Latest Comments by Beamboom
The Mean Greens - Plastic Warfare adds Steam Controller, Linux & SteamOS support in a big patch
2 June 2016 at 9:24 pm UTC

I'm so totally jumping in on this one if it can be confirmed there is a critical level of activity in it on evenings euro time. It looks totally awesome. Heck I even want to play it just to have a look at the new Unreal engine.

Steam's latest Hardware Survey is out, shows Linux at 0.84%
2 June 2016 at 8:51 am UTC Likes: 4

I got the survey yesterday without changing so much as a cable on my machine.

Quoting: peterp771Right now, lets be honest and say there's no reason for the average Windows user to switch to Linux.

Let's be even more honest and say that there will never be any reason for the average Windows user to install a different OS on their computer unless this new system provides a better - better - gaming platform than Windows. Equally good doesn't even cut it, it needs to be better. That's the problem.

Until we get better than Windows, we should hold the Mac share of 7-8% (isn't it?) as the big, shiny long term goal.

And to get there, a few things needs to be in place:

SteamOS. It needs to get out of beta and be production ready. They can't launch anything without that being in place. This is why the "Steambox launch" was so haf-assed last year: It's just not ready for it yet and Valve know it. So do the manufacturers.
With SteamOS on Steamboxes we may get a good handful of new users on our OS. Users that don't really care what's inside the box, they see the Steam logo and (hopefully) want one. That's easier than swaying Windows users over to Linux.

Virtual Reality: You can't offer a gaming platform without VR, not today, not now. Things may change in the longer run but for the next couple of years VR will be what people talk about. It's a requirement.

The games: When the above is in place the marketing can begin and the games will follow quickly. Remember how many devs who immediately jumped onto the wagon with a promised Linux version back when Valve talked about Steam Machines? The games will come.

But without the above we will continue hovering around the 1% and totally depend on the grace from Aspyr and a few others to bring over a selected few of the big titles to Linux.

That's the honest truth in this, as far as I can tell. And I don't see this as grounds for being totally chill and calm. It's no safe run, this. Not at this stage.

Life Is Strange is coming to Linux & SteamOS by Feral Interactive
1 June 2016 at 2:21 pm UTC

Solid metascore on this one. Look forward to play it!

Legends of Eisenwald being ported to Linux by Codeweavers, will use Wine
31 May 2016 at 7:25 am UTC Likes: 1

If at first wrappers are to be used, I very much applaude that Wine is the one. It would be really great if more software houses contributed to this project instead of making their own.

Lego Minifigures Online shutting down, say goodbye to our first official Lego game
31 May 2016 at 6:13 am UTC Likes: 4

Quoting: liamdawe
Quoting: BeamboomLots of stuff
You have spent way too long playing this game ;), own up, how many minifigures did you buy for it :P

Pfffft - funny little man you are. Micro transactions were removed a long time ago, before there even was a Linux version.

I did consider writing a review/article on it to give it some attention for what it really was, but I guess that's too late now. It did have its fair share of technical issues that should pull any rating down by a fair amount. At one stage development must have just been abandoned. For example, 100% gamepad support, except... To log into the game. Yeah, really. It's one click one have to do with a mouse to get started. Like, wtf?

On the other hand, this is one of the few Unity games with no screen tearing whatsoever. And like I said, for the intended audience this really was an unparalleled game on our platform. I can't come up with a single title to compare it with.
It was safe, funny, great difficulty curve (again, for the intended audience, can't stress that enough), wide variety on boss tactics (some are actually quite tricky), and often downright hilarious attacks/weapons.

Lego Minifigures Online shutting down, say goodbye to our first official Lego game
30 May 2016 at 8:33 pm UTC Likes: 8

You guys really need to realise this is a kids game. As an adult to complain that it's boring is as ridiculous as complaining on the plot on children's television. Sorry but it really is that stupid, it's so totally off the mark.
It should be blatantly obvious for everyone that this is a game designed for kids. Every single feature in the game should tell you so.

And as such, it was great. My daughter at four and her friends loved this game. She has played this game for 47 hours now (I just checked) and eventually reached level 20. Once she got past the first world and well into the next she started needing some help on the bosses, she's also a bit young to handle the upgrading of the characters (spending "skill points" ), but except from that she mastered the game and had a very good time. It has an excellent difficulty curve. Again, for children. Children, folks.

An impressive amount of work is put into the collectable figures/heroes. It's a huge amount of figures to collect in this game and each individual figure has their own special attacks with each their own visual effects and even audio voices. Imagine that, a rpg with a hundred different characters to choose from to build your team of three, each with their own very distinct look and feel. The amount of time they've put into each character is utterly impressive, no less. I've never seen anything like that in any other rpg, we talk about a MOBA sized roster here.

The four main worlds are also really well made, with each their distinct themes, great locations, fun side quests, dungeons, and totally new enemies.

This was the best game for kids I've seen in a very very long time regardless of platform, so this news really saddens me. Utterly disappointing and unfair to the efforts put into this. I was hoping it shaped up to be sustainable, seeing how it looked like more and more players joined as months passed by (the hub became more and more crowded).

This is a great loss for the diversity of Linux gaming. Great loss.

Editorial: Valve have not abandoned SteamOS or Linux, things are looking pretty good
30 May 2016 at 1:33 pm UTC Likes: 1

I just need - let me repeat that, NEED - Vive confirmed to support Linux. Like, really confirmed. A timeline, estimation of date, something that leaves no doubt. Not the promo rush they were on a year ago or so, but something real.

Editorial: Valve have not abandoned SteamOS or Linux, things are looking pretty good
29 May 2016 at 8:06 pm UTC Likes: 2

Quoting: SwitchesThe link is broken for the SteamOS download due to it being moved to http://repo.steampowered.com/download/ I think the site admins are just a little behind on the Steam site.

It links to the correct location, there's just no "SteamOSImage.zip" file at that file location anymore. It's "SteamOSDVD.iso" or "SteamOSInstaller.zip" now.

And this does tell something about their focus. It's the first link that pops up when you google "steamos download". If they had a certain level of focus on this they'd at the very least updated their own main page for this distro and not break availability as they changed the file name. I mean... This really is elementary.

It's worrying. I don't put more into it than that, but it's not comforting.

Editorial: Valve have not abandoned SteamOS or Linux, things are looking pretty good
29 May 2016 at 6:37 pm UTC Likes: 2

It's also important to remember that SteamOS is still it a pre-release stage. No official release yet, only download of a beta version. It holds everything back.

That said - it is cause for worry when you see something like this:

http://store.steampowered.com/steamos/download

Try downloading...

Rocket League is still coming to Linux, but there is no release date
27 May 2016 at 10:54 am UTC Likes: 1

I don't like the tendencies we've seen lately. I really don't like it.