Latest Comments by Beamboom
Ubisoft and Epic Games are now supporting Blender development
22 Jul 2019 at 8:04 pm UTC Likes: 2
22 Jul 2019 at 8:04 pm UTC Likes: 2
Oh how I love that it's those particular two that did this. I always love it when shades of gray are added to a black & white picture B-)
Double Fine Productions have delayed Psychonauts 2 until next year, all versions still planned
15 Jul 2019 at 8:35 am UTC Likes: 1
15 Jul 2019 at 8:35 am UTC Likes: 1
What a great trailer! I never thought I'd be interested, I never was particularly impressed with the first game, but now... Lovely artwork and that map with the teeth were just wonderfully creative!
A guide to Steam Play Proton, Valve's tech for playing Windows games on Linux / Steam Deck
12 Jul 2019 at 1:13 pm UTC
12 Jul 2019 at 1:13 pm UTC
Are there ever any reason to run anything but the latest version of Steam Play on any game, ever?
Surprise - Supraland for Linux is now available on GOG
11 Jul 2019 at 2:12 pm UTC Likes: 2
11 Jul 2019 at 2:12 pm UTC Likes: 2
I'm gonna buy this thing now. On Steam, though :-D
Action-RPG "Last Epoch" getting a demo later this year, next update due in August
11 Jul 2019 at 8:53 am UTC
11 Jul 2019 at 8:53 am UTC
Fantastic artwork! But man how tired I am of this perspective in RPGs, especially in action RPGs.
So distanced to your character and the environment. It seems indie devs are on autopilot when it comes to the framework in these types of games.
So distanced to your character and the environment. It seems indie devs are on autopilot when it comes to the framework in these types of games.
Seems that the Linux version of Supraland will not be heading to GOG (updated)
10 Jul 2019 at 7:26 am UTC
And it's not like GOG is "Linux heaven" either. Their hype is way waaaay too high in the Linux world.
10 Jul 2019 at 7:26 am UTC
Quoting: eldakingThis is just a PR disaster.This is exactly it. Some devs should just stay off handling what they perceive as complaints.
And it's not like GOG is "Linux heaven" either. Their hype is way waaaay too high in the Linux world.
10 years ago GamingOnLinux was created, what a ride it's been
5 Jul 2019 at 8:33 pm UTC
5 Jul 2019 at 8:33 pm UTC
Congrats on your first ten and thanks for making my primary gaming news site!
I've only been a part of the ride the last 3-4 years or so, but feels like "forever" already :)
I've only been a part of the ride the last 3-4 years or so, but feels like "forever" already :)
Valve may be working on a new version of the Steam Controller
5 Jul 2019 at 9:34 am UTC
5 Jul 2019 at 9:34 am UTC
I dig my Steam controller, it *looks* great and feels really good.
But... In too many games - especially those built for controllers - I've still found myself returning to my old trusty "classic" controller from Logitech. There's just something about two analogue sticks and the physical feedback it gives on position etc that really is very hard to replace.
But... In too many games - especially those built for controllers - I've still found myself returning to my old trusty "classic" controller from Logitech. There's just something about two analogue sticks and the physical feedback it gives on position etc that really is very hard to replace.
VR rhythm game "Groove Gunner" looks insane and it's coming to Linux
5 Jul 2019 at 9:30 am UTC
5 Jul 2019 at 9:30 am UTC
So, Light Saber for the hard rock guys? Good for them. :)
All I am waiting for now is an opportunity to get Valve Index. That's the bottleneck!
All I am waiting for now is an opportunity to get Valve Index. That's the bottleneck!
Steam's top releases of May show why Steam Play is needed for Linux
4 Jul 2019 at 9:47 am UTC Likes: 2
To penetrate a market - regardless of industry - is a lot of work.
The sad reality is that nothing sells itself. The finished product itself is only one step in the process. You need to work constantly to keep that product visible on that market.
One needs to maintain a momentum on your product(s). And that's not just a question of marketing. One very common way to keep a product visible in the gaming industry is, as we know, via DLC. It doesn't just sell DLCs, it sells the GAME too. More people hear about it (or are reminded about it), read about your latest expansion, you (hopefully) achieve press coverage and they think "ah that game, that's right! Is that still alive? Ok I'll jump on it now".
Another common way is to add patches with new content. Fix issues. Tweak features based on feedback. And so on. To make people talk about it. Maintain the momentum. Keep the pressure up.
But all these efforts takes time. And time is - like it or not - money. There's expenses associated with every single working hour. And you only have a limited amount of hours at you disposal, regardless of your artistic ambitions. So make those hours count!
I almost feel bad for breaking this to you guys, please don't shoot the messenger here. But the (lack of) support we experience has a very very natural, logical explanation.
4 Jul 2019 at 9:47 am UTC Likes: 2
Quoting: ShmerlExcept Windows users will have access to it no matter what.:D tell that to the developers. That it's just to release something on a market and the users will be there. "Make it and it will sell". It's not just a question of access.
To penetrate a market - regardless of industry - is a lot of work.
The sad reality is that nothing sells itself. The finished product itself is only one step in the process. You need to work constantly to keep that product visible on that market.
One needs to maintain a momentum on your product(s). And that's not just a question of marketing. One very common way to keep a product visible in the gaming industry is, as we know, via DLC. It doesn't just sell DLCs, it sells the GAME too. More people hear about it (or are reminded about it), read about your latest expansion, you (hopefully) achieve press coverage and they think "ah that game, that's right! Is that still alive? Ok I'll jump on it now".
Another common way is to add patches with new content. Fix issues. Tweak features based on feedback. And so on. To make people talk about it. Maintain the momentum. Keep the pressure up.
But all these efforts takes time. And time is - like it or not - money. There's expenses associated with every single working hour. And you only have a limited amount of hours at you disposal, regardless of your artistic ambitions. So make those hours count!
I almost feel bad for breaking this to you guys, please don't shoot the messenger here. But the (lack of) support we experience has a very very natural, logical explanation.
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- Many more US states are planning or already have operating system age verification laws
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- EA Javelin Anticheat job listing mentions future support for Linux and Proton
- Sony PlayStation reportedly moving away from PC ports
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