Latest Comments by Beamboom
Saber Interactive / Embracer Group acquire Aspyr Media, Gearbox
3 Feb 2021 at 9:29 am UTC Likes: 15
3 Feb 2021 at 9:29 am UTC Likes: 15
Ah man, the suckup statements from leaders of each party after a merger is always so damn awkward it's painful to read. It's just so blah-blah-blah.
Over my career in the private sector I've been involved in three mergers, and those "public statement moments" are mandatory. Then, roughly a year later, the *real* reason for the merger becomes more clear for the rest of the company.
But I think this is good news for the Aspyr employees. Surely business became difficult after the dramatic drop in gaming on Mac.
Over my career in the private sector I've been involved in three mergers, and those "public statement moments" are mandatory. Then, roughly a year later, the *real* reason for the merger becomes more clear for the rest of the company.
But I think this is good news for the Aspyr employees. Surely business became difficult after the dramatic drop in gaming on Mac.
Valve abusing the market power of Steam on game pricing according to a lawsuit
3 Feb 2021 at 9:22 am UTC
- "Hi, I am developer X. My price on my game is $40 plus platform cut."
That means they set a higher price on Steam than those platforms with a lower cut. Whether you call this to raise the price on A or lower the price on B it's the exact same thing. And that is what Steam wants to avoid. They want their users to purchase the games at the same price on their platform as the other platforms, and avoid prices on Steam being higher.
And that may very likely - or at least quite possibly - *benefit* the Steam users.
3 Feb 2021 at 9:22 am UTC
Quoting: TheSHEEEPI don't see any reason to expect that developers would suddenly raise their prices on one platform because they can lower their prices on another.... Don't you see it's the exact same thing :)
<...>
Most likely scenario is no price changes for the most part with a few devs or publishers lowering prices on platforms with a lower cut.
- "Hi, I am developer X. My price on my game is $40 plus platform cut."
That means they set a higher price on Steam than those platforms with a lower cut. Whether you call this to raise the price on A or lower the price on B it's the exact same thing. And that is what Steam wants to avoid. They want their users to purchase the games at the same price on their platform as the other platforms, and avoid prices on Steam being higher.
And that may very likely - or at least quite possibly - *benefit* the Steam users.
Valve abusing the market power of Steam on game pricing according to a lawsuit
1 Feb 2021 at 3:29 pm UTC
I mean, it could easily go both ways, that devs would be adding the Valve cut on Steam (40% isn't it?), while operating with a different price elsewhere.
1 Feb 2021 at 3:29 pm UTC
Quoting: TheSHEEEPCustomers get screwed... Or the opposite - that it ensures that Steam users are getting a lower price than they would if not.
I mean, it could easily go both ways, that devs would be adding the Valve cut on Steam (40% isn't it?), while operating with a different price elsewhere.
Google open sources VR painting app Tilt Brush
27 Jan 2021 at 4:39 pm UTC Likes: 1
27 Jan 2021 at 4:39 pm UTC Likes: 1
I've seen some really impressive work being done in this software. A fantastic starting point for further improvements.
Open-world voxel sandbox game Rising World is going through a rewrite
25 Jan 2021 at 11:30 am UTC Likes: 2
25 Jan 2021 at 11:30 am UTC Likes: 2
Surely 7 Days 2 Die has forever demonstrated how well voxel based open world games can work on Unity. So it sounds like a wise choice for several reasons - the editor probably being one core reason.
Quoting: starfarerNot to mention how incredibly wasteful Java is when it comes to your resources.That's more of a myth than reality now, isn't it? I've seen several benchmark tests who demonstrates how well Java performs (I imagine it was compared with C++).
What we expect to come from Valve to help Linux gaming in 2021
17 Jan 2021 at 1:43 pm UTC
17 Jan 2021 at 1:43 pm UTC
The way I see it, the problem isn't really how to test gaming on Linux, but why.
That's the massive challenge to overcome, and one that is no easy task.
Why should one try and see how well a game plays on Linux, when they know that best case scenario - BEST case scenario - is that it runs roughly equally to their Windows gaming rig. Most likely scenario is that it's playable, but with a performance penalty. And with likely challenges related to anti-cheat.
Why test Linux under those conditions? Like, at all?
