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Latest Comments by Linas
Take on ISIS in IS Defense now on Linux & SteamOS
20 Apr 2016 at 9:58 pm UTC Likes: 6

Absolute majority of video games are about killing hundreds or even thousands of enemies, so nothing really different here.

As for choosing an actual terrorist organisation as enemies... well, if there is somenone I don't mind pointing a gun at, then ISIS is definitely on the list.

It seems to be a cool game for blowing off some steam, if nothing else.

Chivalry: Medieval Warfare on Linux with the Steam Controller (video and thoughts)
18 Apr 2016 at 10:46 pm UTC Likes: 1

I just got a strange urge to challenge someone for a duel. Maybe also conquer England while I am at it.

Steam Controller on Linux part 2, more thoughts & more issues
18 Apr 2016 at 10:37 pm UTC

Quoting: liamdawe
Quoting: LinasThe only thing I am still struggling with is selecting units in strategy games. Both selecting groups and singling out units in a group still feel clumsy to me. Here I prefer not to have the gyro on.
I actually had a pretty good time with that, feels quite natural holding down a trigger to select a box with the right pad :D
I am now practicing on turn based games, where I have all the time I need to fumble around, because when I first tried an RTS, it did not go well. I am getting better, so I am sure I will be able to tackle an RTS soon. Because that's an important skill to have in life. :P

Steam Controller on Linux part 2, more thoughts & more issues
18 Apr 2016 at 8:32 pm UTC

Gyro stinks for racing games, because it does not have a natural zero point. It does not try to be straight when you let it go like a joystick would.

Shooter games, on the other hand, are great with it. I use the touchpad for sharp turns, and adjust with the gyro. Headshot!

The only thing I am still struggling with is selecting units in strategy games. Both selecting groups and singling out units in a group still feel clumsy to me. Here I prefer not to have the gyro on.

Some early The Talos Principle Vulkan benchmarks
13 Apr 2016 at 8:26 pm UTC

Yes, I just saw the updates now. Nice to see Vulkan doing well, but my point is still valid. Bechmarking stuff is hard, and you have to be careful not to compare apples to oranges.

There is more to graphics than FPS. It is just as important when you do rendering (synchronisation), how much it varies, and so on.

I guess the most important thing here is that Vulkan is performing well already, and there is place for improvements in the future.

Some early The Talos Principle Vulkan benchmarks
13 Apr 2016 at 8:10 pm UTC Likes: 2

Well, Croteam themselves said that for now OpenGL is faster, because Vulkan is just so new. I am no graphics programmer, but I would guess that their Vulkan renderer is far from optimal, simply because you cannot make optimal solutions in a technology that you just got your hand on for the first time. It's not like there are any real best practice examples you can lear from.

Personally I think the results are encouraging. Properly bechmarking stuff is hard, and plus minus 10 FPS may not mean anything more than that they do the things that are being measured differently.

Be part of a 'Kick Ass Commandos' team in this Steam Early Access frenetic top down shooter
10 Apr 2016 at 9:05 pm UTC

I saw it some time ago, and was considering purchasing it. Did not, because it's not finished yet. And quite frankly I have lots to play, so I can easily wait for it to mature. Good times. :)

Flipping tables and kicking ass in Enter the Gungeon now on Linux day-1
5 Apr 2016 at 10:10 pm UTC

Looks great, and has local co-op. I'm definitely interested. On scale from "hell no" to "hell yeah" in your opinion how playable this is with a couple of drunk buddies? :)

Valve & HTC launch the Vive VR device, without Linux & SteamOS support
5 Apr 2016 at 9:31 pm UTC

Quoting: 14Well, screw pre-orders then.
This, along with many other things that don't work on Linux, go to my do-not-care-about-it section. If you cannot use it, why bother?

P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
5 Apr 2016 at 3:54 pm UTC

Quoting: pommakI was honestly curious about the amount of people wanting the Linux port as we're a small indie team and we need to prioritize where to allocate our meagre development resources.
Hi pommak, welcome. Judging from every number I have seen so far, you can expect around 2% of total sales on Linux. You can see examples here:

https://www.gamingonlinux.com/articles/a-chat-with-the-developer-of-quest-of-dungeons-about-their-linux-sales.6759
https://www.gamingonlinux.com/articles/brushfire-games-on-their-linux-sales-for-shipwreck-their-thoughts-on-linux.5615
https://www.gamingonlinux.com/articles/sales-statistics-for-linux-games-from-different-developers-part-4.5253