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Latest Comments by Lofty
Linux Mint planning new 'EDGE' ISO, plus Linux Mint 21.3 due in December
11 Aug 2023 at 4:10 pm UTC

Interested to see if Mint Debian 'stable' becomes their main platform in future and then the 'EDGE' ISO becomes a form of latest Debian perhaps not exactly nightly or even weekly but something closely behind for a mix of upto date & stability.
With flatpak's a lot of the key software is just as fresh as Arch, so it would just be a case of having newer versions of kernals, wayland and MESA on the EDGE.

Even the upcoming EDGE is not really EDGE as such. by Christmas it will be released with kernal 6.2. Not too far behind but then consider when is the next release after that.. etc. On my Arch machine i have 6.5 about to be released and important features (for me at least) like AMD-Pstate are being released on 6.6.

I love the animated ASCII artwork in Stone Story RPG - out now
29 Jul 2023 at 4:45 pm UTC Likes: 6

Quoting: StoneColdSpiderThis game will kick your ASS-CII.......
ASCII what you did there.

Tencent to get a majority stake in Dying Light dev Techland
25 Jul 2023 at 3:05 pm UTC Likes: 1

Quoting: LanzThis is one of the big problems with globalism. No longer do megacorps stop at national borders. No longer does corporate interest and influence stop at national borders. Thanks to globalism, we are marching toward gigantic multinational corporations controlling everything we consume, and eventually, even more than that. Look at how Microsoft steamrolled all the objections to its merger with ease. Money buys influence, and influence buys power. These corporations are only going to consolidate their power further, the more we shift to globalism.
The problem is that the term 'globalism' has been politicized and even racialized. Almost certainly astroturfed online by the same corporations to cow people into not being able to question why McDonald's(™) now owns their entire street, and now you have to use Google to sign into "your" home.. as long as you think the right way of course .. or you will be forced to sleep outdoors in the electric car you don't own either .. so papa Musk can watch you awkwardly sleep to relaxing music that you don't own on your expiring youtube music subscription.

you could complain to the government that's been globalized too. /S

Obviously i am being satirical with the above.. :wink:

Tencent to get a majority stake in Dying Light dev Techland
25 Jul 2023 at 2:53 pm UTC

Quoting: Whitewolfe80It's a fun game but you can get away with those graphics on a indy game.priced at 14.99 that's great and fair price.
The problem with Indies is the reality is they want the resources to make more games. Ninja went to Microsoft first chance they got so did double fine as did arkane and so on. Hell bungie went independent then we t back to being publisher owned. The battle bit guys I understand have been approached by various publishers
My battlebit example was referencing the simple graphics.The game is not free, it's not FOSS, it has anti-cheat / DRM and afaik even the microphone audio is monitored in real time to auto ban players if they cross the lines laid out by the company. But it was made by just 4 people in their spare time and on the lower tier unity contract. It took 7 years.. so do many FOSS game engines and they keep improving, just like openmorrowing (yes i know the base game is not free)

Which is why i said we need crowdfunded, opensource titles on opensource game engines. Not indie, no studios involved, but pure FOSS. Nobody owns it, it cannot even be sold. It's a solid community game with modding / fork potential that was given a big pile of cash to share between developers or based on a patreon style donation model to keep the funds flowing..

The second you monetize a product and have publishers involved is the same second you start the egg timer counting down to its eventual gobbling up by a larger fish (if the game/ studio is successful that is)

Tencent to get a majority stake in Dying Light dev Techland
24 Jul 2023 at 9:11 pm UTC Likes: 1

Quoting: Guest
Quoting: dpanterI literally cannot voice my disgust enough. For shame Techland.
The legendary Dying Light community manager Uncy posted in the DL Discord three days ago that he is leaving Techland after 5+ years, the most beloved person in the community hands down. His reasoning "wanting to try new things" now seems rather suspect. I'm extremely disappointed and upset over this.
Well let's face it, every man has a price on this planet. If you're offered millions and can retire tomorrow, you're going to say oh no, I prefer to remain poor because of my ideals?

There are a few people like this, but they are very few.

Anyway, this game can rest in peace tencent will just try to monetize the hell out of it.
Well, given what PB says above, it sounds like they were not actually 'poor' at all, let alone poor by western standards. I take your point, but there is a difference between making good (still epic by most people standards) money, paying your fair taxes and paying your workforce well (even sprinkling some on your local community / charity) VS profiteering out of the sake of pure greed, because you really need that extra 25 million to put into that offshore tax haven.

