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Latest Comments by Sslaxx
CryEngine V released, Crytek now offer CryEngine as "pay what you want", source code access too
16 Mar 2016 at 10:19 am UTC

This could very well be too little, too late. Especially with its own fork to compete against.

Croteam releases Serious Engine version 1.10 as free software
11 Mar 2016 at 4:59 pm UTC

This is more an announcement like id Software used to do with the older id Tech releases, than something like UE4 or Lumberyard. Still, if it makes ports of the engine possible that'd be good!

ARK: Survival Evolved devs throwing money at BattlEye for Linux support, good news for Arma 3 too
10 Feb 2016 at 12:19 pm UTC

Would it really have hurt them to delay the release if BattlEye is only going to take "a few days"?

Disassembling NWScript bytecode with the open source project 'xoreos'
18 Jan 2016 at 10:05 am UTC Likes: 2

Quoting: Mountain ManNeverwinter Nights has a native Linux version out there somewhere.
But like the Windows version, it's increasingly difficult to get it to run as time goes by.

Holy Potatoes! A Weapon Shop?! Simulation Game Comes To Linux!
6 Aug 2015 at 8:28 pm UTC

Wasn't there a similar game for the DS? Still, should be interesting to see how this one does.

SteamOS/Linux Version Of Gauntlet Cancelled
27 Jul 2015 at 12:54 pm UTC

So, was this the devs decision, or Warner's? Because if it was the latter, it throws the ports of Shadows of Mordor and Batman into serious doubt.

Aspyr Media Are Teasing A New Launch Tomorrow
21 Jul 2015 at 9:15 am UTC

Quoting: Guest
Quoting: ajgpI can dream that it is Witcher 3 cant I??
Project Red is doing the Witcher 3 port or am I wrong?
Thought that was coming via Virtual Programming?

Linux Editor Mentioned On The Unity Roadmap
24 Jun 2015 at 8:53 pm UTC

Quoting: adolson
Quoting: aLgodot has been around already for a while... buy yay!
Yup. This is too little, too late for me. If they were like two years earlier with this rather than telling me to "use Windows and export to Linux", they may have gotten a bunch of my cash. But lucky for me, I'm pretty embedded in the Godot camp now, and it's making tons of progress all the time.
Lucky for everyone else too, thanks to your tutorials!