Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Linas
Want to make Terraria on Linux faster? FNA creator Ethan Lee has a script to help with that
28 May 2016 at 7:54 pm UTC Likes: 10

Life of Ethan Lee. A fan fiction.

- Lee: I ported your game to Linux.
- Dev: Sorry, we are not planning to port the game to Linux because of technical problems.
- Lee: No, I mean I already did it. It works.
- Dev: Well, maybe we should pay somebody to port the game to Linux. I'll keep you updated.
- Lee: I have right here! Look!
- Dev (2 months later): Sorry, the Linux port is cancelled for now. We will consider the possibility again after our next project is done.

Two Worlds Epic Edition openworld action RPG now on Linux, uses Wine
28 May 2016 at 5:18 pm UTC

I am fairly skeptical when it comes to "Wine ports", but for a euro I decided to give it a shot. Performance on NVIDIA Quadro K1100M is around 30 FPS at 1980x1080, which is playable, but not great by any stretch for a game from 2009. So far I have not noticed any problems that would indicate that it is not a native port. Though Wine developers deserve more credit for that than anybody else.

Regarding the game itself, the voice acting is hilariously bad. Everybody sound like robots. Especially your own character. "I do not have sufficient time. Resistance is futile." Yeah, I see why they would not want to invest in a proper native port.

The handheld Linux computer Pyra is available for pre-order
25 May 2016 at 9:34 pm UTC Likes: 5

Even if it powerful enough to run games, what exactly could you run on it? A few open-source games maybe. Gaming on ARM CPU on Linux is so niche that it's not even quantifiable. A low power i386 CPU would have made this way more useful.

There is now an open source driver and GTK3 based UI for interacting with the Steam Controller
24 May 2016 at 8:46 pm UTC

Quoting: tuubiQt is what I'd pick for commercial projects (for several practical reasons), but GTK is what I actually like using for some reason I can't quite put my finger on.
I like the layout model of GTK better. Works very well for scalable layouts that work on multiple window sizes, and different font sizes. In Qt it felt more like you need to be aware of this stuff to do it properly. Just my personal (and quite a bit dated) experience.

Want to blow everything up? Brigador releases on June 2nd with Linux support
24 May 2016 at 3:24 pm UTC

Want to blow everything up?
Why yes please, I'd love to. ;)

There is now an open source driver and GTK3 based UI for interacting with the Steam Controller
23 May 2016 at 10:42 pm UTC Likes: 7

Quoting: WorMzyBecause gtk3 is a broken pile of crap, and I refuse to have it on my system. ;)
That is not exactly an argument. But anyway... GTK3 has a better drawing model, multiple backends (like Wayland), touch events, CSS-based theme engine.

In a simple analogy, GTK2 is like HTML4 and GTK3 is like HTML5.

There is now an open source driver and GTK3 based UI for interacting with the Steam Controller
23 May 2016 at 6:49 pm UTC Likes: 3

Makes an already impressive gadget even more useful. Very cool.

Wailing Heights, a body-hopping, musical adventure game is now available on Linux & SteamOS
12 May 2016 at 9:33 pm UTC Likes: 3

Man, there's some weird stuff out there. If it weren't for Linux, I'd still think that FPS, RTS, and racing were all there is for game genres.

RUNNING WITH RIFLES updated with mod support and a big sale, already has a zombie mod
12 May 2016 at 5:10 pm UTC

Pretty badass play, Liam. That episode where you took all of those guys down at the ladder was sweet. :)

Unity3D working on SDL, Wayland and Mir support
11 May 2016 at 12:43 pm UTC Likes: 4

Quoting: TemplateRWhat is the difference between SDL and X11?
SDL in an abstraction layer with multiple backends. It provides access to audio, keyboard, mouse, joystick, and graphics hardware. X11 is a windowing system that functions as a backend for SDL, but also can be used directly. They are moving away from using X11 directly to SDL abstraction, which allows it to work on other backends such as Wayland.