Morrowind engine replacement OpenMW v0.48 out now with shaders
24 Jul 2023 at 6:11 pm UTC

Quoting: JarmerMan, don't tempt me! I shouldn't spend another umpteen hours modding the game and then never playing it, should I?!?!?!?!?
No, this time you should play it ;)

Tencent to get a majority stake in Dying Light dev Techland
24 Jul 2023 at 6:01 pm UTC Likes: 8

What we need is more opensource games, crowd funded or via donations using powerful modern FOSS game Engines.

Sure they may not quite have the polish of titles like Dying Light, but at least you can afford them and they are not locked behind dodgy monetary systems and the surveillance capitalism model with DRM / Anti-cheat (cough.. spyware) let alone they will be guaranteed to run without an emulation layer and will probably run better on lower end hardware.

Games are not all about graphics, look at battlebit remastered for instance, are you telling me a game made by 4 young individuals between their full time wagie jobs using unity is not a feat capable by opensource game devs / coders ? We could crowd fund the exact equivalents for each game genre using GODOT. Make them modifiable and there you have it..

Vampire Survivors switching to new game engine on August 17
12 Jul 2023 at 4:22 pm UTC Likes: 3

i remember a time when switching to Unity would have destroyed a games performance, especially on Linux.

Microsoft wins against FTC to buy Activision Blizzard
12 Jul 2023 at 4:20 pm UTC Likes: 2

Quoting: CyborgZetaI'm not surprised. US Courts have shown themselves to be utterly impotent when it comes to consolidations and mergers.
Bribery is effectively legalized in the US.

That's supposedly democracy folks, nothing to see here :whistle:

AMD GPUs to get Ray Tracing turned on for Mesa 23.2
16 Jun 2023 at 7:18 pm UTC Likes: 1

Quoting: Mangojuicedrinker
Quoting: LoftyId actually like to see the Downsampling feature Windows has ported over to AMD Linux. one of my monitors is 1080p but can accept a 4k signal, if i run this as a desktop resolution and select a higher than native 1080p in game (for instance: 3200 x 1800 or 2880 x 1620) one it looks really nice in game compared to native and it rpretty much removes the need for any AA even though the monitors downscaling is chucking lots away. On the desktop it looks horrible of course for reading.

edit: this

https://www.amd.com/en/technologies/vsr [External Link]

Although id even like the ability to run higher than 4k on a 4k screen. Because why not for older games.
This already exists on Linux. I too am a downsampling fan and use the commands below to downsample (just note that you need to replace "HDMI-A-0" with the name of your own monitor. Type "xrandr" in terminal and replace HDMI-A-0 with X in the line that says "X connected primary..." ):

rendering 1440p on 1080p monitor:
xrandr --fb 2560x1440 --output HDMI-A-0 --mode 1920x1080 --panning 2560x1440 --scale 1.33333333x1.33333333

rendering 4k on 1080p monitor:
xrandr --fb 3840x2160 --output HDMI-A-0 --mode 1920x1080 --panning 3840x2160 --scale 2

Reverting back to original resolution (1080p):
xrandr --fb 1920x1080 --output HDMI-A-0 --mode 1920x1080 --panning 1920x1080 --scale 1
Thanks, i have used this in the past although on 1440p i was getting 5k resolution and it was a bit too chunky for my hardware. As you probably know, downsampling is basically like super sampling AA. It's something that as an old school windows refugee i miss. those forced AA tweaks and various custom resolution options.

Whilst i was on xorg i was using the commands you have posted from time to time.. however im now on Wayland and it's more tricky if not impossible to sucessfully do and on arch nowaday's not only don't i have an X.conf file, there isn't a replacement "wayland.conf" file, you have to add kernal boot parameters.. sigh.

But as i said my smaller 1080p monitor accepts 4k so i can pretty much do the same thing by just selecting a higher resolution in control panel, run steam on hi-dpi and then increase the games resolution. Not as smooth as actually having AMD VSR though, constantly switching monitor resolutions. And i don't want to go back to X11 because wayland has been incredibly smooth for me, more so than X ever was, perfect frames and all that.