Latest Comments by Linas
Deal with the infected and rescue survivors in the retro-arcade FPS 'Affliction Rescue'
10 Nov 2020 at 3:30 pm UTC
10 Nov 2020 at 3:30 pm UTC
Quoting: whizseYou just made me realize that there's more than one way to improve a game. :happy:Quoting: LinasThe zombie model could also use some improvement. Right now it looks like a wooden plank with googly eyes painted on. That's not very scary. :grin:Wood - splinters everywhere... googly eyes - a choke hazard... aaargh! [...] Also needs some really bad voice acting, like HotD, which was frankly the scariest part of those games.
Deal with the infected and rescue survivors in the retro-arcade FPS 'Affliction Rescue'
10 Nov 2020 at 2:05 pm UTC Likes: 1
10 Nov 2020 at 2:05 pm UTC Likes: 1
The zombie model could also use some improvement. Right now it looks like a wooden plank with googly eyes painted on. That's not very scary. :grin:
Panfrost driver for Mali GPUs in Mesa 20.3 will have some Bifrost support out of the box
4 Nov 2020 at 10:07 am UTC
4 Nov 2020 at 10:07 am UTC
I miss the original Asus Eee PC. Something in similar size and powered by ARM would be great.
As long as you can live without proprietary applications like Skype, and basically all the games, it would be a perfect on-the-go machine for a Linux user. There are already a bunch of distributions supporting ARM, so there wouldn't even be that big of a difference.
As long as you can live without proprietary applications like Skype, and basically all the games, it would be a perfect on-the-go machine for a Linux user. There are already a bunch of distributions supporting ARM, so there wouldn't even be that big of a difference.
Half-Life re-imagining Black Mesa has a Definitive Edition available in Beta now
3 Nov 2020 at 6:00 pm UTC
3 Nov 2020 at 6:00 pm UTC
Unfortunately nothing really fixed for me. Video options still don't persist, shadows and ligting are sometimes bugged, and of course occasional crashes. :cry:
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 4:08 pm UTC Likes: 1
2 Nov 2020 at 4:08 pm UTC Likes: 1
I am pretty sure that Valve would never put anything about XOrg or Wayland on the store page. It's way too technical and is an implementation detail that users should really not care about. Whether it's native or Proton, XOrg or Wayland, it should just work. And it will, given a bit of time.
Meet the Raspberry Pi 400, a complete setup inside a tiny keyboard
2 Nov 2020 at 12:15 pm UTC Likes: 1
2 Nov 2020 at 12:15 pm UTC Likes: 1
It's not much more expensive than a Raspberry Pi 4 (4GB) + a keyboard. Of course you still need a power supply, a mouse, and a bunch of adapters and cables. But you need that for the normal Raspberry Pi as well.
I was considering a similar setup for trips where I would not want to bring a laptop, but that never happened due to practical consideration. While most hotels have a TV with HDMI input, it may not be easily accessible. Also the location of the TV may not be very practical itself. In real world a smartphone can do basically the same, plus more.
Also it's not like any of us will be traveling anywhere anytime soon... :unsure:
I was considering a similar setup for trips where I would not want to bring a laptop, but that never happened due to practical consideration. While most hotels have a TV with HDMI input, it may not be easily accessible. Also the location of the TV may not be very practical itself. In real world a smartphone can do basically the same, plus more.
Also it's not like any of us will be traveling anywhere anytime soon... :unsure:
Testing integer scaling with Valve's gamescope micro-compositor for Linux
2 Nov 2020 at 11:54 am UTC
2 Nov 2020 at 11:54 am UTC
Quoting: GuestSo would this help with old SDL games? When those go to full screen, they change the desktop resolution, which makes **** kwin re-shuffle all windows on all screens. At least for me, this is a major PITA :sad:It should. Definitely worth a shot. Do you have an example of a game that does this?
Valve put their 'Pressure Vessel' container source for Linux games up on GitLab
30 Oct 2020 at 11:23 am UTC Likes: 13
The whole idea is to give a stable runtime environment to the game developers where you don't need to care about what distribution is the game run on, or that upgrades to the system would break something. It is essentially a Linux compatibility layer for Linux to address the main argument a lot of people have against Linux - fragmentation.
30 Oct 2020 at 11:23 am UTC Likes: 13
Quoting: minidouI still don't understand what a user is supposed to make of "Steam Linux Runtime".Not so much right now. Although it is already useful for getting games like Dying Light to work properly.
The whole idea is to give a stable runtime environment to the game developers where you don't need to care about what distribution is the game run on, or that upgrades to the system would break something. It is essentially a Linux compatibility layer for Linux to address the main argument a lot of people have against Linux - fragmentation.
Valve put their 'Pressure Vessel' container source for Linux games up on GitLab
30 Oct 2020 at 10:48 am UTC Likes: 20
30 Oct 2020 at 10:48 am UTC Likes: 20
Valves dedication to Linux is like nothing we have ever seen before. Makes one wonder if they are preparing for something big, or just expect organic growth of the platform? The elephant in the room is that they are the only major player that have not launched a streaming service, but seem to have all the ingredients for it.
Collabora expect their Linux Kernel work for Windows game emulation in Kernel 5.11
28 Oct 2020 at 4:53 pm UTC Likes: 4
28 Oct 2020 at 4:53 pm UTC Likes: 4
Digital Restrictions Management or Direct Rendering Manager? I think soon we will need new names for things in this brave new world. :whistle:
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