haptics tech
17 May 2023 at 11:57 am UTC Likes: 9
17 May 2023 at 11:57 am UTC Likes: 9
The Deck is definitely hitting success milestones: the Steam Controller and Index didn't hit the levels that were worth suing over rumble (although the Steam Controller hit the level where it's worth suing over back paddles). Onward and upward!
Steam gets game trials with Dead Space being first, plus Valve dumps Google Analytics
16 May 2023 at 4:46 pm UTC Likes: 4
as the launch option.
16 May 2023 at 4:46 pm UTC Likes: 4
Although if you're on desktop Linux, you might want Proton Experimental which recently enabled the NVAPI for it (for NVIDIA GPUs).For those that aren't aware, you can enable NVAPI for those games that don't have it automatically enabled with
PROTON_ENABLE_NVAPI=1 %command%as the launch option.
Roblox still plan to make it work with Wine on Linux
15 May 2023 at 4:03 pm UTC Likes: 8
That's entirely the point. I'm glad you agree, despite your attitude.
So you need a Linux test machine, and you need to fix bugs in your game for running on Linux exactly as you would if you had a native build, except you don't get to pick your own cross-platform libraries, nor the environment it's running in: those are chosen by someone else.
15 May 2023 at 4:03 pm UTC Likes: 8
Quoting: TheSHEEEPWhen you officially support Proton, then yes, that means you'll have to figure out why something doesn't work in Proton and can't just say "screw those guys". Duh?
That's entirely the point. I'm glad you agree, despite your attitude.
So you need a Linux test machine, and you need to fix bugs in your game for running on Linux exactly as you would if you had a native build, except you don't get to pick your own cross-platform libraries, nor the environment it's running in: those are chosen by someone else.
Roblox still plan to make it work with Wine on Linux
15 May 2023 at 3:07 pm UTC Likes: 2
Nonsense.
If it works, great; you're providing no more support than ProtonDB does. If it doesn't work then you're either saying "works on Windows, screw those guys", so no support, or you need to figure out why it doesn't work. And developers don't want to test in the first place.
15 May 2023 at 3:07 pm UTC Likes: 2
Quoting: TheSHEEEPNot true.
For Proton, they just need something that can run their game via Proton. That is decently easy to find a guide for, set up and - more importantly - does not require any dev to have knowledge about the platform.
It's more or less a "run and test if it works" kind of deal.
Nonsense.
If it works, great; you're providing no more support than ProtonDB does. If it doesn't work then you're either saying "works on Windows, screw those guys", so no support, or you need to figure out why it doesn't work. And developers don't want to test in the first place.
Roblox still plan to make it work with Wine on Linux
15 May 2023 at 1:35 pm UTC Likes: 8
Making a native build is trivial compared to literally everything else in game dev. That isn't the part that developers don't want to do. Testing and supporting the build are the time-consuming (and therefore expensive) parts that developers don't want to do. But if a developer is "supporting Proton" rather than "supporting Windows and hoping for extra money from Linux users" then they need a Linux testing pipeline anyway for their Windows build in Proton. Proton saves them hardly anything, and is just a mechanism to be able to say "Wine won’t ever be something that we guarantee will work" when they aren't doing that testing.
15 May 2023 at 1:35 pm UTC Likes: 8
Quoting: TheSHEEEPDoes Proton lead to less native versions? Of course. Well, at least I'm fairly certain it does.Not according to the data. I ran the numbers for a comment on a previous article, and the introduction of Proton had no significant effect on the number of native builds that are released. It provides a handy excuse for developers that weren't going to make a native build anyway, but they already had plenty of those (fragmentation! tiny market! hackers! Oh, hey, the Roblox devs used all of these as well).
Making a native build is trivial compared to literally everything else in game dev. That isn't the part that developers don't want to do. Testing and supporting the build are the time-consuming (and therefore expensive) parts that developers don't want to do. But if a developer is "supporting Proton" rather than "supporting Windows and hoping for extra money from Linux users" then they need a Linux testing pipeline anyway for their Windows build in Proton. Proton saves them hardly anything, and is just a mechanism to be able to say "Wine won’t ever be something that we guarantee will work" when they aren't doing that testing.
NVIDIA open sources more of RTX Remix with v0.2
13 May 2023 at 1:40 pm UTC
13 May 2023 at 1:40 pm UTC
Quoting: elmapulDXVK already exist, and supporting RayTracing on vulkan + using DXVK seems to be an better option for then than writing their own translation layer to translate to dx12.They wouldn't need to write their own: Microsoft already translate lower versions into DX12, and Microsoft and Collabora made one to translate OpenGL into DX12.
NVIDIA open sources more of RTX Remix with v0.2
13 May 2023 at 10:20 am UTC Likes: 2
It might be that they prefer the ins-and-outs of using Vulkan; it might be that they wanted it to be multiplatform (which a DirectX solution wouldn't be); it might be that they wanted it to be open source (which a DirectX solution wouldn't be). Any combination of those would be good things, I think.
But, yeah, maybe there were enough OpenGL games that they didn't want to leave behind, and maybe Collabora's OpenGL-to-DirectX translator just isn't as good as DXVK; but that's not as interesting.
13 May 2023 at 10:20 am UTC Likes: 2
Quoting: Liam DaweI think perhaps it's more a case that DXVK was just there and ready for them, so it was far easier to do this way?Forking an existing tool is much easier than creating your own from scratch, for sure; if they'd done the latter then it would be a much stronger signal that they don't like using DirectX. But they didn't need to use Vulkan at all: Direct3D can do ray tracing. So they've made a decision to use Vulkan.
It might be that they prefer the ins-and-outs of using Vulkan; it might be that they wanted it to be multiplatform (which a DirectX solution wouldn't be); it might be that they wanted it to be open source (which a DirectX solution wouldn't be). Any combination of those would be good things, I think.
But, yeah, maybe there were enough OpenGL games that they didn't want to leave behind, and maybe Collabora's OpenGL-to-DirectX translator just isn't as good as DXVK; but that's not as interesting.
NVIDIA open sources more of RTX Remix with v0.2
12 May 2023 at 2:32 pm UTC Likes: 3
12 May 2023 at 2:32 pm UTC Likes: 3
It does this with thanks to the DXVK translation layer, which NVIDIA now have their own fork of just for this.This suggests to me that Nvidia internally prioritise Vulkan over Direct3D. They could have just done it in DXR, and stayed in the DirectX realm, but they've chosen to translate all those DirectX games into Vulkan instead.
DXVK 2.2 released supporting D3D11On12, plus improvements for game launchers
12 May 2023 at 2:19 pm UTC Likes: 5
12 May 2023 at 2:19 pm UTC Likes: 5
DXVK translates Direct3D 9 / 10 and 11 into Vulkan for Proton and Wine, used on Linux desktop and Steam Deck for gaming.It's also been used for some games on Windows, to improve performance there.
- Oops - someone nearly caused a fire with the Steam Controller Puck
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How to give Valve feedback when Proton games have issues on Linux / SteamOS