Those who want to try gaming on Linux today are likely those who already know and use Linux at least partially. And those do extremely likely have at least a Linux PARTITION, if they're not 💯% Linux desktop users already.
let's face it: There are no non-ideologically motivated reasons to game on Linux today unless you're not already using Linux as your desktop OS. None.
Sure, a stray Windows gamer here and there, perhaps out of sheer curiosity, could possibly test this USB solution. But I sense that number to be neglectable in the bigger scheme of things.
And that leads me to wonder if in fact this technology isn't a part of something else, plans that's not as immediately easy to spot but could be of a more significant nature.
That's the massive challenge to overcome, and one that is no easy task.
Why should one try and see how well a game plays on Linux, when they know that best case scenario - BEST case scenario - is that it runs roughly equally to their Windows gaming rig. Most likely scenario is that it's playable, but with a performance penalty. And with likely challenges related to anti-cheat.
Why test Linux under those conditions? Like, at all?
Those who want to try gaming on Linux today are likely those who already know and use Linux at least partially. And those do extremely likely have at least a Linux PARTITION, if they're not 💯% Linux desktop users already.
let's face it: There are no non-ideologically motivated reasons to game on Linux today unless you're not already using Linux as your desktop OS. None.
Sure, a stray Windows gamer here and there, perhaps out of sheer curiosity, could possibly test this USB solution. But I sense that number to be neglectable in the bigger scheme of things.
And that leads me to wonder if in fact this technology isn't a part of something else, plans that's not as immediately easy to spot but could be of a more significant nature.
Proton 5.13-5 is now up bringing in some of the experimental changes
15 Jan 2021 at 11:40 am UTC
15 Jan 2021 at 11:40 am UTC
I wonder if that means that right now the "experimental" branch is behind? I've not noticed experimental getting a new version lately.
NVIDIA reveal the GeForce RTX 3060, plus lots of GeForce RTX laptops
12 Jan 2021 at 8:36 pm UTC
12 Jan 2021 at 8:36 pm UTC
But... I don't understand this - the RTX 3060 has been for sale for quite a while now? Along with the rest of the 30xx series?
EDIT: Seems it was only the TI earlier. How odd! Oh well. :)
EDIT: Seems it was only the TI earlier. How odd! Oh well. :)
NVIDIA 460.32.03 released - their first stable driver with official Vulkan Ray Tracing
8 Jan 2021 at 5:01 pm UTC Likes: 2
8 Jan 2021 at 5:01 pm UTC Likes: 2
... and now it's added to the graphics drivers PPA! (Ubuntu)
NVIDIA 460.32.03 released - their first stable driver with official Vulkan Ray Tracing
7 Jan 2021 at 7:28 pm UTC Likes: 5
And no audio issues, no texture issues, nothing of what I hear from others. And I've done *no* tweaks, regular experimental proton, nvidia driver 455.45.01.
The only thing is a piss poor frame rate, I had to lower the resolution to 2560×1080 to obtain a fps on ~45, medium graphic settings. And that is hard to understand, seeing how butter smooth their engine runs on Witcher 3 (with amazing visuals!).
But under that condition (and I still think it looks good) I would call this game totally playable!
dist: Ubuntu 20.04.1 LTS
gpu: gtx1080
cpu: Intel® Core™ i7-8700 CPU @ 3.20GHz × 12
ram: 32gb
7 Jan 2021 at 7:28 pm UTC Likes: 5
Quoting: ikirutoI've now played Cyberpunk 2077 for a little over two hours, and not a single crash so far here!Device-1: NVIDIA TU106 [GeForce RTX 2060 Rev. A] driver: nvidia v: 460.32.03
Cyberpunk 2077 still crashes.
And no audio issues, no texture issues, nothing of what I hear from others. And I've done *no* tweaks, regular experimental proton, nvidia driver 455.45.01.
The only thing is a piss poor frame rate, I had to lower the resolution to 2560×1080 to obtain a fps on ~45, medium graphic settings. And that is hard to understand, seeing how butter smooth their engine runs on Witcher 3 (with amazing visuals!).
But under that condition (and I still think it looks good) I would call this game totally playable!
dist: Ubuntu 20.04.1 LTS
gpu: gtx1080
cpu: Intel® Core™ i7-8700 CPU @ 3.20GHz × 12
ram: 32gb
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